Entries - Tag = week

[Week 2 - Post 3] - Theme Generation

Sigurd Soerensen - Tue 10 March 2020, 2:49 pm
Modified: Tue 31 March 2020, 3:34 pm

After the presentations, both on Tuesday and Wednesday, most students attended one of the inductions, whereas the rest stayed behind to sort the presented concepts into themes. Given that I had previously completed all my inductions, I attended both the Tuesday and Wednesday theme sorting sessions.

During these sessions, we used post-it notes to write down possible themes and what ideas could fit under that theme. I expected most of the categories we generated throughout this session, as some are repeated in other courses as well, such as Sustainability, Social, Health, Learning etc. See images of my post-it contributions for Tuesday here.

While some people kept on writing post-it notes and other people just stood around talking, a group of us started to put it all down on butcher’s papers. I took on the responsibility of writing down the themes that emerged when some of the other’s brought in the notes. We put the post-its down side-by-side and discussed which ones to combine to form broader themes to place on the paper. At the end of Tuesday’s session, we ended up with the themes: Emotion, Health, Learning, Change, Stress, Game, Music, Accessibility, Fitness, Physical, Negative Reinforcement, Smart, and Sustainability.

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As for Wednesday, we started off doing the same as with Tuesday’s session, writing down themes that the new presentations could fit into. However, this time around, I tried to form more specific categories than the previous day, as we had to split up the broader themes to form more specific ones. After having done so, we started to collect the themes on butcher’s paper as we did the day before. This time around, I focused more on creating new themes rather than sorting through them on the butcher’s paper as I did the day before.

Following this, we started breaking apart broader themes to create even more specific categories. Here too, I took the job of writing on one of the boards. A couple of us discussed through the various themes from the butcher’s papers and how we could break them apart or make them more specific. The themes we ended up with was: Negative Reinforcement, Sustainable Visualisation, Negative Reinforcement for Behaviour Change, Supportive Fitness, Technolgy for Security, Bothersome Tech, Shadow as Input, Promoting Social Interaction, Social Awkwardness, Emotion as Input, Technology for Conative skills, and Centering Emotion. I believe the lecturer came up with the last one, Life Beautification.

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week2 themes themegeneration

Week 3: Reflection on Project Inspo Feedback - Smart Wardrobe

Aizel Redulla - Mon 9 March 2020, 9:48 pm

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I've gone through the feedback (both Peer & Staff) and it gave me more perspective on features that could extend the concept and problems that it might face. For example, there is already technology that exists to show trying clothes on and standing in front of a mirror isn't very physically interactive. Maybe a way to improve this aspect would be to "humanise" the wardrobe so that the interaction isn't passive?

Another interesting point of view was that suggesting outfits might actually constrict creativity. Some people find joy in trying on outfits themselves and experimenting with that, so offering it as an option rather than a default might be more helpful if the concept was targeting a larger audience.

I think the core focus of the concept lies in its roots of slow fashion and sustainability. I didn't get to elaborate on how the wardrobe would count the number of times an item is worn in my pitch and I think this made my peers doubt whether the concept had a variety of novel interactions. Maybe voice and facial expressions would be better input to teach the wardrobe how the user feels about specific outfits or styles of clothing. If the wardrobe learns what materials and colours the user likes (using surveying and statistics) then it would be able to take that into consideration when reevaluating the user's wardrobe and suggesting which items could be donated and which items the user might want to wear after a while. I'm envisioning a situation of hangers having weight/motion sensors or the user's clothes having unique tags on them. Perhaps in a prototype it would just be barcodes or QR codes.

I think there is a lot of existing technology that would be able to prototype this concept really well since the sensor part of it could borrow tech from large scale department stores that have to keep track of inventory, but it still has a lot of potential to explore the unknown.

