Week 4: Update

Jen Wei Sin - Wed 25 March 2020, 11:06 am
Modified: Fri 12 June 2020, 4:49 pm


During the pause, we were able to work on refining our concept and conduct more background research to support our concept. The research domain I focused on was how colours relate to mental health and how it evokes emotion. I found it interesting that colours have social associations to them, for example, the colour green evokes peace and calmness. It is interesting to read about colours and its emotional value. We found that having colour/sound interaction in an environment where commuters 1. have time to interact with the concept 2. is likely to feel social pressure as they are going to /returning from work or school would be beneficial as colours and sound could calm and re-center users focus, perhaps enhancing work/schooling environments.


The pitch we gave as a team was pre-recorded. My team mate Laura was able to edit the video really well! I personally thought the message/concept was presented very clearly. Having pre- recorded sessions definitely helped as zoom was being iffy all morning for me.

Link to video:



Things to think about after feedback was given

  • Will sound be disruptive
  • Will having crowded trains be an issue
  • Maybe having headphones will be better
  • More research on colours having multiple meaning
  • Maybe instead of a screen, have something that you could interact with throughout the trains
  • Depending on the time of day and types of people on the train this might be annoying or distracting eg. work people
  • Accessibility issues
  • explore facial expressions rather than hand gestures
  • using footsteps instead of gestures

What to do next?

The feedback has given me a lot to think about, I think the next step for me is to incorporate the feedback to our concept to improve it. as a team, we would also have to discuss which approach is the best moving forwards as some feedback contradicted each other, in doing so we might also have to conduct additional research to inform our design decisions.