This week as a group we worked on our concept, iterating through the problem space and how the concept would solve this problem, then creating a storyboard and detailed explanation of the product, all of which was used in the presentation on Tuesday.
Problem Space
In the group my main focus was on developing the problem space, the main issue we feel 'Helping Hand' Will solve is a form of social distancing but devolved through wanting to be polite and not having to tell others what distance you wish to keep depending on your mood or what we called 'Social Activity' Listed below are three examples and thus the social distance they wish to keep from others. These might be a bit extreme however they get the general idea across. This problem space made it quite easy for us as a group to then develop the concept to better solve this problem, through gestures and motions used to keep others away (rude) or inviting them to come closer (nice).
Post Presetation
After the presentation there was numerous feedback, however the main concern was in the form of the concept, creating a robotic hand that creates complex gestures might be too hard to do, too heavy or creative that it attracts attention when the user wants to be left alone. This is where the group split into individual workers, to develop their own form they would like to work on, and what role that fulfills, personally I really like the emotion and 'sass' that body gestures can make, so why stop at a hand, I want to make a small moving mannequin that conveys these gestures of rudeness or being inviting, while being simple with maybe one joint per limb, making it easy to pull off, while the whole body can convey emotion better.
Sigurd Soerensen - Tue 17 March 2020, 11:04 am Modified: Tue 31 March 2020, 3:32 pm
Video Call - Bash
I enjoyed the video call from Britain as Bash had some excellent advice. Although I was already familiar with the information that he gave, having spent countless hours looking at employability before, I still enjoyed hearing about his story.
Team Formation
I wasn't too surprised with the team I received given that I tried to team up with people I know can do good work by putting my notes close to those I'd like to work with rather than the most exciting theme. This decision is a result of previous semesters where I've been in teams where a couple of us have to pull the weight of other group members. Given that I'm doing my thesis, I can't afford yet another semester where I have to spend enormous amounts of energy and time making up for the shortcomings in other people's work, as my thesis progress took a significant hit last semester. The negative aspect of this is that this team will have similar input to me given our same cultural backgrounds, whereas the positive side is that I know they can all do great work. I believe our group will be fully capable of producing a captivating concept and have a lot of fun while doing so. I hope that, in this course, we can focus on ideas that are more physical than digital as I'm interested in learning more than just web and app design.
The first thing our team did was to sit down and write up a team agreement, with one team member joining us on Discord. After the class, we decided to have a meeting to start ideation. There, we discussed the theme, emotional intelligence, and produced as many ideas as we could. We chose to focus on two aspects, input and output, whether they should be internal or external, physical or digital, and how they could be combined. After coming up with some initial ideas, we opted to plan a meeting for Friday to choose one concept to move forward. Previous to the meeting, we were all to come up with two additional ideas.
My Two Ideas
Thomas and I sat down to ideate a couple of ideas on a train ride back from a friends house. The first concept I ideated is a wristband that senses when you fidget with it, as one often can do when bored, making the device glow brighter to show your boredom and promoting human interaction. The second idea was the 'shrieking box', which you throw as hard as you can into the air. The further and faster it travels, the more loudly it shrieks, emphasising the emotions of the pitcher.
Friday's Meeting
After having presented and discussed our additional two ideas, we tried to look for combinations between them and the ones we came up with, in the previous ideation session. We chose to pursue the high-level concept of angry birds of emotions. This concept combines the emoji balls, different coloured balls with emoji faces to throw at people, from the first ideation session with a physical Angry Birds like game. We explored various input and output methods for the concept, amongst others, including sounds in the emoji balls from the shrieking box idea; Filling up different emoji balloons to visualise emotional output from the first ideation session, and many more. What we realised is that we have a lot of great ideas for input and output, and should conduct user interviews to narrow down to the best options.
After coming up with a concept to present, we started to put together the presentation and divided tasks amongst ourselves. Thomas and I were supposed to create a storyboard, Marie was to make illustrations, I was to make a visual theme for the presentation and Tuva put together most of the presentation. Moreover, we planned to have an additional meeting on Monday to finalise our presentation and rehearse ahead of the pitch on Tuesday, however, due to uni closing down a week, we postponed the meeting in case the format of the presentation would change.
Today we were very fortunate to have had Bash present to us live from the UK. He provided invaluable insights into the industry and this experiences thus far in his career and life. He shared some key point regarding employability, the importance and significant of this course, as well as life in the UK, interview questions and how to negotiate wages. Regarding employability, the major take away I received today was the importance to engage in a recruiter and growing a solid relationship with them. It is important for the recruiter to have a solid understanding of you so they can help position you in the best way possible. Also, he shared how an recruiter can help negotiate salary and have those awkward conversations on your behalf.
Bash also highlighted the importance of being unique. He had us conduct an activity whereby he had us write 50 words about us:
My name is...
I am a ...
I am unique because...
Then had us cut the paragraph down to 25 words, then 10 words, then only 5 words. He then asked us to share those and focus on those 5 words.
This was a very unique and interest exercise/experience. It provided me with an opportunity to reflect and provide added focus.