Hopefully in the world cafe activity tomorrow I can flesh out some more improvements not just on my own concept but on all the other ideas.

smartwardrobe sustainability slowfashion week3 projectinspiration

[Week1 - Post 3] - Card Ideation

Sigurd Soerensen - Mon 9 March 2020, 7:23 pm
Modified: Tue 31 March 2020, 3:35 pm

The card ideation method was a new and exciting approach to me. Our table came up with some fun ideas, although most of them were toilet-related due to the cards we drew.

However, I feel our creativity was limited by having to stick with the first cards until they had been exhausted. This issue became especially apparent when we were supposed to do the same task individually, where most of us had one or two weird words that didn't make sense in that context or cards that had words that didn't make much sense at all. Even though I am fond of ideation methods, I've noticed that in most subjects this far, we have not used any ideas after we came up with them. I believe this is for the simple reason that they are either not captivating enough as a concept or not feasible, making the ideation process somewhat wasteful. I'm hoping that this will not be the case for this subject.

In the end, we did decide to present the idea of a mechanical plant that would die as you are wasteful with water in your home; A simple but intriguing concept. This concept came to be when we ideated on the sentence "Design for enlighten in a bathroom using ridged with quality of detached". The idea is enlightening due to how it visually represents your water consumption with a familiar, easy to grasp metaphor, that of a plant dying, which equals bad. Although the plant isn't required to be in a bathroom, this is where the idea originated. The mechanical aspect of the plant came from the ridged requirement, and the plant itself can be picked up and moved around, hence fulfilling the detached requirement. We did continue to ideate on the concept with a new card reading semi-trailer instead of a bathroom, as we felt like we wanted to ideate something else than bathroom ideas, but eventually, after voting, ended up presenting the original idea to the class.

All images can be viewed here if not shown below.

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week1 cardideation

[Week1 - Post 2] - Seven Grand Challenges

Sigurd Soerensen - Mon 9 March 2020, 6:46 pm
Modified: Tue 31 March 2020, 3:35 pm

The first week started with running through the seven great challenges as presented in the international journal of human-computer interaction. I was tasked with reading through the seventh task on social organization and democracy, of which you can find my highlighted sections here.

As for the in-class discussion afterwards, I took the role of facilitating a conversation and trying to involve everyone on the table, while another person in the team took notes as we discussed. Facilitating the discussion proved to be difficult as most people at the table sat silently by not interested in giving their point of view on the matter. Hence, we ended up being three to four people keeping traction in the conversation. After having discussed for a while, we chose one team member to present our discussions. The gist of what we discussed was to focus on a broader scope when creating technologies in the future that encompasses Glocal (global + local) thinking and how the product can affect people other than the user. Moreover, we looked at how technology can manage resources and its impact; how technology should be more inclusive, active technology co-design with users; and technology to give equal voice to everybody, with an example of cryptocurrencies.

Although I understand that for the discussion it would be helpful to place us in groups with those who had read the same chapter, I did not feel like I learned anything from listening to the presentation of the other groups. Moreover, I had a hard time hearing what was presented. Without reading the other chapters, I would not even know what they were about from the presentations held. Moreover, I don't understand why we had this exercise in the first place as we didn't use the challenges when generating ideas the next day.

week1 sevengrandchallenges

[Week 2 - Post 2] - Presentation Reflection

Sigurd Soerensen - Mon 9 March 2020, 6:02 pm
Modified: Tue 31 March 2020, 3:34 pm

Looking back to the presentations, I would say that the general level of concepts pitched was superb. It was interesting to see all the different ideas people had come up with being presented, and I have to say that most of them were delivered understandably and comprehensively. Moreover, only a few, in my eyes, did not meet the criteria of being a novel, playful everyday interaction.

As for my presentation, I believe I was able to convey the concept both through the pitch, poster and blog entry. With that said, I would have liked to simplify the idea to more easily be able to communicate the concept given its complexity at the time I presented it. I did find it a bit confusing what the poster was supposed to include as the brief didn't specify it and there were some contradictions as to whether it should be a simple sketch or a fully-fledged poster, so I tried to go somewhere in the middle. I wouldn't change my idea much based on what I saw, but it would be nice to specify a use case to focus on as screens with touch functionality is a vast field.

