Documentation & Reflection

Week 5

Rika Matsubara-Park - Mon 30 March 2020, 9:55 pm
Modified: Sun 5 April 2020, 9:14 pm

After the presentations, we went away and did our individual research to explore what other areas we could look into, especially in response to the feedback we received. We realised we had to narrow down our context and give our concept purpose, which it previously didn’t quite have.

I took quite an interest into visual impairment, since I felt a lot could be explored to cater to the needs of those who are visually impaired. Upon researching I discovered that was true, and often even the basic necessities are not provided to those who need it, and I’m incredibly passionate in ensuring all students are on a level playing field when it comes to learning.

After some basic research, I learnt that there were three kinds of visual impairment (I didn’t know how to put it into words before). This is handy in having an educated and professional approach to visual impairment, rather than one that’s purely based on personal interest. As someone who is short sighted, I do get a sense of the struggles as I can’t fathom living without sight, and I’m fortunate enough to have the necessities provided to be able to see rather well. However there are those who either cannot afford or it is near impossible for them to have perfect vision.

I used a colour coded format to keep track of my dot points, and what sources I got them from. I was inspired by a format my friends used in ancient history in high school. It helped me keep my sources organised and thought my research was broke up, it helped me personally. I think I’ll continue using this format.

Imgur Imgur

In terms of my personal idea, I went through different stages of ideation. I had several meetings with my team during and around class, about the research we’d conducted, any ideas we each came up with. We each seemed to be interested in different areas of primary school education. While I was looking primarily at visual impairment and enhancement of learning tools for children who are visually impaired, my team mates each looked at mathematics, the autism spectrum, and a deeper focus on music-enhanced learning. This encouraged a broad range of different research, and we each raised different points of focus, which we all benefited from, and I think this was a great example of how different minds can really bring different perceptions from our personal experiences, to create diverse collective research.

My Idea

Initially, I wanted to create something that allowed visually impaired users to create drawings. My rough idea dump was as follows:


  • Basic algebra/arithmetic - values represented by music rhythms
  • Braille karaoke
  • pin board where when they paint, a sound is created - associated with a colour and how they brush the canvas
    • Pins are raised where they move the “brush”
    • Physical and musical element to art
    • Something (material?? velvet??) that changes direction
      • Sand pit? Draw lines
      • Heat
      • Liquid

The pinboard in mind looked like this

Imgur where the different pins are movable. I wrote down different ways users could draw physical lines, however I decided that it wasn’t a very feasible idea. Thus, I went back to the drawing board and believed something with numbers could be a better approach. This also meant that I could support my team’s goal in creating something similar yet different enough to the other concepts.

During my research, I was thinking different kinds of tools that one can find in a primary school classroom. Previously, I was attached to the idea of the abacus since it involves very physical interactions, and good use of colour. However, I failed to think of how I might incorporate music. Thus I ditched the idea. I then thought of a basic calculator that children use in school, and how it could be a foot pad. This was a random idea that popped into my head, since when I sit down and try to think, I don't feel I get anywhere. The footpads would be combined with a screen that displayed equations, with each number having a corresponding tune, however I realised it didn't quite cater to the needs of those who were visually impaired, since I was picturing it to be something similar to Dance Dance Revolution, but instead Dance Dance Maths (lame, I know). I also realised it would exclude those who may have any mobility issues, and I didn't enjoy the thought of that, so I considered making it into a smaller keypad with braille numbers so that kids can just press the different keys. However I realised it was essentially the keypad on computer keyboards with braille, to my disappointment. Thus, I chose to go back to a previous xylophone/piano idea.

It still needs a bit of clarifying, but I have considered the feasibility. No matter what idea I end up with, I do expect there will be a lot of changes done along the way. I've been having a lot of issues with ideation, and it does make me upset, since I manage to come up with bizarre ideas when it comes to what I want to draw (out of the blue, I can easily choose to draw a pigeon with slicked back feathers saying "it ain't easy bein' sleazy"), but for the life of me, I can't sit down and think of a grand idea. I think part of the issue does come from the fact I hadn't chosen musical things as one of my preferences in World Café, which is something I noticed earlier. I have managed to garner an interest, since it mostly stemmed from lack of knowledge in the area, however it has been rather difficult. I know I had trouble in DECO2300 last semester too, and I think knowing I'm not the best at coming up with an excellent idea on the spot puts me down a bit too, along with the other challenges that have recently come into play. Of course, challenges come and go, but I really wish I had a bit more of a creative mind when it came to things that really mattered. I think my focus for now is to not bring myself down, and continue researching my areas of interest, since broadening my knowledge always expands the areas I know I can explore into with concept ideation.

