Documentation & Reflection

Week 13

Yubo Zhuo - Sun 21 June 2020, 8:11 pm
Modified: Sun 21 June 2020, 8:38 pm

Conclusion

In this last week's work, I mainly focused on the final appearance of the product and dedicated to the completion of the web page.

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appearance Problems

In order to make the appearance of the bracelet and base station more like finished products, I adopted different strategies to transform the appearance of the bracelet and base station.

The appearance modification of the bracelet:

For the appearance of the bracelet, I used a streamlined method, that is, removing the extra wires as much as possible, but the problem I encountered in the actual operation was that the jumper I purchased was made of fixed leads and connections Composition, which makes it impossible for me to adjust the length of the lead at will. Moreover, because the pins on both ends of the lead are too long, I can’t keep this kind of pin in the final product. This is because too long a pin will make the final The height of the product is too high.

Finally, in order to make the final product image of the bracelet more beautiful, I can only give up the use of pins. After cutting the wire after removing the pin to a suitable length, strip the end of the wire and use it directly. This operation cost me a lot of Time, this is because in the process of directly installing wires without using pins, I found it difficult to fix the wires without pins on the breadboard itself.I can only use glue guns and electric welding to fix the leads.

In the final product, I used a paper box to wrap the outside of the bracelet, so that I could cover the traces of the glue gun and the tin tint, so as to make the final product more beautiful.

Main functions from web info
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For the appearance modification of the base station:

For the base station, I don’t think it needs a compact space, so I put the base station into a square box by design. In this case, a slightly larger box design can allow the base station to occupy more Desktop space, so that the base station can immediately attract the user's attention when the alarm is triggered. On the other hand, in order to try to add a user reward mechanism for the base station, I plan to transform the top of the base station into a display screen to show the recorded user success The number of "stand up".

The reward mechanism is removed:

Due to the large amount of time spent locking webpages and designs, the user reward mechanism of my original plan was ultimately unachievable. In my original plan, I planned to use a simple 8-digital display as a point system to record users’ use of this The number of products. As an alternative, I use the method of manual counting on the front of the base station to simulate the user reward system.

Done what?

  1. Ongoing revision and preparation of the website design
  2. send videos and explanatory messages of the test prototype to surrounding friends and others in the field to get detailed feedback
  3. made a bomb game, reset feature and buzz music feature.

Reflection.

The end result still removes the reset feature and buzz music. There are several reasons for this.

While resetting features can be better for creating a comfortable environment to use, the project itself is designed to inhibit this from happening. For example, is it possible for a user to pretend to be in a meeting if there is no meeting to pause the feature 3 times per day Opportunity. This will still perpetuate the user's laziness and lack of exercise. In addition, the program itself is forced to require the user to achieve an act of 'getting up' and is wearing a ' The 'bothering' element. Finally, many interviewees mentioned increased effectiveness by removing the reset feature, and increased comfort by not removing it.

buzz Music, this was one of the easier but most tedious points for us to produce. Half of the comments said we should have the buzz, but the other half said we need to prioritize 'workplace'. friendly'. Ultimately, after discussing this with Zebing, it was concluded that while the work environment also influences and drives other people, it is ultimately an Office space. We will always keep this feature and it depends on the situation. This means that the buzz feature may be used in different locations, by different people or in different ways.

idea video

YouTube - Need the video id from the URL - the bit after watch?v=

Actual video

YouTube - Need the video id from the URL - the bit after watch?v=

My website link is here

Extra Work & Insipration

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Week12

Yubo Zhuo - Tue 2 June 2020, 10:01 pm
Modified: Sun 21 June 2020, 8:20 pm

2 features were made ahead of time in the last week based on user ideas. Although they are now fragmented and not installed into the full prototype because the overall direction continues to be subject to change and hesitation.

Work done1: Parts Distribution

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Work done2: Ready to go wireless, using battery operated devices

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Work done3: Exterior Aesthetic Design

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Work done3: Final result

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Reflection

The whole studio theme is to promote and remind people of the dangers of sitting and the time it takes to change this habit. The vibration function (including enhanced vibration punishment) and the annoying buzz music in the project are both used as a mandatory element to Remind the public. The addition of multiplayer interaction can qualitatively strengthen the user's dependence on the device, fun and always able to maintain the prevention of sedentary and Change the attitude of bad habits. Also, wearables can be better carried and used because they do not restrict the range and area of use. The user can take it with him and use it freely (regardless of the occasion). In this respect, the whole project is very well expressed in the theme of the studio. In this paragraph, the reasons for the removal of functions from the project will be clarified and explained, and the questions raised by the interviewees about the target will be discussed. Some important points to give reasonable and critical reflection. In addition, the obstacles and success factors encountered in designing the project will also be indicated here.

However, in the second evaluation of the project, more people in the workplace (also workers) questioned the new features. They felt that the workplace needed to be quiet in order for the workers to be productive and not to be disturbed by others. In addition, users felt that the interaction was too simple and bland, and that the game elements were not supported user to continually use it.

This issue bothered me and the whole team for a long time because the results were completely opposite to the previous tests and it was a waste of time to interview more people before deciding on the percentage of results. Eventually, returning to the work-friendly point of view, even it has the risk of users deliberately avoiding light sports, while bomb games receive a lot of good reviews. Finally, the reset function and buzz function are not put into the final project to integrate the development direction and user experience of the whole project.

