Week 4

Timothy Harper - Fri 27 March 2020, 2:17 pm

This week we presented our team ideas. For our team, we went with a sassy machine that is untrustworthy.

The domain of sass doesn't particularly solve any world problems however it can add something to life which is against the norm.

The other presenters throughout Tuesday and Wednesday gave some pretty interesting ideas. We are in an interesting space whereby we don't have to know practically how an object could physically come together but we can dream up some ideas.

The one idea to have a play ball that you smack around the house whilst doing chores sounded great. Practically speaking it could be dangerous, and everyone is quick to realise that but it is good to fantasize how cool it would be if these things came into real life.

Also having fun with ideas and recognising they are flawed, but getting great feedback was an excellent part of the experience. I actually enjoyed hearing from tutors and teachers than the presenters, seeing how they could turn an idea on its head, looking at it from a different angle. It reminded me of the prototyping excersises with DECO2300, where we built on an idea, but in the last iteration, we could have a 'black horse' iteration, flipping it on its head. Asking questions like, 'how would this look in a multiplayer scenario' or 'would this work with AR rather than a physical object.'

I have also recognised the importance of sharing other ideas in the same domain, linking to Youtube vids of similar ideas.

As we know, there is no new idea under the sun, but we can build on the ideas of others, that's education!

Bat Sqwad

I have to personally thank Amraj for all his hardwork with the illustrations and presenting. He has provided great chats and will be missed from our group. He is the hero we need.

Looking at the feedback from the presentation via slack and tutors, it has been really helpful seeing how an idea can be expanded on.

Things to think about include looking at the now

'Maze companion' which helps users decide which turn to take in a maze, and place it into a more everyday situation.

One idea was to have it as a barrier between you and a sweet. Inside the 'box design', would be a piece of chocolate or your phone (something addictive). As you work on something, the phone that would typically distract you would be sitting inside the box, and every 25 minutes, you could have a chance at pulling a lever, either taking the machines suggestion (trust), or your own (distrust). The machine could then (if it deems ok) open the 'hatch' letting you access said piece of chocolate or your phone. Depending on your previous responses, how much you trust the machine, and how long it had been since the item was in storage, would determine the sassy remarks received from the machine.