While I did discover there were existing tools for visually impaired people to draw, I still am rather attached to the idea, and wherever I go, I hope I can incorporate a feature such as that into it.

Week 4 - The real week 4

Marie Thoresen - Mon 30 March 2020, 8:18 pm

This week we had our first online lecture which went better then I anticipated. It was of course not better than a real lecture, but it will do. As long as the course is not cancelled I'm happy to be honest.


On Tuesday my group presented our concept for the class. We decided to record the presentation beforehand and just add it to the youtube list which I'm glad we did since it removed some of the nerves. I think the presentation went well and we got lots of useful feedback on slack. Mostly the feedback said we needed to include some interaction with the output of the concept, find a more specific target audience etc. As of right now the concept is not something definite and my group are still working on the details.

Group meeting

In order to go through the feedback and come up with some specific details around our project we had a group meeting on Friday over discord. We managed to go through all of the feedback and also decide on a target audience and what we wanted the end result of the project to be. Hopefully next week we will have the concept finalised so we can start writing the proposal.

week4 #pitch #groupproject

Week 4

Benjamin Williams - Mon 30 March 2020, 6:54 pm
Modified: Thu 21 May 2020, 3:33 pm

Update :(

With the Corona virus becoming a more serious matter in the last week, it has been difficult to focus on deco3850. Amraj has decided to drop the course since it has gone fully online. It's a shame because he offered some great insight on our idea and is a really interesting guy. I would have enjoyed working with him more this semester. Despite these set backs, the group has made some progress refining our idea.


Our our original concept was a robot companion that helps you solve a maze. While working your way through the maze, you are faced with decisions regarding which way to go. The robot offers its suggestion and some reasoning behind it. If you choose to ignore the robot's advice, it will become increasingly less helpful and even try to sabotage your progress. These days, unhelpful and almost menacing behaviour from a robot is very rare. The point of this concept is to make users aware of the potential for any seemingly helpful robot companion to act against its human master for its own benefit. This concept took inspiration from the laws of robotics, as this behaviour is designed to be a violation of laws 1 and 2:

  1. don't harm humans
  2. obey humans
  3. protect yourself

It's interesting how the nature of robots is that they can only go as far as their programming lets them. Subsequently, they lack the human cognition to make rational decisions in abnormal situations. Despite this, humans will trust a robot to lead them out of a maze because of its friendly face and by making the assumption that the robots acts under the three laws of robotics. This maze concept would explore how humans react when the robot starts to show signs that it actually has no idea what it's doing or is intentionally acting against the human. It is at this stage where the human should think 'hold up, this robot is actually just a computer, I shouldn't blindly follow it'. The robot could then start says stuff like 'Trust me, you're hurting my feelings', insinuating that it is self aware. At this stage the human user should be really confused, and begin questioning everything. 'Do robots have feelings? Is there someone controlling the robot? Is this robot my friend? Should I make the robot like me?' And ultimately this is the goal of the concept. To make users aware that technology cannot be trusted.

Here's a clip from one of my favourite movies, iRobot, where the first sentient robot, Sonny, is interrogated by the boi Will Smith. Sonny inquires about human emotion and how it is 'right' to do something when someone asks. In this case Sonny kills his creator because he asks him to, which is breaking the first law of robotics by following the second law.


In response to feedback, we're trying to figure out if there's a better problem to solve than a maze since it would be pretty difficult to create. We just need a task that involves decisions where a robot can attempt to 'help' the user. Overall I'm happy with where our concept is headed. I think it's one of the more interesting concepts since it explores such an abstract human experiment, yet it is still one of the most relevant issues with the rapid rise of technology.

Week 4 Reflection

Kelsey Quinn - Mon 30 March 2020, 5:55 pm

Proposal Pitch

Our Pitch

We spent a lot of time working on our video, and at the time it seemed that we were explaining our idea well and covering everything we needed to. Based on feedback, as well as seeing other teams' pitches, it seems like we actually have a lot more work to do in refining our concept.