Although many concepts were interesting, I didn't get much excited by anyone project as many were quite vague. If I were to pick a couple of ideas that I found most appealing, I would choose either Artificial Conscience, the smart wardrobe concept pitched on Tuesday, or the Chroma concept which teaches colour theory.

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Week 2 Reflection

Aizel Redulla - Sun 8 March 2020, 11:31 pm
Modified: Sun 8 March 2020, 11:33 pm

Work Done

In Week 2 I practiced my pitch and printed my poster out. I also provided critiques for my peers for their project pitches.

On Tuesday afternoon I completed the soldering induction where we learned the safety protocol for handling the soldering irons and practiced making a circuit with a battery, a switch, LED and a resistor. I previously had experience with using breadboards from CSSE2010 and DECO2300 but I was very confused about how to incorporate the switch into the circuit. Luckily the tutors were really helpful and I got to help my peers after I managed to figure mine out so it worked out in the end.

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After the pitches were given, we brainstormed the themes that were salient amongst the concepts and listed the relevant concepts underneath the name of the theme we came up with. Throughout the pitches I noticed a lot of shadow concepts, music concepts, and environmental concepts.

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After this process, we then tried to think of more niche theme names that would give 11-20 themes. Then we gathered the posters to place them under those themes. A lot of people had to attend other classes afterwards but I did my best to locate the majority of the concepts mentioned in the themes. I think there were around 10 posters left on the table when I had to leave.

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How it relates

With printing the poster, I made sure it was ready to print before Sunday so I wasn't pressured for time about how long it might take to print or where I would print at. I like that I managed my time well with this and I hope this continues on in the semester.

The soldering induction was useful because it is likely that my team would use the soldering iron at least once in the semester. It was also really cool to see the soldering wire drip onto the board. I have an arduino kit in my possession too, so it was good to have a bit of a refresher on circuits/batteries and stuff.

Giving peer critiques is always helpful, not only for my peers but to help me hone my soft skills of communication. This has been pretty useful with the graduate application season!

The theming will be used for the World Cafe activity next week.

Work To Do

For Week 3, I need to go and get my acrylic cube glued up and also glue the light to the switch panel. I have completed all of the induction sessions and I'm anticipating a lot of discussion due to the world cafe activity happening next week.

I also want to comb through the feedback left for my concept. I read a couple of comments during the theming phase that were sticky-noted onto my poster but I plan to read through the critiques tomorrow (Monday) before the world cafe activity.

Work That Inspired/Interested Me

Design Society UQ had its first event of the year on Friday. We had Matt Luscombe, Stephen Viller, Peter Worthy, Momoka M-Park and Kyra(?) on a Q&A panel and it was just very reassuring to hear that uncertainty is inevitable but finding comfort in that uncertainty also develops over time. The non-UQ staff people had just recently graduated so it was nice to hear that they are living their best lives and hopefully I can also do the same when I graduate. I gained a lot of helpful advice that included stuff like how to market yourself as really employable, the great aspects of the UXDes major that are unique to the major, and made more friends. I highly recommend joining the society (although I may be a bit biased since I am the secretary). I also liked that they all recognised how much design covers and that it's not just one niche field.

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Reflection (Week 2)

Shao Tan - Fri 6 March 2020, 10:30 am
Modified: Fri 6 March 2020, 10:55 am

In Class

This week, we had our 2-minute Project Inspiration Presentations in class. I had fun listening to everyone presenting as it was interesting to see silly and quirky ideas that I would never have thought of. I thought that it was nice to limit them to short 2-minute presentations because if it was longer, we would have all gotten bored.

We also had critique sheets to write down our opinions and comments for everyone's presentation. It did a good job keeping me focused on the presentations and made me reflect on each idea.

