Week 5 Product Process
Yubo Zhuo - Sun 5 April 2020, 4:14 pm
Modified: Mon 27 April 2020, 9:37 pm
Based on previous and recent feedback, we found that one of the biggest drawbacks of our products is the lack of playful interactions. However, our team redesigned and reset concepts many times.
New conceptual direction:
A Wearable Technology + Redesign Easy to Approach, Visible and Attractive Things + Call Up Users'Positive or Negative Emotions (Annoying Features) + "Goal Setting", "Behavior Self-Monitoring" and "Tips and Tips"+ Regular Walking and Standing + Physical Interactions, such as Motions and Gestures.
First re-thinking:
A sedentary shoe pad with a pressure sensor that allows the user to enter their own weight. The product automatically calculates the weight required. When the user sits down, the strength of the legs and feet will be greatly reduced. In this case, the insoles will start and count down the or according to the pressure transfer. When the time reaches 55 minutes, the reminder first time and then there will be some vibration or massage phenomena on the device to remind the user. After another 15 minutes or more, users will be penalized for making harsh sounds or intensifying shocks to prick them. At this point, the user needs to get up to exercise or bounce, and then the pads receive a standard weight to time for 3-5 minutes. When the conformance time is reached, the unit returns to normal.
Second re-thinking:
Flowerpot, add a placeable function to the top of the pot, and then each time the user can put something on it. There is a pressure sensor that increases the countdown time after contact. This allows users to plan tasks and time for themselves. The main consideration is that the internal set time like before may interrupt the user's work, but the user is not willing to stop working. Let them set their own time to improve their self-discipline.
Third re-thinking:
Sensor->Auto Countdown->LED/Screen Display Emotions->Reminder Up to 55 Minutes->Emotions Start to Change->Extra 15 Minutes->Emotions Change Again and Sound->User Get Up and Leave Seat->Device Auto Timing
Case1: If within 5-10 minutes the user returns to the seat - > Sounds - > Countdown Reset is detected
Case2: Users can return to their seats to work after the specified time.
Final re-thinking:
Four white LED patches (8cm * 2.5cm each) have sticky back surfaces and the user can paste and remove the patches on clothes such as jackets and trousers at will. The purpose is to provide more flexibility in wearing and personalized fit, while they are also easy to carry because which has access to tables and can be used in different scenes.
When the user places the patch on his clothes and sits down, the patch starts timing, and the percentage of the current time and total time is displayed on the LED, such as 0% at the beginning. This percentage is also displayed on the LED patch as a colour progress bar in order to provide a more intuitive way to prompt. When he reaches 100%, the patch will start making a beep sound with maximum brightness to remind users that they have been sitting for 55 minutes.
There are two interactive games based on the location of the patch on your clothes.
Case1: When the patch position is close
Similar to a hamster game, the displaying of four LED patches is turned off. Then a random patch lights up for 0.2 seconds and disappears, then another patch lights up and disappears. And so on. Users can shoot up to a certain number of patches (for example, 20 times) that light up. The game will end.
Case2: When the patch location is far away
Users need to shake patched body parts, such as legs and arms. The number of tiles decreases with the shaking time, and the user can stop him when 0 is reached. When the game is over, the beep stops and the time is reset. The goal of these games is to provide a more diverse and playable interaction to reduce sitting time for users, compared to warfare and walking.
Individual Concept in Potential
At present, the perfect idea is ‘Shoe Pad’: with a pressure sensor that allows the user to enter their own weight. The product automatically calculates the weight required. When the user sits down, the strength of the legs and feet will be greatly reduced. In this case, the insoles will start and count down the or according to the pressure transfer. When the time reaches 55 minutes, the reminder first time and then there will be some vibration or massage phenomena on the device to remind the user. After another 15 minutes or more, users will be penalized for making harsh sounds or intensifying shocks to prick them. At this point, the user needs to get up to exercise or bounce, and then the pads receive a standard weight to time for 3-5 minutes. When the conformance time is reached, the unit returns to normal.
Work to Do:
Consult the instructor for additional sensors and equipment needed for our project
Find tutorial videos and information to familiarize yourself with the features we need in Arduino and some link coding.
https://forum.arduino.cc
https://create.arduino.cc/projecthub
Start to think about future product positioning and personal development projects.