In terms of positive comments, a lot of people liked that our idea was creative and playful, and made use of everyday items, which made it affordable and available to most people. However, it was also pointed out that the concept as it was presented could become annoying over time, if the object made sounds every time it was used, and it would also annoy other people in the area. It was also made clear through comments that our ideas for the intended use were too open-ended, as we got some questions such as what was the point of the interaction, does it just create random sounds, are the sounds used in the video representative of the final intended product, and so on. It became pretty clear that we hadn't fully thought through our concept, and this pitch proposal was a good way to get feedback on the areas our concept was not yet addressing.

Based on the feedback we received, we spent the rest of the week researching and discussing specific contexts of use, and user groups we should target, as a way of narrowing down the intended goal of interaction. We ultimately decided to focus on objects that can be used to help educate primary school children in a classroom setting, as we felt this had a clear context and user group, while still having a wide range of possible directions to go in.

Other Pitches

I was really interested in the range of ideas that other teams came up with. Some seemed really well thought out, with lots of background research already done and a clear idea of the product, the context of use, and the intended users. It was a bit of a relief to also see other teams who, like us, hadn't thought through every aspect of their concept just yet, and still had important issues to address. I'm looking forward to the next studio sessions, where we'll hopefully get to see how some of the other teams have incorporated feedback and developed their ideas further.

Other Reflections

I've found the transition to online classes surprisingly much more difficult than I thought. In just one week I've learned that I actually lack a lot of self-discipline, especially if the pressure of being in a physical location at a certain time is removed. This is definitely a skill I will need to work on over the coming weeks, and hopefully by the end of it I will be able to say that this is another skill I've been able to learn this semester.

week 4

Week 4 - Reflection

Dimitri Filippakis - Mon 30 March 2020, 5:32 pm
Modified: Sun 21 June 2020, 11:32 pm

This Weeks Recap

This week, team CDI created the pitch and finalisation of the idea in which we presented to the class (via zoom and Youtube). Additionally, we received feedback as well as gave feedback to the other teams that presented. The purpose of this was to collect information from our peers to help us iterate our idea so that we create something both realistic and fun.

This week was also the commencement of the 'Virtual Classes' where everything was moved onto a zoom meeting session. Of course, this has made everyone quite nervous with the layout and alterations to the course. Although with the predicament (COVID-19) that we are in, Lorna has managed to work her way around this (which is very impressive for a subject that was very physically demanding). Of course with these changes, there is a bit of a disappointment but there is nothing I can do about that but try and enjoy the work from home. With the first day of Zoom we had a few tech issues but by the second day, we managed to avoid anything major. One major concern is that without being there it's hard for people to confidentially speak out in the zoom, whether this is they are nervous or have nothing to say I foresee that this can be an issue for the subject. I myself will try to give more input in the following weeks.

Individual Preparation Work

The work that i solely conducted for the presentation pitch included writing the pitch (which was a collaborative effort from team CDI) and making the video for our presentation. In making the video I didn't want a boring presentation that was a whole bunch of words on the screen but something a bit entertaining. I tried to include actual faces from our teams, and different images for the speaking. Not only that i tried to make the video start with a big bang with a quick 'old style MW2 Compilation Youtube like' introduction to introduce us and our concept. The video can be seen below:

Feedback from peers

Following the presentation, Team CDI had a zoom call in which we went through the feedback that we had received from our peers. Our team were happy with the feedback that we had received, it gave us a better perspective on our idea and how we can make it into something better. The feedback summarised can be put into a few words, this being:

  • How can you dance with other people in the elevator?
  • how can you make it more fun
  • what is the purpose? calorie or just for fun?
  • does it exclude people (those who can't move)
  • where is the ideal place (no hospitals)
  • could it be placed outside the elevator
  • could the dancing affect the environment inside the elevator

Preivew of our zoom call


Moving forward

Lastly, team, CDI has started their work on the report and is taking their time through it to ensure that is has everything covered.

Week 4 - Presentation, Reflection and Group Work

Thomas Saly - Mon 30 March 2020, 12:02 pm

The Covid Conundrum

It's been a difficult time with a lot of changes and just like many, I'm a little disappointed that the course was forced to change into something not quite what we expected. This is, of course, something that is nobody's fault and something that simply had to be done for legal, health and safety reason, that said, it's still sad. Regardless of this, I'll keep going in this course and just try and do the best I can with what we've collectively been given this semester. Although I have some reservations I like to think of myself as a positive person and hope that this semester will still prove to be both educational and entertaining. The only thing I do really hope for is that our team will at the end be able to put together our different project areas and create something that is, at the very least, a cohesive entity.