Team Formation
Today, we also found out about our teams. The lead up to the announcement was one of both anxiety and excitement.
I am proud to announce that our team comprises of three very like minded, diligent students. Collectively we are aiming high and will work very hard during the semester to achieve the best possible outcome.
In our team we have: Jen-Wei Sin, Rine Laegreid, Laura Pham and me and collectively as a unit we are excited to have embarked on this journey together and will continue to inspire each other to deliver!
Nick Huang - Fri 13 March 2020, 2:43 pm Modified: Fri 15 May 2020, 5:45 pm
World café
In this Tuesday’s contact session, we mainly conducted the world café activity, in which we were offered the chance to get a better understanding of others’ ideas and go deeper into different themes. This ideation exercise was split into three rounds, with some mini-rounds focus on different purposes. During each mini-round, we moved around different tables to make sure we could get to know as many different themes as possible.
Round 1 – Context
The first round was about discussing the context of different themes and related ideas by exploring the aims of these ideas, possibilities of how they could be done, etc. Through the relatively surface-level discussion, we were able to be more familiar with others’ concepts and come up with some new ideas. As we were not asked to take constraints into too much consideration, we really got some good inspirations by putting these ideas into different contexts. In the round 1, I stayed at tables with ‘Emotional Totems’ theme and ‘Musical Metrics’ theme. There were some interesting findings around these two themes:
Combining some VR/AR technology with emotional design to enhance people’s awareness of mental health
Providing portable physical tokens to enable multi-users to collaborate with each other in the music making process.
Round 2 – Audience / Domain
The second round was about discussing the target user groups, possible usage scenarios and human values of the ideas and possibilities generated in round 1. By going deeper into these ideas, we were able to identify what the target audience could be, which situations could these ideas be applied, and what was the most important human values they focused on. In this round, I stayed at tables with ‘Altered Landscapes’ theme, ‘Enhanced Mundane Spaces’ theme and ‘Digital to Physical’ theme. There were some insights from the three themes:
Social connection and intimate relationship were things people valued
Enhancing people’s interests in mundane spaces should take their motivations into account
When design the physical representations of the digital information, design panels can consider the age and physical differences of users.
Round 3 – Refine
The last round was about how to make these ideas more realistic by bring back the constraints and barriers when designing and developing them. During this refinement process, we were able to consider what the realised concepts should be in the near-future and what kind of technologies could be applied when develop them. In this round, I served as both host and traveler of ‘Change Through Discomfort’ theme and ‘Body as controller’ theme. The implications for these themes were:
We can combine different interaction modes for our potential ‘systems’
When design the ‘discomfort’, consider users’ feeling in different situations is important. (eg: avoid embarrassing them to much in some public places)
Providing users with the direct manipulation can make the interaction process more engaging.
Bash Isai:
In the first part of Wednesday’s contact, a previous Phys Comp student, Bashkim Isai were invited by Lorna as the guest speaker to chat with us through Zoom. He mainly discussed some methods to make ourselves ‘unique’ when we try to find a job after graduation. He guided us to conduct an exercise which aimed to help us identify what is the most unique and distinguishable characteristic of ourselves. I had to say this activity was useful, because that helped me reflect on my most valuable aspect, which was the skill I could apply when i entered the job market.
Team formation:
In the second part of Wednesday’s contact, it was about the team formation and allocation. First, we were given time to get familiar with each team member by following some warm-up questions and self-introduction. After that, we created our team charter, assigned the initial roles in the team project, as well as talking about our working strategies.
Team’s initial concept:
We conducted the focus group to discuss our ideas and what the potential projects could be, so that to decide the form of the initial concept and the technologies we may be able to draw on.
The design space of our team is ‘Body as controller’. Our main concept is developing an interactive game that enables users to directly control and manipulate the digital information in the game by controlling their left and right hands, thus obtaining an immersive interactive experience. So, this concept is a gesture-based idea. The user's left and right hand respectively correspond to the shooting tool and aircraft in the game screen.
For the left hand, users can adjust different types of gestures to adjust different levels of 'attack'. For example, the thumb and forefinger gestures correspond to ‘normal attack’, while the thumb, index finger and middle finger gestures correspond to ‘power attack’, and the thumb and pinky finger gestures correspond to the ‘ultimate attack’.
For the right hand, users can control different flight modes by adjusting the degree of closure between fingers. For example, if the user's fingers are all closed, then the aircraft is in the level 1 flight mode, indicating the aircraft is flying at the slowest speed, but with the highest shooting accuracy. If the user's index, middle and ring fingers are closed while the thumb and pinky finger are open, then the aircraft is in the level 2 flight mode, indicating moderate flight speed and attack accuracy. And if the user has all fingers open, then the aircraft is in the level 3 flight mode, indicating the fastest flying speed but the least attack accuracy.
Inspirations:
Apart from the ideas generated from the world café session, our initial concept was also inspired by some retro horizontal shooting game. However, when users play these games, they are less likely to directly interact with digital information, and have to control the character in the game by some physical controllers, so we want to provide users with more intuitive operations and more immersive experience by allowing them to use the body as part of the control.
Improvement
Compressing the image file size for better display in journal post.