YouTube - reset function

pinMode(11,INPUT) can close the function the buzzer function

YouTube - Buzzer function

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Week 11

Yubo Zhuo - Tue 2 June 2020, 9:36 pm
Modified: Sun 21 June 2020, 8:31 pm

Work reflection

Over the course of 11 weeks, I focused on 2 main focuses.

Buzzer function

reason 1

One of them is the reintroduction of a constant output of music to make noise to achieve the effect of annoying elements. The reason for the annoyance of reusing the noise is that in previous discussions, some users did not feel the vibration strongly enough and did not feel the level of a reminder that the vibrator gives to the user. They also remind us that we should focus on how to reinforce users' perceptions of sedentariness rather than simply and holistically take care of their feelings, so annoying noise returns and becomes a major reminder point.

reason2

In addition to that, I followed up by considering this point of view, and thank you very much for the user's mentions, so I took another important piece of information into account. When one user's device makes noise, this annoying element affects the others as well, which in turn becomes a group effect from single-player operation and influence by the way. This, in turn, makes them equally aware of their own sedentary behaviour. Doing so maximizes results.

Reset & Restart

Another point I started to work on was how to set the 3 times pause function to let the device reset and restart, which was also inspired by the user. They believe that there may be situations where equipment may not be available during work, such as meetings. So we decided to include a pause feature when we considered this view and the potential environment. The principle of this feature is very simple. When a pressure sensor is added to the patch and the user presses the button, the original time reached is reset, making the entire program a loop, but the user only has 3 times to pause.

Concern

Have a good way of communicating the function of the equipment

Demonstrate the functionality of the device for the user

Maximize overall suitability

Helping users to raise awareness of sedentary behaviour

Key priorities:

Analyse the feedback and determine the next step

Talk with our team to decide about the final delivery

Discussed with the teaching team for further suggestions

Improve the communication of the work (prototype itself, video presentation)

Work done & Reflection

The bomb game, the feature of the reset and buzz were the most time- consuming parts of the mid to late production process. After the first interview, most of the users were dissatisfied with the reminder aspect of the game. Most of them felt that the reminders were not powerful yet and that it was not possible to change their habits. And they gave the kinds of advice, such as adding a sound device so that there would be a strong reminder effect when the key functions have launched throughout the project. Besides, some users felt that the lack of a pause or cancel feature was a major downfall when users encountered an unavoidable situation. In response, my team and I analyzed the situation and decided to add a reset and buzz feature to add functionality and user-friendliness to the project. This process is the most difficult and time-consuming design. According to the feedback from the users, users treat the interactive features with great anticipation. They all want better ways to play or unique self-designed ways to play. This was a huge challenge for the entire project. The process was very sad and frustrating because we had to keep changing our ideas and design features to achieve a satisfying user experience. and willingness to experience the goal.

Week 10

Yubo Zhuo - Sat 23 May 2020, 3:01 pm

The entire prototype was carried out through week 10 and also underwent additional feedback from the user community assessment. I will take the existing feedback and analyze it to come up with the features that I think need to be changed and enhanced. In addition, only the orientation function has not been successfully implemented so far, and the implementation step of the GPS sensor is a very big challenge, which I find difficult to create and implement. After that, I'm likely to abandon the idea and then need to consult more users to evaluate what form of 'finding companions' multiplayer interaction needs to use to sense each other. A new idea, for the time being, is that 'the closer you are to each other, the more often the lights flicker'.

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One of the feedback on the appearance of the prototype is that users feel that our prototype remains in the electric board state with matching and numerous irregular wiring and sensing devices. This makes everything a lot less physical and visual. They look forward to seeing our complete work afterwards. And they also discuss that the appearance of the prototype is a beginning stage that can catch the eye and receive the attention of the masses. If this phase is not completed successfully, the user experience will be very bad. This means that we will embody the prototype without circuit boards and without wires in our next demonstration. Then expect that I will also place a functional diagram to show the interpretation of the different functions scattered throughout the prototype.

Second, this give-back is very interesting and meaningful. They thought the activation sensing device affixed to the body was too cumbersome and would make the whole operation strange. The wearable is the need to provide the most convenient and easy to use features for the user. At this point, my considered view, for the time being, is to secure the starter induction piece to the seat so that the user no longer has to carry the induction with them.

On top of that, they mentioned adding a single-player mode because the multiplayer interaction mode is hard to find to others. In response to this, I'm going to stay with the original idea. The single-player mode does not contain interesting interactions in normal operation, and the device acts as an alarm clock to remind and not to give the user a deep experience and experience.

Points we need to discuss and study.

  1. The wearable device argument is fine, but how can convenience be maximized in a prototype?
  2. Is there a need to add and implement a single-player mode?
  3. Is there a need for another annoying mode when the vibration function is not obvious?
  4. In exceptional cases, the user may suspend the equipment or the user has three opportunities to do so per day.

Week 9

Yubo Zhuo - Mon 18 May 2020, 11:59 pm
Modified: Sun 21 June 2020, 8:26 pm

Work Done and Design Process

There is a very important function that is not completed because it is too challenging. It is the 'Detect Distance' feature.