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Inductions

I had both the Soldering 101 Induction and the 78-207 Space Induction this week.

It was my first time soldering. I was fine following the diagram to connect all the parts to the breadboard as I already learned this in DECO7230. However, for soldering, I had more trouble. I had to position everything properly to be able to fit it in the box. Positioning the switch on the other side, the height for the LED and the distance between each part to make soldering easier. I also had to use wires to connect to the battery as there were not enough battery holders for everybody.

After soldering everything, I showed it to Ben and we found out that the LED is always on even if I switch it off. This was because the solder was all touching each other. I had to separate it all and made a mess to make it work.

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week2 #presentations #critiques #inductions #soldering

Week 2

Rhea Albuquerque - Wed 4 March 2020, 6:11 pm
Modified: Wed 4 March 2020, 6:12 pm

The Work Done:

This week was quite big and required a bit of thinking to get my first ideation inspiration out. I sat down on the weekend and really did some brainstorming on different topics, concepts, technologies and what products are out there already. I attached a few of my mind maps to the first concept post, so that can be viewed there.

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This week I also finished the bulk of my inductions completing the soldering and space induction. I have now completed my box and light and it has come together quite nicely.

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How it Relates:

I had my pitch presentation on Tuesday morning, and I think it went alright. My concept was quite different to others and it received some mixed feedback when going through the critiques. Some things I did not take into account the concept of promoting violence and hitting. I saw it more as a fun, playful interaction as the Smash Rooms were quite cool to look at. But maybe the age group we are designing for this may not be a thing. Below are some of the critiques I made.

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I participated in the theming session on Tuesday. It was quite interesting to see that alot of the themes that came out of the exercise were stress, mental health, education and overall wellness. I guess these are HOT topics in today's society and are very important for overall happiness.

Work to Do:

Over the weekend and before next week’s session I am going to think about some pitches that stood out to me and how I can turn them into a cool project idea. I think this will help me go into next week's World Cafe session.

Work that Inspired/Interested Me:

This art installation inspired me this week. I came across it on my Pinterest feed. Its called “Giant Lite Brite For School Project Gallery”. It's a really cool installation that uses different coloured light on a massive wall to create imagery and artwork. It's made of acrylic and it is quite easy to make. I think it would be really cool to see this incorporated into one of the colour theme inspiration concepts. It has physically movable pieces and intereactions. It can be used to show emotion or encourage play. Could even be used to educate colour theory as one of the pitch’s this week mention that.

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#week2

Week 2 - Space Induction

Jason Yang - Tue 3 March 2020, 9:02 pm
Modified: Tue 3 March 2020, 9:19 pm

This week I had my Space induction. This was a session whereby we learnt how to most appropriately and safely use of the building 78 workshop room.

During the session, there was a heavy emphasis on health and safety. Checking tags, visual inspections of the tool prior to use and never force a tool were the main takeaways from the session. Closed in shoes must be worn at all times and due to the size of the class, we cannot "claim" an area in the workshop.

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week #induction #space #tools #danger #healthandsafety

Week 2 - Tuesday Session

Jason Yang - Tue 3 March 2020, 8:59 pm
Modified: Tue 3 March 2020, 8:59 pm

Relfection

In today's session, we were inspired by other ideas presented to us by fellow peers. Although each presentation was succinct, most who presented today conveyed their ideas and concepts with clarity.

I noticed a trend in ideas whereby emotions, shoes and music were hot topics regarding individual concepts.

Tasks completed in the session

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Feedback

It was very useful and effective in completing these critique forms as each student presented. This was an effective way to ensure we were engaging in the presentation and also providing an opportunity to provide valuable feedback.

week2 #presentations #inspiration #idea

Week 2 - Poster Presentation (SMART BEDROOM)

Jason Yang - Mon 2 March 2020, 11:46 pm
Modified: Tue 3 March 2020, 12:01 am

Idea Explanation

Concept - SMART BEDROOM

Utilising the most recent AI and heat-mapping technology, it will allow the SMART BEDROOM to map emotions in the body.

