Week 6

Yubo Zhuo - Mon 27 April 2020, 10:06 pm
Modified: Mon 27 April 2020, 11:07 pm

Individual work done

Project:

Miro:

In Miro's first "look for ways of seeing," I chose YouTube video to watch the source of railway station passengers. Because it can collect experience results rarely seen in normal life. The other interesting way I see it in other people's works is through social media. With the increasing of modern social platform, it has become the most important mainstream resource in life. This activity showed me some interesting and novel research directions and methods.

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Work:

We discussed that our project is divided into two design directions, which is the home-worker and office worker perspective. To enhance people's attitude towards sedentary behaviour and reduce their sedentary behaviour in public places such as the office is our team concept and my key point to focus on research and discussion. First of all, sedentary behaviour can be divided into different times according to different behaviours and different places. Our team concept is to explore long-term sedentary issues in this area. The team concept is a large-scale extension and research, which may not be efficient for the future development direction. However, the direction of design is to extend the scope in more detail. The aim is to further explore how public spaces such as workplaces can change or influence sedentary behaviour, then reconceptualize and uncover problems in this area.

second work:

The second activity is ‘Breaking down a project’. Each team works on its own Miro board to further break down and elaborate on each section of the project. But we just drew down on the paper which is easy to edit.

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The direction and focus of exploration in our team concept is to prevent sedentary behaviour for the public, such as sedentary workers because sedentary behaviour will cbehaviourting damage to body sedentary workerstion, sedentary will behaviour the prevalence of a large numbersedentarys. That change people' behaviours towards sedentary needs to enhance their cognition of sedentary, change people's habits and change their using methods in daily life. My aim is in the same direction and focuses on the same domain. The new concept is completely related to team domain. My direction can use their physical environment with technology to combine playful elements and open interaction, which can be effective for the public. The key point is that it is easy to use on frequent action, which can make it easy to approach the body and be more attractive.

I'll keep my thoughts for a while, and then focus on this wearable device because, in a typical sitting intensive office work, it will make users aware of the immovable period. It is well known that sitting for a long time can harm health. The next step is to further study the target audience. The work in the team's report reveals only key aspects of changing behaviour, but it still lacks the needs of the public. Also, these data are very important for the design of plans.

Also, my direction meets the requirements of wearable devices, because wearable technology is the most important part of our concept. Also, high portability can remind users in time and then change their habits to the greatest extent. The purpose of sedentary conduct a complete type of behaviour self-monitoring and goal management. Thereafter, my direction also meets behaviour elements of wearable devices, because wearable technology is the most important part of our concept. And, high portability can remind users in time and then change their habits to the greatest extent. The purpose is to conduct a complete type of behaviour self-monitoring and goal management.

External Resource

The design process of the shirt followed a clothing design process. To identify design space, we started by sketching different scenarios for the garment and narrowed down the user group, i.e. office workers who were more likely to have a sedentary lifestyle. The target user for the prototype shirt was chosen to be a female, which influenced the style of the design. Furthermore, we selected a blouse as the platform for the ambient display, since it is not obscured when sitting, and their design traditionally involves patterns and fabric manipulations. To brainstorm the style of the garment, we also created a mood board of well-fitting, attractive outfits, and concluded to a conservative but stylish, casual business outlook. Additionally, we made a storyboard which outlined a normal office working day in the wearer’s life. The Idle Stripes shirt promotes healthy working, encouraging the wearer to break up their office desk work with walking breaks. The design prototype is constructed of a fabric with integrated optical fibers, which are illuminated based on the sitting time detected by an app running on the wearer’s mobile phone.

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