We have tried to use the GPS sensor to sense the position of another device, but because the position transmission received by the GPS sensor is very large, the short distance detection cannot be realized. In addition, infrared and ultrasonic were also considered, but due to the volume of materials, we gave up trying them. But we've updated the operation and original idea of each feature.

In the beginning, the sensor has changed since 'strip patches' could not support users to start in a non-stress way.

The patch has changed to the neo-pixel ring since the light grid in the neo-pixel ring can be better to reflect the time reminder function (mentioned above: one grid represents every ten minutes).

Adding elements of multi-person interaction through high-quality interview and feedback analysis. Furthermore, the idea of annoying function follows the initial team concept altogether, but beep sounds have changed to vibration form eventually according to user feedback.

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  1. Video also takes a long time to detail the concept and process of operation.
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Result & Reflection

The process is very complex and time-consuming, but the work is very meaningful to me. The process is very complex and time consuming, but the work is very meaningful to me. Knowledge. One of the greatest difficulties encountered was the statistical analysis of the information provided by the interviewees. In the future, I will try harder to learn and understand the core value of user experience.

Week 8

Yubo Zhuo - Tue 12 May 2020, 1:05 pm

Individual work

Key related work:

For example,

Acti is a multi- functional and multi-user interactive platform, which can be modified. This inspiration gives a great inspiration about the subsequent multi-user interaction ability.

https://medium.com/@wondojeong/how-can-design-promote-sedentary-workers-health-better-75f06b48bd2d

Smartwatch app can record and improve users' awareness of sedentary behavior. This related point of view is of great help to the whole wearable device and its interest is worth studying.

https://pdfs.semanticscholar.org/be51/be50e21d8655942eb82eb9da3843c12e5fd2.pdf

The prototype would combine the user's comments and their thoughts to readjust the practicability and operation of the function and the impact of the function. Although creativity in production is essential, prove whether the product can meet the needs of the public or whether the function can help users in their daily life, which is very important.

Vibration: Beep sounds is a more exaggerated sound mode than ring tones. However, in the office area, 28% of people hate beep sounds very much, which will directly disturb the working state and make people bored (Hesse.J, 2015).

https://realbusiness.co.uk/revealed-the-top-10-most-annoying-office-noises/

Stretching: Stretching in the workplace can reduce fatigue; prevent muscle; strain injuries and improves posture (SocietyInsurance).

https://blog.societyinsurance.com/benefits-of-stretching-at-work/

Office-worker: According to the UK, workers spend 75% time to sitting without moving

(HR & Training News, 2019).

https://www.openaccessgovernment.org/office-workers-sitting-down/71612/

Operating process:

Step 1: the user pastes Neo pixel ring on the arm and calf respectively, and determines the ring direction is accurate

Part 2: normal working state of user (sitting down)

Part three: after 60 minutes of users' sedentary behavior, bracelet will change its lighting.

Part 4: users need to find other users according to the direction provided by the light

Part 5: after users find each other, the multiplayer interactive game starts

Part 6: the system will randomly transmit the light source to several users' bracelet, then users need to make simple stretching movement to touch their ring, then the light source will be transmitted to other users, and other users will touch their own devices.

The last part: after the sports time, users return to their jobs.

Work Allocation:

The prototype we designed has 6 functions. Andy and I designed the prototype together. I am responsible for vibration, touch and data transmission, and then these parts of the function are shared in the whole design. Andy is responsible for technical functions, Mount detection functions, LED control and some parts of data transmission. However, it is temporarily impossible to track the flicker of another user's location through a neo-pixel ring, so this function is only displayed by simulation. We have tried to use the GPS sensor to sense the position of another device, but because the position transmission received by the GPS sensor is very large, the short distance detection cannot be realized. In addition, infrared and ultrasonic were also considered, but due to the volume of materials, we gave up trying them. Next, I'll explain how to build and contribute to this prototype.

First, when the user pastes Neo pixel ring and triggers the startup function, the LED light will start timing. When all the LEDs are on, in the meantime, the vibration function is on to remind the user to stand up to find other users. The vibration function will read the result of time timing to activate the vibration function. In addition, the vibration function will be turned on when the system is running, waiting for the end of the timing function. After the user finds another user, touch the user and pause the vibration. The display of vibration function is after all lights are displayed, then there will be a strong vibration (adjustable degree). Then the connection point of the vibration is P5 in the plate and then activated according to whether Neo pixel ring is all on.

Second, the touch function is the parts of all the additional sensors. When the user operates and triggers, the sensor transmits the information to the next step. Next, the user can take an interactive picture of this surface, and then the user can transmit the light source to another device through the pressure sensor on the Neo pixel ring. My solution is to install a pressure sensor in this place. It can read the power from user pressing. After that, the original device will transmit the light source to another device through the wireless transceiver.

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Third, in the transmission function, I built the multi-user interaction function in the nano development board, and then I configured the wireless translator and nano board together. Through the information transmission with Andy's other half, the whole information process of mutual transmission is realized. This configuration function is to pass the signal source to other users. My main function is to send the signal transmission process.

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Week 7

Yubo Zhuo - Mon 27 April 2020, 11:50 pm
Modified: Mon 27 April 2020, 11:51 pm

The Interview and Re-design (Improvement) concept

We prepare some normal question and deeper Q for three people (two office worker and one home worker).

This is the three complete feedback we collected.

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Depend on feedback and consider more ideas.