The bedroom will respond to the human’s emotion accordingly. Responses by the AI incorporate all 5 senses to help better the emotion/situation.

CONTEXT OF USE: Retirement Home - BEDROOM
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Motivation

In today’s society, there is a constant battle to help those who are battling with mental health, and in particular the emotions of the elderly and children. In today’s society, there is a contestant emphasis on ensuring the quality of life and healthy personal well-begin.

Emotions originate in the brain but can manifest as physical feelings throughout the body. Given the demographic, accessibility and university access is a major factor to consider. As a result, this does not require conscious human interaction, rather the AI will detect and action accordingly.

Affective computing is an essential part of current HCI. This technology allows for automated human affective behaviour recognition. This type of recognition is provided by means of the capture and analysis of implicit information about the user, such as vocal and facial changes, alterations of body movements and gestures, and so on. Recognition of affective behaviour is a part of effective interaction where a computer approaches the emotion, mood, attitude and personal preferences of the person. Adding the ability of emotional intelligence to computers makes them more coherent to the humans who interact with them. Light and colour are omnipresent environmental factors which influence the human being.

Light and colour are ubiquitous environmental factors which have an influence on the human being. Hence, light and colour issues have to be considered especially significant in HCI and fundamental in affective computing. Affective computing aims to integrate issues dealing with emotions and computers.

Inspiration

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week2 #ideation #poster #presentation #smartbedroom #personalwellbeing #personal #emotion

Week1_Reflection

Kuan Liu - Mon 2 March 2020, 11:36 pm

A week passed by, we had clarification about how this course is going forward, and what we would be expected and do. Though, new concern rises when everyone was going to work together toward the end of the course. How it's going to manage with the tools and spaces? On the other hand, my curiosity increased when I was working on my poster. Thinking beyond current technology was fun and excited.

On that say, time management becomes a key that has been addressing in all past projects. I don't like to do anything in the last minutes. Sometimes, the brainstorming and ideas section took much time or rather in a rush; as a result, the product we had was not exciting and fun. Since we had more time in this class, I hope this would change with time constrain.

HCI: The Seven Grand Challenges

In our group, we assigned to Human-environment interactions. We started by breaking down and discuss over by small sections. Since we had a large group of people, we break into two groups. One of the classmates took notes, and the rest of us shared what we think and agreed. Below are the notes we had from our table, and the image of the two groups joined, in the end, to share what we found.

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My ideas and thoughts:

In this section, one of the areas that I was worry about (maybe a little exaggerated) was how our world is going to take forward with the technology with AR/VR. Are the users be able to find the balance between the virtual world and the physical real world? For example, HoloLens helps users moving toward real virtuality; however, the users might become addicted to virtual worlds and over-relying to virtual agents. It reminds me of a Korean TV show called Memories of the Alhambra, I saw over the break, it's about a VR video game in AR setting. The physical reality is the game environment itself. It's similar to Pokemon GO, but the users would play the game once they put on the gaming contact lenses. It merges of playing and viewing the game in the real physical world. One odd thing from the people who don't play the game, they would think you might have a mental problem. Once the user started playing the game, they will have big gestures moving in the air or jumping in a space. Without revealing too much from the drama for people who are interested to watch it. I would end by saying that the main character, in the end, doesn't need the contact lenses to play the game because he, itself, is in the game already. Nevertheless, people thought he had some severe mental problems, but only he knows what happened to him, and only the people who played the game would understand.

Maybe in the future, we do not need only lenses to view VR/AR. Minimizes is always an aim for all the designers and technology inventor. It is so-called a sleek design.

One other thing I take away from our group discussion is that beyond using our senses in most of the current designs. Smell and taste have not yet developed. I am interested in how our future design would have accomplished in these areas. Since it's going to be a new challenge to pave the way towards involving, evolving, and evaluating methodologies and technologies, I would love to be part of it.

