Week 4 Journal

Zihan Mo - Sat 28 March 2020, 12:28 am
Modified: Sat 28 March 2020, 12:30 am


After discussion and research on synchronized learning and motor skills, our group decided to create an interactive learning experience for children with learning disabilities.

Because of electronic devices, children are incorporating less motor skills to learn and play. We also found that traditional learning techniques normally engage just two senses – hearing and vision, we want to allow users with more than one interactive inputs and learn by using their left and right brains synchronously, targeting both creative and analytic part of the brain.

We are going to design a toy with multiple inputs and outputs. For example, users can pull, twist, push and shake the toy to respond to the questions displayed on a website and the toy will give sound and light responses.


For the mechanism of the toy, buttons will be attached to the toy and that lets the user press, there will be motion sensors to detect users' actions like twist pull and shake. Lights will give visual responses to the user whereas the voice module will play sounds and give auditory feedback.


During the zoom session, I have watched lots of interesting concepts and made some critiques on these.

link of critique

I have learnt a lot from other groups, such as do enough research on users and specify the target users in a smaller range. Some of them did a good job of finding users' needs and came up with many novel interactions.


After presenting, We have received lots of feedback. Some audiences mentioned our interactions (pull, twist, push and shake) may be too violent for children.

We also need to determine the age range of our target audience so that we can decide what kind of knowledge exactly the toy is trying to teach. Some students also said the idea of using a website to display questions is not very good, it will be better to make the idea more moveable, moreover, some kids can not read the text on the website.

In order to improve our concept, we think we need to determine the age range of our target users such as children aged 3-5 years old and choose a specific topic aim to teach kids. We also need to improve the way of interaction based on target users, for example, let children hug the bear instead of pushing or pulling it.