Annoy:

The type of annoy that vibrates or is physically stimulated

  1. First is annoy
  2. Second, reminders
  3. Third, help massage

Multi-person interaction:

  1. for the time being, we want to connect people who have been sitting for about an hour. We can consider putting the first game in. For example, one person's patch will light up, and one person will pass it to another person at random after shooting.

a) But the significance of the post is gone - > because it makes people feel tired to concentrate - > the purpose is to make people do activities - > it is not reflected

  1. Foot ring, but we don't add this kind of action to slap first - > stick the patch on the thigh and calf - > it can be based on the user's motion frequency or action amplitude - > timing - > over time - > the patch generates vibration - > the value reaches 100% - > the user gets up - > the patch reduces the percentage according to the action amplitude - > the greater the action amplitude, the faster, The faster the percentage drops - > the value can be lowered slowly if you walk normally - > the faster the percentage drops if you exercise violently
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  1. Install a sensor. If the same equipment is found within 10m, the vibration level will be doubled.
  2. PK model
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  1. Everyone's stickers are taken when the company comes in and then pasted on their bodies. After a while, they will randomly select 2, 3 or more people, and then their stickers will light up, and then they will go to find the people who light up
  2. If No.1 can be displayed on the patch to find No.2, No.1 will be displayed on the patch to do push-ups or raise legs for 30 seconds, then No.2 will watch No.1 and take a picture of his patch No.1 to unlock it
  3. You can set the movement direction when you get this patch. There are up, down, left and right four action instructions. For example, user B clicks up, down, up, right, and then use a paste on his arm after setting. When touching user B with user A, the movement requirements set by B user will be read when unlocking. Then a should swing his arms up, down, up, right, and then finish
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Next plan

Do the Physical Product as soon as possible and find the material.

Week 6

Yubo Zhuo - Mon 27 April 2020, 10:06 pm
Modified: Mon 27 April 2020, 11:07 pm

Individual work done

Project:

Miro:

In Miro's first "look for ways of seeing," I chose YouTube video to watch the source of railway station passengers. Because it can collect experience results rarely seen in normal life. The other interesting way I see it in other people's works is through social media. With the increasing of modern social platform, it has become the most important mainstream resource in life. This activity showed me some interesting and novel research directions and methods.

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Work:

We discussed that our project is divided into two design directions, which is the home-worker and office worker perspective. To enhance people's attitude towards sedentary behaviour and reduce their sedentary behaviour in public places such as the office is our team concept and my key point to focus on research and discussion. First of all, sedentary behaviour can be divided into different times according to different behaviours and different places. Our team concept is to explore long-term sedentary issues in this area. The team concept is a large-scale extension and research, which may not be efficient for the future development direction. However, the direction of design is to extend the scope in more detail. The aim is to further explore how public spaces such as workplaces can change or influence sedentary behaviour, then reconceptualize and uncover problems in this area.

second work:

The second activity is ‘Breaking down a project’. Each team works on its own Miro board to further break down and elaborate on each section of the project. But we just drew down on the paper which is easy to edit.

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The direction and focus of exploration in our team concept is to prevent sedentary behaviour for the public, such as sedentary workers because sedentary behaviour will cbehaviourting damage to body sedentary workerstion, sedentary will behaviour the prevalence of a large numbersedentarys. That change people' behaviours towards sedentary needs to enhance their cognition of sedentary, change people's habits and change their using methods in daily life. My aim is in the same direction and focuses on the same domain. The new concept is completely related to team domain. My direction can use their physical environment with technology to combine playful elements and open interaction, which can be effective for the public. The key point is that it is easy to use on frequent action, which can make it easy to approach the body and be more attractive.

I'll keep my thoughts for a while, and then focus on this wearable device because, in a typical sitting intensive office work, it will make users aware of the immovable period. It is well known that sitting for a long time can harm health. The next step is to further study the target audience. The work in the team's report reveals only key aspects of changing behaviour, but it still lacks the needs of the public. Also, these data are very important for the design of plans.

Also, my direction meets the requirements of wearable devices, because wearable technology is the most important part of our concept. Also, high portability can remind users in time and then change their habits to the greatest extent. The purpose of sedentary conduct a complete type of behaviour self-monitoring and goal management. Thereafter, my direction also meets behaviour elements of wearable devices, because wearable technology is the most important part of our concept. And, high portability can remind users in time and then change their habits to the greatest extent. The purpose is to conduct a complete type of behaviour self-monitoring and goal management.

External Resource

The design process of the shirt followed a clothing design process. To identify design space, we started by sketching different scenarios for the garment and narrowed down the user group, i.e. office workers who were more likely to have a sedentary lifestyle. The target user for the prototype shirt was chosen to be a female, which influenced the style of the design. Furthermore, we selected a blouse as the platform for the ambient display, since it is not obscured when sitting, and their design traditionally involves patterns and fabric manipulations. To brainstorm the style of the garment, we also created a mood board of well-fitting, attractive outfits, and concluded to a conservative but stylish, casual business outlook. Additionally, we made a storyboard which outlined a normal office working day in the wearer’s life. The Idle Stripes shirt promotes healthy working, encouraging the wearer to break up their office desk work with walking breaks. The design prototype is constructed of a fabric with integrated optical fibers, which are illuminated based on the sitting time detected by an app running on the wearer’s mobile phone.