Ideation activity in the class

We have an exciting ideation activity in the second part of our class. I have never used this method before; we used the porker as a design thinking tool. At the beginning of the group work, it was a bit confusing since none of us had played it before. Everyone was trying to figure out how to play; however, we got a tough sentence. Everyone in the group was having a hard time to rephrase it. I gave tried to try to open up so that everyone could share what they think. But it didn't let the conversation going. In the end, with the tutor's help, we started to break down each word to generate more ideas.

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Next, we worked on some concepts alone. I don't know why somehow I got stuck with the words I had. I couldn't think outside of the box. I struggled a bit of thinking I can only write all the words in a sentence. I don't know why I would think that. It limited myself to thinking anything beyond that "one sentence." Here are some of my notes.

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#week1 #reflection

Project Inspirations - Explanatory Post

Ryan O'Shea - Mon 2 March 2020, 11:15 pm

Smart Kitchen

A3 Sketch of Concept

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Description of Idea

Cooking in the kitchen can be a mess of preparation and multitasking, getting everything you need from every nooks and cranny, hiding in the shelves, cupboards and racks. The Smart Kitchen is a simplified and streamlined experience where everything that you would use in the kitchen is both compacted into a manageable work-space while also being put online and able to respond to your beck and call.

This project incorporates all kitchen appliances and drawers into a compact system which extends from the main body, opening doors or sliding out a bench-top, allowing proper work-space when in use and neat storage when packed away. The whole system is online and voice activated, allowing users to call for their oven, microwave or a spoon and the system opens and even operates the selected command. This will be paired with an app for remote capabilities incorporating features such as:

  • Saving or Creating presets for certain meals or functions, like a Ramen Setting, Morning Coffee, Nanna's Cake or more
  • Editing or creating commands which will open the set drawers, benches, and spices while pre-heating the oven, warming the hotplate and any other simple task, all of which can be added to the presets created
  • Voice command edits or changes for custom lines that suit users tasks or to have fun saying catchphrases like 'set lasers to stun' to start the microwave at 50% power
  • Upload or download other's presets for recipes to make finding a favorite meal even easier

This will make users interact with their kitchen in different ways which they find most useful and fun, while condensing the usually large room of a house, making way for more compact designs needed on watercraft, spacecraft or even city apartment blocks in the future.

Links to Concept Inspiration

  • Minimalist Shows trying to remove clutter and unnecessary things in homes, for example; Tidying Up with Marie Kondo on Netflix
  • Bruce Willis' apartment in the movie 'The Fifth Element' was a major inspiration for storage with a bed that slides into the wall, and a fridge/shower/cupboard swapping section. This is the best link I found to show some of this off:
    .
  • Rotating Car garages which move cars around onto different floors and when asked will retrieve the cars Imgur
  • Adjustable Desks where the height can be changed to suit the user Imgur

week2 kitchen storage voicecommands usability app

Week 1 - Class Work

Ryan O'Shea - Mon 2 March 2020, 4:46 pm
Modified: Mon 2 March 2020, 4:46 pm

In the first week of classes we did some idea generating exercises the first being based off the seven challenges of Human Computer Interaction. The group I was with was assigned Environment Based Challenges where problems posed by individuals interacting with the increasingly evolving intelligent environment we live in today. We did a number of exercises going through our individual interpretations of the article Imgur and then summarizing the points we found into a more concise list of issues that should be thought about and addressed in design in the future. Imgur The second brainstorming activity we did involved using playing cards and randomly generated words to come up with interesting contextual scenarios in which an idea space was created. Seen in the picture below with the cards and word key that were used to generate the sentences. Imgur This was rather enjoyable with the group at my table as we had some good ideas along with many silly ones which still worked. Seen below are some of my interpretations of using the sentence: "Design for Disconnecting in a cemetery using hopping and the argumentative quality". Imgur

These exercises were quite useful in generating interesting ideas and concepts which will be needed for our presentations next week.

week1 ideas

[Week 2 - Post 1] - Actuated Pixels

Sigurd Soerensen - Mon 2 March 2020, 11:11 am
Modified: Tue 31 March 2020, 3:34 pm

See the concept poster here: Actuated Pixels.pdf

Actuated pixels' (AP) takes on the sci-fi concept of Iron Man's floating holograms and glass-based touch screens and combines them with recent prototypes in haptic interaction, such as the inForce concept developed by the Tangible Media Lab.