I have some worries when it comes to both Lectures and presentations over Zoom, we've already experienced some crashes and I fear that they are likely as steadily more of Australia and the rest of the world is moving to purely online education and work environment. We've had a group meeting already where we've used Discord to discuss the future of our project and such and our group was not a fan. We've all been used to having mostly physical meetings which makes it much easier to read body language and in general, I find it much easier to work together when everyone is present. After this week's group meeting we all considered actually meeting up in person for future meetings while taking the necessary precautions. However, this seems to now not be possible since the government has reduced public gathering restrictions from 10 to 2, meaning that only half of the team could possibly meet at the same time. This for us means that we simply have to make do with the tools available do the best we can and make sure that everyone stays as happy and healthy as possible.


This week we listened to all presentations over Zoom, I find that these all-day presentation days can be very taxing, this fact was not reduced by the fact that we were using Zoom. Although it was better then I expected and there are some benefits to this since I live with one of my classmates and we're able to discuss and clarify things while the presentations are going on. However, sitting for that long in front of a TV hearing all kinds of different sound qualities and volumes is a little extra tiring.

Our Presentation

I was fairly happy with our presentation, I highly prefer doing these in person so that I can see the people I'm presenting for and especially during feedback not having to listen to a bunch of mics but, listening to and discussing in person is just so much easier and effective. As far a content goes I feel we hit most of the points and presented our idea clearly. We received some very valuable feedback from the Lora and the Tutors during the live feedback and the group meeting afterwards.

On Friday we had a group meeting where we went through all the feedback we received, both the ones we got live and the ones that we got on Slack from our peers. A large portion of the SLack feedback was around a couple of points and focused mostly around making it a more every day in-house thing instead of a thing on campus. Not only is that a good idea in general, but it is also especially a relevant thing at this moment when everyone has to stay at home and tensions are likely to run high. Some were more about adding more or different interaction which we have considered and talked about and some are to be considered further or included in our idea as we keep refining it in preparation for the proposal. In general I' happy with how our team has functioned this far, we've worked well together and things are running about as smoothly as you can expect.

Other Presentations

In general, I'm very pleased with what everyone has produced. There were some presentations that were a little hard to follow or understand but the majority were created well and with decent enough quality. I feel most of the presentations answered well to the brief, some were a little off on some of the points but they were covered during the feedback, both live and in the Slack comments. Although I felt that there were many good comments I feel discussing an idea in an open classroom is a lot more effective and collective, people building on each other's feedback etc. Although this is possible to do on Zoom it's just really not the same or as effective.

I have to say that my attention span decreased rapidly during the last 30-60 minutes both days and hope that we won't have such long periods of time with people just presenting in a while and that most classes going forward will be more interactive.

Week 5

Tianrui Zhang - Sun 29 March 2020, 11:54 pm

This week I mainly listened to the presentations of other groups, and responded to some of them. In addition, our group also held a meeting to study the suggestions of other students and our work plan for next week.


One of them suggested that "instead of making random sounds you could take sound parts out of a certain song and the right combination could output the chorus of the song etc." I have to admit that our design cannot control and match the sound, Because our current design just mixes different sounds randomly, but does not allow users to freely adjust its rhythm and so on. In other words, if the user records the sounds of birds, water and wind chimes, the user can only combine the three sounds together. The effect sounds like playing three different sounds at the same time, and cannot control the rhythm or time of different sounds. However, because there is already enough interaction in the current design, we will not add more complex features for the time being.

Another student suggested that we make a music frame and then add new sounds to it. I think this is a good idea. Mixing various sounds in life directly and randomly is likely to produce noise, which will bring a poor experience to users. If you record a fixed main melody first, and then the user selects the sound of the accompaniment, the final sound will not be bad. However, we haven't figured out how to implement this function yet.

Regarding the interaction method, the students and teachers also brought us a lot of new inspirations. For example, when the mixing sound is completed, a burst of smoke is generated. The members of our team really like this idea, and in the future, we will look for equipment that can generate smoke. Hope that can happen. Some friends suggested that we use the brightness of the lights to indicate the duration of the music, which is also a very clever idea. In our original plan, we planned that assuming that the entire test tube glowed, it means that the recording time is 2 minutes, and if only half of the test tube glows, it means that the recording time is only 1 minute. But the test tube is transparent. How to let only half of the test tube glow is a difficulty, we have not overcome. But if use the brightness of the light to indicate the duration of the recording, it will be relatively simple.