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Week 6

Yubo Zhuo - Thu 23 April 2020, 11:13 pm

We discussed in the team report above that our project is divided into two design directions, which is the home-worker and office worker perspective. To enhance people's attitude towards sedentary behavior and reduce their sedentary behavior in public places such as the office is our team concept and my personal key point to focus on research and discussion. First of all, sedentary behavior can be divided into different times according to different behaviors and different places. Our team concept is to explore long-term sedentary issues in this area. The team concept is a large-scale extension and research, which may not be efficient for the future development direction. However, the direction of design is to extend the scope in more detail. The aim is to further explore how public spaces such as workplaces can change or influence sedentary behavior, then reconceptualize and uncover problems in this area.

The direction and focus of exploration in our team concept is to prevent sedentary behavior for the public, such as office workers, because sedentary behavior will cause lasting damage to body functions. In addition, sedentary will increase the prevalence of a large number of diseases. For adults, engaging in 30 minutes of moderate intensity PA on at least 5 days a week helps to prevent and manage over 20 chronic conditions, including coronary heart disease, stroke, type 2 diabetes, cancer, obesity, mental health problems, and musculoskeletal conditions (World Health Organization, 2010, p.10). Sedentary behavior is caused by a lack of exercise habits. That change people's attitude towards sedentary needs to enhance their cognition of sedentary, change people's habits, and change their use methods in daily life. My aim is in the same direction and focuses on the same domain. The new concept is completely related to team domain. My direction can use their own physical environment with technology to combine playful elements and open interaction, which can be effective for the public. The key point is that it is easy to use on frequent action, which can make it easy to approach the body and be more attractive.

In addition, my direction also meets the requirements of wearable devices, because wearable technology is the most important part of our concept. In addition, high portability can remind users in time and then change their habits to the greatest extent. The purpose is to conduct a complete type of behavior self-monitoring and goal management. Thereafter, my direction also meets the requirements of wearable devices, because wearable technology is the most important part for our concept. And, high portability can remind users in time and then change their habits to the greatest extent. The purpose is to conduct a complete type of behavior self-monitoring and goal management.

Week 5 Product Process

Yubo Zhuo - Sun 5 April 2020, 4:14 pm
Modified: Mon 27 April 2020, 9:37 pm

Based on previous and recent feedback, we found that one of the biggest drawbacks of our products is the lack of playful interactions. However, our team redesigned and reset concepts many times.

New conceptual direction:

A Wearable Technology + Redesign Easy to Approach, Visible and Attractive Things + Call Up Users'Positive or Negative Emotions (Annoying Features) + "Goal Setting", "Behavior Self-Monitoring" and "Tips and Tips"+ Regular Walking and Standing + Physical Interactions, such as Motions and Gestures.

First re-thinking:

A sedentary shoe pad with a pressure sensor that allows the user to enter their own weight. The product automatically calculates the weight required. When the user sits down, the strength of the legs and feet will be greatly reduced. In this case, the insoles will start and count down the or according to the pressure transfer. When the time reaches 55 minutes, the reminder first time and then there will be some vibration or massage phenomena on the device to remind the user. After another 15 minutes or more, users will be penalized for making harsh sounds or intensifying shocks to prick them. At this point, the user needs to get up to exercise or bounce, and then the pads receive a standard weight to time for 3-5 minutes. When the conformance time is reached, the unit returns to normal.

Second re-thinking:

Flowerpot, add a placeable function to the top of the pot, and then each time the user can put something on it. There is a pressure sensor that increases the countdown time after contact. This allows users to plan tasks and time for themselves. The main consideration is that the internal set time like before may interrupt the user's work, but the user is not willing to stop working. Let them set their own time to improve their self-discipline.

Third re-thinking:

Sensor->Auto Countdown->LED/Screen Display Emotions->Reminder Up to 55 Minutes->Emotions Start to Change->Extra 15 Minutes->Emotions Change Again and Sound->User Get Up and Leave Seat->Device Auto Timing

Case1: If within 5-10 minutes the user returns to the seat - > Sounds - > Countdown Reset is detected

Case2: Users can return to their seats to work after the specified time.

Final re-thinking:

Four white LED patches (8cm * 2.5cm each) have sticky back surfaces and the user can paste and remove the patches on clothes such as jackets and trousers at will. The purpose is to provide more flexibility in wearing and personalized fit, while they are also easy to carry because which has access to tables and can be used in different scenes.

When the user places the patch on his clothes and sits down, the patch starts timing, and the percentage of the current time and total time is displayed on the LED, such as 0% at the beginning. This percentage is also displayed on the LED patch as a colour progress bar in order to provide a more intuitive way to prompt. When he reaches 100%, the patch will start making a beep sound with maximum brightness to remind users that they have been sitting for 55 minutes.

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There are two interactive games based on the location of the patch on your clothes.

Case1: When the patch position is close

Similar to a hamster game, the displaying of four LED patches is turned off. Then a random patch lights up for 0.2 seconds and disappears, then another patch lights up and disappears. And so on. Users can shoot up to a certain number of patches (for example, 20 times) that light up. The game will end.

Case2: When the patch location is far away

Users need to shake patched body parts, such as legs and arms. The number of tiles decreases with the shaking time, and the user can stop him when 0 is reached. When the game is over, the beep stops and the time is reset. The goal of these games is to provide a more diverse and playable interaction to reduce sitting time for users, compared to warfare and walking.

