Week12
Bonnie Wang - Sun 31 May 2020, 11:46 pm
Individual work
According to the previous feedback, this week I found more sound effects to express the sounds of different directions and different distances, which makes the game more vivid and can increase the difficulty of the game. It can also improve the game experience. And what I'm doing with my teammates now is to use voice control to control the start and end of the game. The completion of this part will make the game flow clearer and provide players with a better guide.
In addition, I also added the correct or incorrect prompt sound effect when the user defeated the zombie, which can make the user better understand whether his judgment is correct and provide more sound feedback for the user.
Specific sound effects include:
- Zombie calls (from different distances);
- Zombie death sound
- Alone Zombie Cries
- The cry of a group of zombies
- Wind sound
- Rain sound
- Thunder
- Thriller environment sound effects
- Error sound
- Correct sound
Team work
What I'm doing with my teammates now is to use voice ccontrol to control the start and end of the game. The completion of this part will make the game flow clearer and provide players with a better guide.
Regarding voice control, what we thought before was to use Arduino to implement, but after discussion and consultation with other professionals, we finally gave up.
Currently, we have decided to connect the Arduino by using unity. This means that we can directly use unity as the platform, receive the signal from Arduino through unity, and then play the audio.
We originally wanted to use Google Voice, but unfortunately Google Voice is not available in Australia now, so we will try another app to solve this problem in couples of days.