Another friend proposed to use temperature to control the speed of sound, which also brought us new inspiration. Temperature can be considered later as a new method of interaction. Use different temperatures to control music, so that users have more possibilities for operation.

Some students hope that our product can accurately capture their favorite sounds in a noisy environment, and eliminate other noises. This is really a big problem, and after discussion, we decided to ignore it first this semester. Because we don't have the ability to ensure that the sound lab produces a professional perfect mix.

Group meeting process:

In the first meeting, we reviewed together the advice given by the teaching assistant. This suggestion is about how to make a personal product. Among them, the tutor said, that we can do memory for one person and music for another person. We should do different designs for different users in the same domain. We can share materials during the design process, and the final products are similar. To be honest, we don't understand this suggestion well. Our questions are as follows: 1. How to share materials? If working remotely, we can only share some inspiration or code, and we cannot share equipment, tools, and props. 2. The main function of our product is recording and mixing sounds. If according to the tutor's example, one person collects memory and one person collects music, then this only collects different sounds, but technically, this is still recording sound. We also discussed different works for different users. For example, one person uses the tools in the chemical laboratory as the display form of the final work, and the other uses the kitchen utensils as the display form of the final work. The only difference was that the recording equipment was installed on a test tube or on a plate. In addition to the carrier, we also discussed the way of interaction, or control. Our original main interaction was shaking the beaker for mixing.

Because the first meeting did not plan everyone's future direction, the second meeting focused on the possibility of cooperation. Because we have a place for cooperation, and other reasons, we will try to work together in the future. We would like to apply to work together to complete a project for the following reasons:

  1. We have sufficient conditions to cooperate: one of our group members lives alone in a large townhouse. Due to the impact of the epidemic, her roommate chose to leave school and stay in China. In the next three months, her roommate has no plans to return to Australia, so her home will be a safe place for us three to work together. The other two members of our group have their own cars, and they can pass safely to ensure they will not be infected on the way. In addition, we have adequate equipment for self-protection, such as facial masks and disinfectants, etc. We will do our best to ensure each other's health.
  2. Our idea involves multiple interaction methods, and the entire design is complicated. If we made it into an individual approach, we would have to cut back on some features and change some of the initial interaction methods, which is not what we want. We consider that separation is not conducive to cooperation and learning, which will limit the knowledge that everyone can learn in the design process. We want to maximize the initial design of our team.
  3. At present, the Arduino provided by the school does not meet our design. We still need to purchase any other equipment, tools and props, such as test tubes, recording equipment, players, etc. If we can cooperate, we will avoid going out multiple times for purchasing equipment and can save the cost of purchase. Because such equipment are not common things in life, buying three sets is a waste.

Week_04_PresentationFeedback & Reflection

Junxian Chen - Sun 29 March 2020, 11:52 pm
Modified: Sun 29 March 2020, 11:53 pm

In this week, we took an online studio, which is much better than I thought.

We present the team idea: something (a sitting mat) that force people to stand up after a long time sitting.

Feedback from slack:

  1. expect a gentle and comfortable interaction.
  2. can the electronic be put into the cushion and work well when people sit on it?
  3. The balance between bothering notice and annoy. (set a curve of bothering level)

what if people are in some important time, very close to end a project or in a meeting. the mat will definitely be annoying.

My idea that related to this proposal:

shock keyboard:

For most of the time, people usually sit in front of a computer to working and gaming. Given that the theme of our group is to make people stop from long time sitting in an annoying way. I thought that since people sit for a long time to operate a computer (playing a game or working) , We can design a keyboard that can shock people to force people to stop working. This design is to place a conductive iron piece on the keys of the keyboard, this design does not necessarily need to disassemble the keyboard for installation, only needs to be replaced Keycap. When the user operates the keyboard for a long time, the timer in the keycup will record the user's active time on the computer. When the time reaches a certain threshold, the keyboard will warn the user, "you should stop working, get up and take a break". If the user ignores the warning to continue working, the conductive iron piece on the keycap will be energized and shock the user while using the keyboard. The level of electric shock will increase as that time user does not want to give up using the computer increasing.


