week13
Yifan Wu - Sun 7 June 2020, 7:04 pm
Modified: Fri 12 June 2020, 4:20 pm
Reflection
Based on the feedback, we finally separated the game into three modes: collection, rank, and start.
Summary of my work
- Collision sound in the start section
- Monster switch
In the start part, I designed three monster styles, and each monster was designed with five hygienic states. When the player cleans a monster completely, it counts down 3 seconds and loads another monster.
- rank system
- collection system
Prototype demo
Feedback intended to acquire in the exhibition
1.Effect of online exhibition
We need to observe whether the online exhibition can achieve the effect of traditional exhibition;
Whether they can clearly understand the expression of concept;
Whether the process of arranging the playback of the device allows users to clearly understand the interaction of the prototype and the .
2.Audience reaction
We need to figure out whether the prototype attractive enough to the audience;
Whether the interface ashestic in start /collection/rank scene is attractive enough for the audience's attention;
Whether the rank interface is enough to allow users to simply and directly understand its functions and functions to be expressed.