Rhea Albuquerque - Sat 29 February 2020, 3:10 pm

Week 1

The Work Done:

This week was the first week of physical computing. The week was full on requiring a lot of attention for the 5 hour contact sessions. I did however, learn quite a bit for what I am in for and how to approach the course. This week we looked at interactive digital designs/concepts that are currently out there or in ideation. As a team we discussed these, this exercise was also a good icebreaker as I do not know many people in the course and it was good talking to others.

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The second session looked at the HCI Grand Challenges. My section was Human Technology Symbiosis. As a group we discussed potential issues, challenges, benefits and opportunities to do with it. An interesting one for me was safety and how technology as subconsciously made us more safe to the point where we don't even have to think about it. In cars for example, sensors are used to break or let us know if cars are in the blind spot when changing lanes. This is a potential issue which can be dangerous as we put all our trust into technology to keep us safe.

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The second exercise for the session was the Design Activity using playing cards with various categories. Our first design category was - “Design for youth in an art gallery, using sound with the quality of nomadic”. This was an interesting piece of subject matter and a view of the technology design can be seen below.


Work to Do:

Based on the work completed in the Design Activity, I feel this has given me a good base to work on my first piece of assessment - for the idea pitch. Over the weekend I will create an A3 poster which imagery and context for my idea along with an explanatory post.

Work that Inspired/Interested Me:

I found the WIM interactive stroke therapy ball quite interesting as it was a piece of UX/UI technology used to help people with health and wellbeing. Almost like gamified therapy which allows rehabilitation to be a little more pleasant and fun for patients. I would like to incorporate a bit of human reality into my design as I feel technology should be designed to help people and make their lives a little more interesting.