Entries - Tag = sustainability

Week 3: Reflection on Project Inspo Feedback - Smart Wardrobe

Aizel Redulla - Mon 9 March 2020, 9:48 pm


I've gone through the feedback (both Peer & Staff) and it gave me more perspective on features that could extend the concept and problems that it might face. For example, there is already technology that exists to show trying clothes on and standing in front of a mirror isn't very physically interactive. Maybe a way to improve this aspect would be to "humanise" the wardrobe so that the interaction isn't passive?

Another interesting point of view was that suggesting outfits might actually constrict creativity. Some people find joy in trying on outfits themselves and experimenting with that, so offering it as an option rather than a default might be more helpful if the concept was targeting a larger audience.

I think the core focus of the concept lies in its roots of slow fashion and sustainability. I didn't get to elaborate on how the wardrobe would count the number of times an item is worn in my pitch and I think this made my peers doubt whether the concept had a variety of novel interactions. Maybe voice and facial expressions would be better input to teach the wardrobe how the user feels about specific outfits or styles of clothing. If the wardrobe learns what materials and colours the user likes (using surveying and statistics) then it would be able to take that into consideration when reevaluating the user's wardrobe and suggesting which items could be donated and which items the user might want to wear after a while. I'm envisioning a situation of hangers having weight/motion sensors or the user's clothes having unique tags on them. Perhaps in a prototype it would just be barcodes or QR codes.

I think there is a lot of existing technology that would be able to prototype this concept really well since the sensor part of it could borrow tech from large scale department stores that have to keep track of inventory, but it still has a lot of potential to explore the unknown.

Hopefully in the world cafe activity tomorrow I can flesh out some more improvements not just on my own concept but on all the other ideas.

smartwardrobe sustainability slowfashion week3 projectinspiration

Week 2 - Artificial Conscience

Lucy Davidson - Mon 2 March 2020, 9:08 pm
Modified: Mon 2 March 2020, 9:14 pm

Idea Explanation


Climate change is the biggest problem we are facing today and we really need to be making immediate changes to our lifestyle. It can feel very powerless seeing the big companies and governments not really doing much to help this issue, so by having a fun and playful interaction like Artificial Conscience, it can motivate everyday people to make small changes for a bigger cause.

I am very passionate about minimising the effects of climate change but still find it difficult to find ways to do this in my everyday life. It has been found that one of the quickest ways to change behaviour is through disapproval (https://digest.bps.org.uk/2013/01/10/social-disapproval-leads-to-longer-lasting-behaviour-change-than-cash-fines/). Now not everyone has a blunt friend who will tell you when your makeup looks bad or when you’re using too much electricity, so that’s where Artificial Conscience comes in. Artificial Conscience is a digital figurine that responds to the environment around it. It can be used in many different settings but the most appropriate and common use would be in a public place in households where all members of the family can interact with it (e.g. living room). It is used to encourage conscious effort in reducing energy and water use in households by reminding the user when they are ineffectively doing so.

It can respond to its environment through its rotating arms, colour (string of LED lights inside frosted casing), facial expressions on screen. For example, if the user has a 20 minute shower, they will then come into the living room to be publicly shamed by the drowning plant on the coffee table (see figure below).


I think its a very interesting interaction as instead of just a meter showing you that you have used 22L of water today, it gives an emotional context to situation. By personifying the environment in this way it allows people to have an emotional response to their inefficient use of resources, utilising the human values of compassion and need for approval.


This idea was inspired by lua, a digital plant pot that visually alerts the user of what the plant needs.

Digital Plant Pot - https://mu-design.lu/lua#lua-intro

#climatechange #sensors #sustainability

Project Inspiration - The Smart Wardrobe

Aizel Redulla - Sun 1 March 2020, 1:34 am
Modified: Sun 1 March 2020, 1:34 am

The Smart Wardrobe


A wardrobe that keeps a record of how many clothes a user has and how many times each item is worn. It profiles each item with the composition of the material and an estimate of how many wash cycles it can endure. The mirror has an AR feature for users to see what they look like in different outfits before grabbing them out of the wardrobe which can save time. It can suggest outfits based on the time of day, activity and dress code. The wardrobe will help users to appreciate all the clothing that they own and alerts users if an item has not been worn in a long time to prompt them to either donate the clothing or sell it to someone else. The main goal of the wardrobe is to encourage the users to embrace slow fashion and work towards a circular economy. If users intend to throw clothes away, the wardrobe can educate them on the length of time it takes for their clothes to break down and users will move away from synthetic fabrics to more durable and sustainable fashion.

My inspiration for this wardrobe came from The Life Changing Magic of Tidying Up (Kondo & Hirano, 2014), the Slow Fashion movement (Jung & Jin, 2014), and the Low Impact/Zero Waste Movement (Cleanlink, 2019). For the mirror AR example in my poster I used the Lily Story app on Android. There are already mobile applications out there that keep a log of different outfits, but it would be fascinating to explore this space with an environmental approach.


Franco-García ML., Carpio-Aguilar J.C., Bressers H. (2019) Towards Zero Waste, Circular Economy Boost: Waste to Resources. In: Franco-García ML., Carpio-Aguilar J., Bressers H. (eds) Towards Zero Waste. Greening of Industry Networks Studies, vol 6. Springer, Cham

Jung, S., & Jin, B. (2014). A theoretical investigation of slow fashion: Sustainable future of the apparel industry. International Journal of Consumer Studies, 38(5), 510-519.

Kondō, M., & Hirano, C. (2014). The life-changing magic of tidying up: The Japanese art of decluttering and organizing (First American edition.). Berkeley: Ten Speed Press.

Štefko, R., & Steffek, V. (2018). Key Issues in Slow Fashion: Current Challenges and Future Perspectives. Sustainability, 10(7), 2270.

Berggren, M. (2019, September 6). Fast Fashion Vs Slow Fashion – Difference & Advantages.

Retrieved from https://wearandsmile.com/blog/fast-fashion-vs-slow-fashion/

Cleanlink. (2019, November 23). Entertainment Company Sets Zero Waste Goals.

Retrieved from https://www.cleanlink.com/news/article/Entertainment-Company-Sets-Zero-Waste-Goals--23231

N.d. (2020) Ultimate 48 in. W - 96 in. W White Wood Closet System.

Retrieved from https://www.homedepot.com/p/Closet-Evolution-Ultimate-48-in-W-96-in-W-White-Wood-Closet-System-WH19/311040600

slowfashion sustainability iot smartwardrobe ar ethics circulareconomy