Individual Concept in Potential

At present, the perfect idea is ‘Shoe Pad’: with a pressure sensor that allows the user to enter their own weight. The product automatically calculates the weight required. When the user sits down, the strength of the legs and feet will be greatly reduced. In this case, the insoles will start and count down the or according to the pressure transfer. When the time reaches 55 minutes, the reminder first time and then there will be some vibration or massage phenomena on the device to remind the user. After another 15 minutes or more, users will be penalized for making harsh sounds or intensifying shocks to prick them. At this point, the user needs to get up to exercise or bounce, and then the pads receive a standard weight to time for 3-5 minutes. When the conformance time is reached, the unit returns to normal.

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Work to Do:

Consult the instructor for additional sensors and equipment needed for our project

Find tutorial videos and information to familiarize yourself with the features we need in Arduino and some link coding.

https://forum.arduino.cc

https://create.arduino.cc/projecthub

Start to think about future product positioning and personal development projects.

External Resource

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New concept development

Yubo Zhuo - Fri 27 March 2020, 2:37 pm
Modified: Mon 27 April 2020, 9:02 pm

Nagging Cushion

Process

Let people who have been sitting in front of the computer leave their seats to rest (students/staff)

-->

data: X% of people work in the Office (or X% of people use computers for a long time, more than XXX hours / there is an inseparable relationship between X's occupation and computers now)

-->

the impact of sedentary (lumbar vertebrae/vision/impact of work and rest time - what's the delay of eating due to long-time work) + data --> why they sit for a long time (Research + data)

-->

Now there are some technologies to help people improve this, such as a mobile app and so on.

-->

But XXX (disadvantage)

So XXXX, in combination with the project we chose, our goal is to make people change this habit by designing a fidgety, playable and meaningful thing. (physical computing + annoying + playful + meaningful)。

Concept: cushion:

  1. Start to count the time when you sit down. After a period of time (1 hour), the cushion will make you uncomfortable (cushion bulge/heat). It will return to normal after 5 minutes.
  2. Enter your daily routine - for example, as a biological clock: remind you when to eat, if you are still sitting, remind you to eat, or if there is something you need to do, remind you
  3. Playful: voice – "you sit me for a long time", "I'm in pain", "don't throw me away because of trouble";
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Results

It is a cushion that reminds people to stand or walk after they have seated for long periods. Specifically, the cushion starts to count the time after user sits down, and the semicircular particles on its upper surface will be raised and move after he/she sat for one hour, which aims to create an uncomfortable feeling to user so that he/she is not able to keep sitting on the chair. The state will turn back to normal in five minutes.

In addition, it has a playful and annoying feature: when a user has seated for long time such as 2 hours or, ignore the reminder, the voice system inside the cushion will talk to the user such as ‘You have seated on my face for two hours! That hurts!’, ‘Do not throw me away just because I am annoying’, and ‘Do you know how heavy you are?’. They all aim to divert user’s attention and remind them they have been working for long time so it is the time to take a break for a while. In order to make sure user is standing or walking, user is required to carry the cushion. The cushion will then record the number of steps or the change of the height. If the system did not detect anything, then it would say something like ‘Hey, come on, just few steps’ or ‘I knew you gonna be lazy again’. On the other hand, this system can also read the current time and user’s daily plan set on phone. So, it will remind the user the upcoming plans, as well as daily routine such as lunchtime.

Reference

Sitting time

Daily Sitting Time

MOVE MORE SIT LESS

Week 4 - Pitch Feedback

Yubo Zhuo - Fri 27 March 2020, 2:18 pm

Feedback on our nagging cushion (from BotherHood team):

  1. Combine everyone's Thoughts on the nagging cushion
    • Most people agree that it is mandatory or requires users to stand up and act with some torture methods. Like harsh sounds and vibrations to cause tingling to users.
  2. Some people also think that some attractive functions or new concepts should be added.
    • There is no one is willing to embarrass themselves or just bother's function is not enough. After discussing with my teammates, I think nagging cushion is to provide people who need help to improve their own conditions and strengthen their attention to physical health. It's hard for most people to be strict with themselves and have to work out time. The nagging cushion is to remind users when they are busy working.
  3. Some people think that setting a massage function will improve the user's experience.
    • However, in our initial point of view, we always rank 'annoy' as the highest priority, so torture users or that be annoying to people is our initial idea. But we will strengthen the "annoy" in the future. Try to change or improve the user experience
  4. The whole function does not seem to interact with people
    • We also need to strengthen this point and find some ideas. For example, for more than 2 hours, nagging cushion pushes users away. This idea is actually very good. We will take it into consideration. The other is to become a bolster. The reason that can improve the viewing and close is better than that (most workplaces are cushions). I also agree with that,

Week 3

Yubo Zhuo - Sun 15 March 2020, 6:49 pm
Modified: Mon 27 April 2020, 10:09 pm

Bash

As a UX designer, in his long speech, he narrated the basic abilities that a UX designer needs to have and some things that need to be faced and handling methods in real work.

For example, in real work, the boss or Party A will directly indicate the price of making pictures/videos or participating in project research, and will also give a final prediction direction and result.

Besides, he asked us to describe ourselves with 50 words, then improve and delete them, and finally get a most personal representative word.

