Presentations and feedback using zoom, slack and watch together
Some really interesting ideas were presented and I could see how some have developed from some Pitch inspirations done in Week 2.
Two concepts did stick out to me namely, Botherhood Technology and Team Hedgehog Speakers.
- “Botherhood Technology’s Cushion. Set to help users curb long sitting habits, motivate them to get up and be active. It is good use of audio feedback to get the user’s attention to what they are being encouraged to do. I can see how this responds to the brief by incorporating physical type of interaction.” I can also really see this being a concept that annoys the user who would really not want to get up and walk around or get some exercise in. Either way, it is on a good path to helping person change to a healthy habit by not remaining seated for too long.
- “Team Hedgehog Speakers really designed specifically for the visually impaired audience. It would be real interesting if the audio was moving instead of static sound at each speaker. To help the user determine depth of distance. Like the sound of walking or running in a direction towards or away from the player. That could possibly enhance user experience.” In response to the brief I could see how this is being designed with a playful interactive experience in mind. Interesting to see this kind of play for a visually impaired audience and to be honest even those who aren’t high find it intriguing and challenging.
Team Twisted Feedback
Our team’s concept critique was insightful as well. We gained insights on how to make the concept appeal to a specific audience such as those who are colour blind. Some critiques also pointed to being more playful and unstructured creativity. The main considerations pointed out were:
- Collaborative or Individual user modes.
- Colours in correspondence with emotional triggers (a sort emotional intelligence to be incorporated in learning about colour mixing).
- Movement of the alien being camouflaged (instead of a fixed position on screen.
- Realign curriculum research to coincide with specific target audience in Australia
- Include different types of interactions not just applying pressure to the mat to get and mix colours (interactions like sliding, jumping, etc.).
- “Make it a memory/word-learning game” (this one could be overwhelming for young target audience being introduced to colour theory and learning other concepts as well).
- Use standard primary colours to first create new colour and store them to a colour library.
- Include sounds and vibration effects when playing the game for enhanced user experience.
- Accessibility considerations like physical/vision impairment
- Showing HSL/RGB at the same time for persons who are colour blind
Of the feedback received peered with exisiting work in the Creative Learning domain, I have decided to focus my individual project direction on unstructured movement activity still wishing the team concept of introducing Pre-Primary and Year 1 Primary students to colour theory. The related work has indicated that a big part of creative learning stems from first having a guided/structured movement activity exercise followed by one that is unstructured where children are free to express their own interpretation of an image, story, or concept. I have taken into considerations forms of interaction in addition to applying pressure to the mat to produce colour mixing. It is still not quite clear what interaction paradigm or the forms of interaction and the content that target audience will be interacting with for this concept. The project however remains in the team domain of exploring creative learning through introducing colour theory concept to children ages 4-6.
For the following weeks I will look at exisiting solutions or designs that are similar to the direction I am taking for inspiration and some design guidelines as well.