Project Ideas & Inspirations -- Poster Explanation
Sylvia Wu - Mon 2 March 2020, 3:45 am
Modified: Mon 2 March 2020, 9:47 pm
##Guide ShoesAlthough the guide sticks have gradually become intelligent, I find that blind people are a fragile group as a special group. Not only are the young people in the blind group, but also some of them are blinded by various accidents in the later stage. They have difficulty accepting the blind's living habits for a period of time after blindness, and even feel that using a guide rod is a disgrace. Their emotions are richer and more self-respecting than the average person, and they do not want to be labeled.(A wearable device for the blind)
Create a safer external environment for blind people in multiple dimensions and greatly improve travel efficiency. Have considered adding a warning light to the shoes [but not put it in the final design], although I think this can not only improve the convenience of the user but also warn others
When the visual senses are occupied, the stimulation of other senses will be more sensitive, so I choose to use the vibration in the sense of touch to deliver useful information to the user in time.
######How it works: (steps are included in the poster)
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###Inspiration:
* Microsoft bone-conducting headphone
https://newatlas.com/microsoft-bone-conduction-headset-for-blindess/34622/
The bone-conducting headphone allows blind people to feel specific directions through sound and summarizes specific situations to remind them.
My opinion on this design: Because I want to create multi-sensory designs, I hope their senses can combine hearing and touch. Instead of isolating them from the outside with headphones, this may miss some reminders of pedestrians, etc. (even the precise technology will definitely have an emergency situation)
* AIREAL: Interactive Tactile Experiences in Free Air
https://www.youtube.com/watch?v=xaFBjUJj00M
Free Air Haptics display delivers effective and expressive sensations in free air, without requiring the user to wear a physical device. Users can feel virtual 3D objects, experience free-air textures and receive haptic feedback on gestures performed in free space.