Team Ideas

This is all the ideas that our 4-person team came up with. Three ideas, then select the three cases that you are most interested in and collect the knowledge of these ideas from friends around you. Finally, the shopping basket was determined (originally a shopping cart, then changed to a shopping basket after discussion and specific operation)

Idea Process:

In the beginning, we discussed the conclusion of the shopping cart:

Results of the first discussion:

When the user enters the car, he/she enters the price, scans the bar code and puts it into the car when he/she buys, at the same time, the meter will calculate the total amount, and when it is closer to the set price (20% starts), it will start to beep; when it is closer to the total amount, it will be louder; when it reaches the total amount, the beep will be maximum and the brake pad will start to work; with the amount exceeding, it will increase a little; Up to 20% will directly stop.

Results of the second discussion:

  1. Bar code scanning machine
  2. Programming of the pricing board: get the price, calculate the price, display the price (current total price + set total price + difference), trigger the voice of annoy and trigger the brake
  3. Car assembly (drawing required for 3D printing of carton board)
  4. Wheel purchase + brake + line connected to pricing board + installation

Tips: 3D drawings need to be drawn with CAD

Ideas discussed by the middle four:

Considering the wheel function of the shopping cart and some large items will occupy a lot of space, we changed the design to the shopping basket. Then we think again that we need a function to replace the function of the wheel. In the end, we get a workable idea. Use a cover or auto-retractable Bezel on the shopping basket. According to the budget reduction, the baffle will slowly cover the whole shopping basket. Then, we have a team meeting on Sunday, and we focus on how to implement the idea based on what we have learned over the years. Once again, we have some formidable challenges in the process. For example, a cover is set on the top cover to control whether the user can put items into the shopping cart. However, the size of the shopping cart is too large and we think it might be easier to implement the idea on the shopping basket, like a cover on the top, which control whether the user can place stuff inside the cart.

Final discussion results:

We've found a few of the most critical ideas that can support the whole design. Users go to the supermarket to buy what they want, so the budget plan is not necessary. The key point is that users buy what they want to buy, so controlling purchase is the most fatal point. We're going to put something we want to buy into a device in some way, and then change that long bar meter into a small screen. Then when you put an item in the basket (it will be scanned). If the item is on the list, the screen will display "√". If not, the machine will sound and ask "this is not the thing you are looking for", "are you sure you want this? ", then the user needs to answer" yes ", and the machine will ask you" are you sure? ". If the user answers "yes" the second time, the system will say "I will give you 5 minutes to think about it", but the item you selected will not be put in the basket. At this time, we will use the aforementioned baffle, but we will change its function to:

the shopping basket is closed at the beginning and can only be opened after scanning. Among the additional functions, we consider an idea: the function of importing the items we want to buy. It can make a supermarket menu. The menu is exported directly to the Internet, and then we can design a QR code. After the user scans with his mobile phone and selects and confirms, the product information to be purchased will be sent to the machine of this shopping basket.

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Noisy Bookmarks:

Physical bookmarks will make noise if they are not read after being put into the book for some time

Biting box:

Square solid colour box, 6 sides all look the same. 5 of them feel unresponsive, but one of them will bounce in the opposite direction to bite people's fingers when touching. (with electric shock function) (soft Russian turntable)

Cup without water:

People can see bubbles, but people can't drink water

Treatment of procrastination

A physical device that can be attached with a countdown after a task is planned, and then, over time, will be noisy if the task is not completed or started. You can pause but not permanently until the task is completed.

Telephone box

If you are around a meeting, you can put all your people together or separately. Then if someone's mobile phone receives the message in the ring state, all other people's mobile phones can also receive the message.

Annoy: it's embarrassing everyone received this message

Significance: improve the attitude of being serious, not playing mobile phones or remember to turn off the ring to stay awake

Door handle lock

The doorknob is a hand, and then the interior space is a nine palace lattice. The user can set a sliding password for opening the door. Like Z or square. With 3 times of automatic locking

Annoy: I haven't thought of it yet... Ugly? Or unlock every time you open the door?

Meaning: no need for expensive smart door lock, save money, power and resources

Smart shopping cart

Significance: prevent over shopping

Design: install a meter on the shopping cart

Before shopping, the customer needs to enter his budget on the meter. Every time an item is purchased and placed in the shopping cart, it is recorded with a scan meter. Once the budget is exceeded, the cart will stay where it is, screaming and flashing DJ lights until the assistant comes.

Consequence: customers can't move. They can only accept the gaze of passers-by and wait for assistant in embarrassment.

Bonus: as the total price approaches the budget, shopping carts are becoming more and more difficult to drive and so on?

Nightmare pillow

Meaning: prevent from staying in bed

Design: in the pillow, there is a sensor connected with the alarm clock of the mobile phone, which will vibrate slightly when it's time to get up, and the vibration amplitude and volume will be increased with the time of staying in bed until the user's head leaves the pillow to get up.

Consequence: automatically contact mobile phone to send the ugliest selfie to your ex (don't hit me, useful and annoying Technology) after crazy shaking and fruitless

Bonus: can I turn on the light when I connect to a smart home?

Notice

Move the little red dot on the iPhone app to real life, and there will be a little red circle around everything you need to do. For example, when you are in bed, there will be a familiar iPhone tone. There are three small red circles on your desktop, and there are also small red circles on the kitchen desktop. There are also small red circles in toilets. It will disappear when it is finished.