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A noticeable issue with modern touch technology that sci-fi often don't have is the ability to reach out and touch the information in front of their person. Looking to our everyday life technology, it is mostly limited to flat 2D screens that offer little to none sense of physical realism upon touching the pixels on the screen. This issue is ever more present for vision-impaired or blind users who require additional assistive software such as speech interfaces to interact with the same technology most of us see as integral to our everyday life.

AP makes use of micro-actuators that pushes on a flexible screen to create an elevated area where its digital counterpart is located, such as text, braille (text for visually impaired users) or a button, allowing the user to see and touch the element simultaneously. In this way, developers can elevate their design to include how users not only see their front-end but also how the information should feel like on touch. With that said, AP's technology is not limited to screens only as it could easily be repurposed into other areas such as sensing electric wiring in walls or handheld devices allowing blind people to navigate streets more easily.

The playfulness of AP comes from the added dimension of sensing information using your fingertips and through allowing digitally generated physical representations that take shape of interface metaphors that are familiar to the user. AP can allow for a novel way of interacting with information that may very well become the new normal for a wide range of users.

actuatedpixels actuated touch tangible neumorphism week2

Week 1 - Reflection & Documentation of Work

Jason Yang - Sun 1 March 2020, 9:10 pm
Modified: Sun 1 March 2020, 9:31 pm

This Week

As the first week of PhysComp comes to a close, a clear introduction was presented to us - addressing concerns, questions, and what to expect during the semester.

I'm very excited for what we can achieve in this course and very much so looking forward to the exhibition towards the end of the semester. I'm looking forward to working with the team to develop a product in which we can all be proud to showcase to the general public, fellow peers.

HCI Grand Challenge

- Challenge 5: Accessibility & Universal Access

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Reflection

This week was just a taste of ideation which amplified that there are a lot of ideas out there, given the ambiguity, no restriction, judgement free space and the freedom to be as creative as one can be.

#week 1 #ideation #hci #challenges #exictment

Week 1 - Introduction

Jason Yang - Sun 1 March 2020, 8:22 pm
Modified: Sun 1 March 2020, 8:26 pm

About Me

Hi! My name is Jason Yang and I'm studying a Bachelor of Commerce and I.T. Innovation has been a huge passion for me, especially after working for SAP in their Innovation Network Centre team. I am very passionate about innovation, graphic design and collaborating collectively as a team to deliver the best results.

What I Hope to Learn/Achieve in PhysComp

Since this course has been designed for students in their final year, I would love design and showcase at the end of the semester a product in which we can all be proud to show potential employers.

I would love to grow my experience in ideation in particular as this stage is usually the most sophisticated - given various factors.

Furthermore, it is great that this course provides us with an opportunity to build a physical item with no material limitations per se.

I endeavour to achieve a high grade in this course through high work and collectively develop an innovative masterpiece which I am able to proudly showcase in my portfolio at the and of the semester.

Looking forward to a solid semester and working with everyone in the studio! Let's make great happen!

#intro #week1

Week-1-Introduction

Sulaiman Ma - Sun 1 March 2020, 8:22 pm

About Me

Hello everyone! my name is Sulaiman MA. I am a postgraduate of ID who is passionate about designing cool stuff relating to music and game. I am a kind of imaginative person,which also makes me a good idea producer when brainstorming. I hope to have a good time and see some really cool stuff this semester. Good luck everyone!😊

Expectations

As a 4 units course, I thought we will learn more things from this course, Such as Programming technology relating to Arduino, some basic knowledge to use a basic machine to produce some medium-quality products. After attaining the UQ Innovate Induction, I feel stressed about the process of practicing my design, because of so many machines and so many rules to memorize. Hope that the tutor can give us some help when we do the production of our design.