Ingrid Wang - Sun 29 March 2020, 11:49 pm
Modified: Sun 29 March 2020, 11:52 pm


Through Watch2Together, presentations were presented smoothly. Critiques received on slack gave us the chance to review and refine the concept. I hope feedback can be received in the same delivery for the following presentations. I appreciate those wonderful feedbacks gave by peers and gonna review their comments in this journal.


Family User

People living in the room can know the mood of the roommate and choose the appropriate way to communicate with the partner. If it's in a home environment, it could be a good device to communicate within the family around how the day was and how the user feel during the day. This may be the case when the husband comes home, he can understand his wife's emotions by seeing the color of the flowers. This device can be placed in a close community like twin-shared room. People live in the room can know housemate's mode and choose a proper way to communicate with mate.

Encourage User to be Positive

It's worth to note that for some people, having a swearing is a mode of stress relief to improve their mode. So that Lome will provide a way to offload user's negative emotions instead of punishing interactions while expressing negative emotions. This suggest inspire us to let Lome become a companion for users when they wanna speak out their's frustrations. Lome will record user's sentence and repeat these complaining words in a funny tone.

Make Users Realise Their Emotion

There are lots of interactions that could be done by touching the physical flower and making users aware of their emotional state. Lome will lead people to know themselves better by showing the different colour of the flower. One thing is interesting, people involved in negative emotions might don't have the skill to realise the emotion they are experiencing. If red represents the negative and green means the positive emotion, user can take one piece of the red while they are complaining. After the complaint, the piece can be put back on the flower and return to green colour.

week 4 entry 2

Jianing Jin - Sun 29 March 2020, 11:46 pm
Modified: Tue 31 March 2020, 8:01 pm

Online Studio

From this week, all of our studio sessions are changed to online mode. In the studio on Tuesday and Wednesday, we mainly listen to different groups present their original design ideas through the form of Zoom meeting. At the same time, we can give them our own feedback and critique according to their presentation, also, we can better our idea based on the content of others' presentation as our inspiration. In this activity, we got a lot of thoughtful suggestions, which will be very helpful for our future refinement of idea. We can also gain experience from presentations of different groups, such as novel perspectives on thinking problems, interesting interaction methods, novel presentation forms of domains, and implementation methods for similar functions and etc. Reviews for each group can be found in the slack presentation channel. After the presentation session, I have summarized the following points that inspired me in terms of the betterment of our project.

  • The use of color.

The idea the emotional bird intends to use color to represent different motion which makes me think of our idea also contains the element color. However, we just use color to distinguish between different tracks which is less innovative. How to use the color wisely might be a tricky part, at present, I am thinking of using color to represent the soundtrack of different frequencies...

  • Collaborative experience

When critiquing the Hedgehog, I wondered how multiple users can join in this game and I realized this is also a thought-provoking question that need us to think about. Our idea is to facilitate the collection of interesting sounds around us and try to use them to create a unique and interesting melody, however, we only think how single users can interact with everyday sound and haven't thought about how multiple users can get involved. How can people get collaborative experience will be a tricky part that is worth considering in the future discussion.

Feedback and reflection

In exchanges with tutors and the comments left by our classmates on slack, we have gained a lot of meaningful feedback. We are happy to see that many of our classmates like our idea to play with everyday sound and post on their opinions on how we can better our concept.

Within the in-group discussion, we concluded the following points that are worth thinking over:

  • Set some fixed music frames

For someone who is afraid of the mixture of the sound would not that pleasing, they can play the preset audio and then find a way to mix the sound into the track may make the producing smoother.

  • Interaction form

This is the question we would like to get answers at the end of the presentation. We are wondering whether the exiting interaction we designed to meet the need of the potential users and what interaction can be added in terms of better meet the users' needs. Based on the feedback we have so far, there are some intriguing suggestion that is worth taking into consideration.

Utilizing liquids of different densities to mix together (for example, oil in water and foam created by soap in water) to represent the combination of different sounds.

Add smoke effects in the clip blending session. Adding this effect will make this procedure more like conducting a chemical experiment, really playful suggestion.

  • The way to store music

If a user is interested in multiple pieces of music when he goes out, he needs to take a lot of droppers with him. For the refinement, we need to think of in what way can multiple clips can be recorded in a more user-friendly way.

Future Work

In the next week, we intend to:

  1. Conduct in-depth research on feedback, assess the severity of the problem and do the following refinement of the concept.
  2. Conduct more background research of the theme - music metric as well as the related technology.
  3. Read topic-related literature and find some existing product which is similar to our domain.
  4. Design discussions for different target audiences.
  5. Start working on the team report.

