What I did this week
As I still work with Solomon, we had several meetings this week to discuss the details of our project. Although the initial concept has been confirmed, there are lots of details remain to be justified like why our concept is superior to those digital-input coding learning software, which kinds of the format of the coding should we teach, etc. Therefore, we create a simple concept map (https://miro.com/app/board/o9J_ktGCNUU=/) to catalog those themes. Here is the concept map:
We reconsidered our initial concept according to the three main points, encompassing its merits, functions, and the form. The red comments represent the unsure or unprovided concept. The reason why we need to ensure the game style is that we don't know whether we should set specific tasks or just let them manipulate the robot freely. If this part is tangible, it is hard for us to make particular interactive processes.
User research (game styles survey)
In order to justify those parts, we allocate the mission through user research including interviews and questionnaires to have both qualitative and quantitative data. The questionnaires for the game style is demonstrated via this link (https://docs.google.com/forms/d/e/1FAIpQLSc8oiAR9Qy8awbONKwBGA67kFJ6QCg0S1qwNaCQU5a70R2fuw/viewform?usp=sf_link ). The results indicate that 80% of participants prefer task-based games as learning tools.
From that part of outcomes, we also can know some of the key points to keep users' motivation, which is the sense of accomplishment and fully guiding.
After finishing the conclusion of the user research, Solomon and I refined the concept map based on that. Here is our version 2.0 concept map:
Besides, we also co-design the prototype for the week 10 demonstration. In terms of our different focus (Soloman focus on the input part, and I focus on robot manipulating part), the common space for us is that decide the specific task that the robot may accomplish. There are two main tasks we prepare so far, one of them is users help the robot to get to the target spot (practicing looping and logic ability). And the other one is maths that allow users to realize the arithmetic under 5.