Annoy: I believe some people hate those red dots

Meaning: change living habits and ways

Insidious alarm clock

Don't get up directly and automatically call a random friend. Or input some sentences in advance. And call each other

Annoy: embarrassing

Meaning: get up / wake up

Piggybank

Every day a child randomly receives a certain coin, the right one will take it, the wrong one will spit it out (there is a small robot cat in a box deposit jar, and the silver coin will stretch out its claws to take it in.) If it's not what you want, you'll spit it out

Annoy: don't put in the money you want

Meaning: no / cultivate the habit of saving money?

Socks

Sometimes it's annoying to walk into a small stone. If you do something about XXXX (negative/bad ), socks will have little bumps, and then walking will be very annoying

Annoy: small stone annoy

Meaning: change your habits, but it seems that you can't create them

Week 2 Documentation & Reflection

Yubo Zhuo - Sat 7 March 2020, 3:29 pm
Modified: Sun 8 March 2020, 11:46 am

Idea Generated Process:

The initial idea is from the autistic and then related to the deaf-mute.

This mask, you can also think it's a very advanced and cool mask. If you make any sound, it will be converted into text and displayed on the screen. In addition, it has a simultaneous translation broadcast function and automatic scanning gesture function. The purpose is to implement "barrier-free communication".

Don't think this mask is only for autistic children. Of course, children can wear it. What if it's for the teacher? Most autistic children are not willing to accept voice. In many cases, writing or written expression is more useful than speaking.

For the deaf-mute, the mask will automatically scan sign language, then translate gesture and output the content results on a screen with play sound function. In short, sign language becomes speech.

Reflection:

I feel very happy after two speeches lasting for more than an hour because I have found very interesting and meaningful points from many people's ideas and ideals. Everyone's ideas are flying in the sky and have practical significance. I've got a couple of ways of thinking that I think are very helpful to me.

First:

there are some ideas that have nothing to do with implementation. This makes me realize that under the living environment of modern society, brain thinking is very easy to be limited in a certain field or in certain thinking.

Second:

when I think about ideas, the real biggest limitation is that there is no limit to the scope. At this time, I found that my thinking method had fatal problems. In the past, I was able to do well under limited conditions. This allowed me to rediscover my lack of ability.

Third:

the whole speech also trained me to deal with different, novel and strange ideas for fast recording and comparison. So as to absorb the most noteworthy points in each idea. For example, install the function of listening to songs in shoes. In my opinion, the first comparative idea is "turn the air pods interaction from hand to foot".

Fourth:

receiving information for a long time is a great test of the brain's ability to bear and everyone's speech is very tight. It is not only necessary to see the obvious and important information from the posters, but also to listen to the speaker's narration at the same time.

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Soldering 101 Induction

1.

The welding operation is the first contact. In the beginning, the tutor emphasized the precautions many times, and then equipped each person with the devices of the electric board, connecting wire, switch button and LED light.

2

After the completion of the LED light, the tutor will assign a complete circuit board to the students again, and then the students will give priority to the simple introduction of their own exploration and production. Then use the instrument to weld the board and the wire together.

3

Finally, in the complete circuit board, after welding, the final connection with the battery. And this practical results are different with DECO2300.

4

The biggest regret is to forget to take photos and record the process of discussion.

Multifunctional mask

Yubo Zhuo - Sun 1 March 2020, 11:50 am
Modified: Sun 1 March 2020, 9:12 pm

Introduction

The idea is to help autistic children and people with deaf/ mute.

Work Process:

Voice function --> information output on mask-screen

  • Help autistic/silent children -->Encourage communication/visual transmission of information
  • It can also be used in special occasions

Voice function --> Translation function --> information output on mask-screen

  • Impaired Verbal Communication

Auto-Scan Gesture UI Function --> Translation function or not --> information output on mask-screen

  • Help deaf and mute people to transmit information quickly / communicate with normal people who can not sign language / there won't have a language barrier
Imgur

For a different level:

(1) Hard-of-hearing people: they are neither fully deaf nor fully hearing, also known as culturally marginal people [22]. They can obtain some useful linguistic information from speech.

(2) Culturally deaf people: they might belong to deaf families and use sign language as the primary source of communication. Their voice (speech clarity) may be disrupted.

(3) Congenital or prelingual deaf people: they are deaf by birth or become deaf before they learn to talk and are not affiliated with Deaf culture. They might or might not use sign language-based communication.

(4) Orally educated or postlingual deaf people: they have been deafened in their childhood but developed speaking skills.

(5) Late-deafened adults: they have had the opportunity to adjust their communication techniques as their progressive hearing losses.

Week 1 Intro

Yubo Zhuo - Fri 28 February 2020, 11:34 pm

Who I am

I am Toby and this is my third year of learning user experience and interaction in UQ. Long time contact with this knowledge and operation gradually began to consider the user's operation and design more deeply. I prefer to think and create, and also master the front-end design of mobile phones and websites, including image design and PHP (learning). I think interaction is the most important foundation.

Although I have also studied and designed some physical design, such as deco2300 and deco2500, I still hope that I can improve my creativity and manual production ability to a great extent in physics.

Expectation

I hope to experience more different results of physical test and software test in the course, and I also prefer to discuss some interesting and meaningful ideas with my partners in the course.