Week4_Proposal Presentation

Kuan Liu - Sun 29 March 2020, 11:45 pm

School had paused for a week due to the COVIN-19. I didn't know the pandemic would become so extreme to the point that we had to shelter in place. I have been quite emotional about what everything had happened, especially for the change to this course. I was totally looking forward to the exhibition at this end of this semester because I had heard lots of good things from the people who had taken the class. Also, I had seen the exhibition last year; it was so fun and amazing in the works they had done. I was so keen to make something cool and memorable to show in the exhibition. To have a formal exhibition outside of the campus was definitely an unforgettable experience. But I am sure this online class is going to be a unique and historical experience for everyone. Anyhow, I will put into the same effort that I committed for this class and make the best out of it.

This week's online class on Zoom was new, and it was interesting and fun that seeing everyone visually for a short time (before it crashed). We still manage to efficiently run the class, watch the presentation, critique others' work, and communicate. Thank you for the technology so that we could still run our classes due to the restriction we had. Overall, I think it was pretty good except on Tuesday the Zoom crushed in the second half of the class, but we still got the work done that is all matters.

Looking at other teams' presentations, I felt most of the concept was pretty well developed and fit into the requirement of their domain and the requirement from the brief to have open-ended and playful in everyday life. However, few were still need to develop it more within their domain and to move away from basic interaction.

Our team

We were happy that we finally got it done. The result was not as good as what I was expected because it missed out on an essential point that we forgot to include in our presentation. We forgot to mention in the skits or in the slide that the global color would change in the cumulative process approach rather than just based on the individual input. Therefore, from the feedback we got, people were missed understanding a little bit about our concept. It got pointed out in most of the critiques, which I was appreciated because I didn't realize until I see the critique. We totally forgot about adding it because it was our initial ideas when we conducted in our meeting.

Based on all the critique we had, here are some of the things that our team needs to look at: no binary option for asking the users about global warming, need to have a specific target user, a specific location for our activity. We are going to refine it more in our next meeting.

We had a quick chat after the presentation with some of my team members; one was not available due to some personal work. We all look at the critiques we got and pointed out some critical issues in our concept that we would need to address. Later we chatted with tutors and asked questions about how we could use different ways to ask the question without binary options? What specific target users could we possibly be the focus? Where should we have the activity? Is the interaction sufficient? I know it may sound like we didn't think through in our design process; however, we were at a point none of us could have any new ideas. We all that everyone was responsible for global warming since we all lived on the planet. It was too broad, and we need a concise user group. We glad that we talked with the tutors, and they provided some very useful information on how we can approach our project.

Using smoke, smell, water, and maybe use sound was still something that we would want to include in our project. Conversely, we would still need to do more research about it.

Individual process

I did some research for inspiration for our project. I want to see if I can find people who had done similar projects or installation, but instead, I found some images or illustrations. It was close to what we would want for our installation to be. It was fun when I was doing the research, and later I also made some sketches. Besides sketching and finding inspiration, I was also helping to put all the presentations together.

Imgur Imgur Imgur Imgur

What's next?

Our team had a Zoom meeting on Friday and Sunday to talk first filled up some information with the member that was missing from the meeting after the presentation. We all go over again to address how we are going to have different ways of input. We were also looking at the team proposal paper together and discussing in each section to understand what we need to write and what information we would need to gather. At the end of the meeting on Friday, each of us needed to have 2 ideas about different ways of input and read two academic peer-reviewed papers before we had another meeting on Sunday.

On Sunday(today), we had a meeting at 3:30 pm, and we shared what we had found and the summary of the academic papers we read. We go over the paper again and start signing the job by section. Hopefully, we would have done a day before the due day and not last minutes again.

Here are the notes I took and some were from the academic paper:

Imgur Imgur

What am I exploring?

I was not sure what individual work I would want to do earlier today because I felt smell, smoke/fog, and water were all so cool to make. I couldn't decide which one I want, as I am doing more research on how to make smoke and watching many videos on YouTube. I think I am keen to make smoke for my individual prototype. I figured that I could make fogs instead of smoke because they have a similar look of the effect. I know one is from water other is from fire. Maybe I could use fog to substitute from the smoke. I will ask the tutor again when we have our Zoom section on Tuesday. I hope I could do it; then I can start ordering supplies online so I can start working on it. Since I have never done it before, I want to have enough time to play around. While I was watching YouTube, I am so looking forward to building it.