Finally, hope everybody can have a good time, and get an ideal final outcome!💪

#introduction#week1

Week 1 - First lectures

Marie Thoresen - Sun 1 March 2020, 12:45 pm
Modified: Sun 1 March 2020, 12:53 pm

Who am I?

My name is Marie Thoresen, I'm 26 (soon 27) and at my last semester of the master of interaction design program. After I graduate I aim to work with web design and graphic design since this is something that I've been passionate about for a long time.

What I hope to learn/achieve in PhysComp

Since this is my last semester I'm aiming to get better in areas that are connected with future employment. Programming is something that I've never been good at so this will be my main focus this semester. Especially programming languages who are related to web design would be a major plus.

I'm also looking forward to make something physical since I enjoy making things with my hands with various materials. If I had the time and money I would probably engage in more DIY projects so this course is a great excuse to do just that.

Lastly, I hope to achieve a good grade in this course and make something that I can add to my portfolio at the end of the semester.

Week 1 activities

The first week we spent getting to know the course and what to expect. I must admit that at first I was a bit sceptical as to if this course would be something that would peak my interest or not, but after the first two lectures I must say I got excited for what the coming weeks have in store.

After the first lecture we were tasked with reading a chapter in a paper. The chapter I was allocated was about ethics, privacy and security which is a bit funny since this is exactly what my thesis projects is about. Because of this I knew a lot about the topic from before which made it easy to join in on the discussion. I felt the discussion went fine, except that it was mostly just three who discussed while the other sat on their phones/computer and didn't contribute much.

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In addition, we got to do some ideation for the main project by using a card deck and some notes which allocated different locations, design etc to those cards. This exercise turned out to be very difficult since there were many factors to consider and the different cards woulds always match one another.

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The ideation went for three different round where, the first the group would come up with ideas together. In the second round we would come up with ideas alone and in the last we would change one idea from the first round.

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These were the ideas I generated from the second round:

Design to embrace a ruin from different dimensions in an aggressive way
  • Make life like scale of ancient ruins so people can interact with them however they like without the fear of permanent damage
  • Idea above using holographic means instead of building materials
  • Idea above only making the ruins as they were like before they became a ruin (from another time).
  • Idea above using cameras or holographic to show the decay of the ruin from its prime to current standard
  • A smaller scale remake of the ruin that shows the entirety from the bottom and up so people can see every single detail of the building process
  • An invisible shield surrounding the ruin so people can interact with it as closely as possible without damaging it.
Design to embrace (in) a hot air balloon by sliding it in an aggressive way
  • Instead of having the hot air balloon as a high-altitude device it can be used to get people from A to B by sliding it with a rope etc. that pulls it.
  • Using a hot air balloon to surf
  • Couple therapy air balloon where they won’t be allowed to slide down before they have resolved their dispute.
  • Force people to hug by sliding the air balloon so they crash into each other. Blind dating air balloon.

week1 ideation discussion

Week 1 - Introduction & Expectation

Fardeen Rashid - Sat 29 February 2020, 4:35 pm

Introduction

Hello my fellow DECO3850 blog-mates, my name is Fardeen and I am a 3rd year Bachelors or Information and Technology student. I am majoring in Information Systems and User Experience Design.

I am a hard working and determined student, I work very well in a team, I am guilty of taking charge by default however, if someone else can do the job better than me, I am more than happy to let them take lead.

Expectation

I didn't have any expectations initially, but I did manage to form some expectations after the first week of classes.

#1

We will have a functional prototype by week 13

#2

Things will be very fast paced and our team will be required to stay on top of our game

#3

Final week before showcase will be Insane

week1 intro expectation

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