Here are some of the links I found:

Mini Smoke Machine for Cosplay - YouTube

DIY Super Powerful Fog Machine under 10$ - YouTube


Week 5 - Reflection

Jason Yang - Sun 29 March 2020, 11:18 pm
Modified: Sun 29 March 2020, 11:18 pm

Work Done This Week

This week we presented our pitch to the class this week. Furthermore, we also provided feedback to all who presented. This was a very valuable task to further support our fellow peers to ensure that everyone was provided detail feedback which will ultimately help improve the overall quality of their concept.

This week also saw the commencement of the 'virtual classes' whereby studio session was conducted via Zoom. It was not all smooth sailing due to a few technical difficulties to ensure stable connection during the class video call.

Individual Preparation Work

Individual Research

Colour Theory

Colour theory is a term used to describe the collection of rules and guidelines regarding the use of colour in art and design, as developed since their early days. Colour theory informs the design of colour schemes, aiming at aesthetic appeal and the effective communication of a design message on both the visual level and the psychological level.

Modern colour theory is heavily based on Isaac Newton’s colour wheel, which displays three categories of colours: primary colours (red, blue, yellow), secondary colours (created by mixing two primary colours), and intermediate or tertiary ones (created by mixing primary and secondary colours). Colours can be combined to form one of the five main colour schemes that allow designers to achieve harmony in their designs. These are:

Tetradic using two sets of complementary pairs

Colour temperature is another vital consideration in design—by distinguishing between warm, cool, and neutral colours, we apparently have the power to evoke emotional responses in people. Warm colours are those with shades of yellow and red; cool colours have a blue, green, or purple tint; neutral colours include brown, grey, black, and white. While these groupings hold true in a general sense, emotional responses to colours can also be heavily affected by gender, experiences, cultural associations, and other personal factors. Consequently, researching the traits and expectations of a target audience is vital for not only fine-tuning the positive impact of colour used in design but also preventing design failure.

Common Feedback and Further Works

After presenting our pitch, common feedback received from the academic staff and fellow peers was to further investigate and research the link between music and colour theory.

Hence, as a result, I found the following:

There have been many studies and academic research papers which have indicated the relationship between the use of music and colour theory as a behaviour modifier. I have found many papers which have indicated that healing has been linked to the use of the arts, in particular, music and colour because of their innate ability to bring about mental, emotional and physical calmness. Although much has been written on the use of colour and music as relaxants specifically within a nursing/medical context, there appears to be little information available as to why music and colour have this calming effect. This article examines music and colour as relaxants by briefly describing the neurological and physical mechanisms that bring about the effect of relaxation. This brief exploration is placed within the context of learning disability care. The aim is to provide ideas for a more peaceful and relaxing environment for an adult with learning disabilities who also has autism and exhibits severe challenging behaviour. The results of a small case study and implications for other areas of nursing are discussed.



week5 #individual #preparation #work #team #feedback

Week 4 - Presentation

Zhuoran Li - Sun 29 March 2020, 11:14 pm

I have given feedback to most of the presentations. It would be too long-winded to list them in the journal, so I prefer to talk about something I was interested in and some feelings during the presentation.

Concepts related to video game

Having watched all the presentations, there are some ideas I think it’s really interesting. As I’m a video game lover, I have paid more attention to the concept of games. However, when I see those concepts, I always find it is similar to something I have known. Well, I have to admit that you can always see Nintendo from the gesture controller. So, as Nintendo has done so well in this area, can the controllers break the restrict of gestures or is it possible to be used in another area instead of just games.

Another concept’s a robot to “help” people make decisions. In another course, I have thought about using games to help people diagnose the mental disease as people can make decisions that they most want and do not have to think about the real limitations. The aim of this concept is very different and the form reminded me of the game “The Stanley Parable” Also, the aim is to think about the relation between people and technology.

There is another game for blind people. I really like this concept. Because looking through all the concepts, this might be the only one that specially designed for the disabled.

What’s new in this course

At first, I thought this course is a bit like design thinking. But now, I think the difference is that I need to consider the practice for the project. I can see that most of the concepts are designing for a certain problem and a certain group of people. Not only the interaction but they also consider whether people would accept it, is it safe enough, will it interrupt others and many other features.

Online presentation

It’s not the first time for me to have a meeting through zoom. But because of the hardware equipment, I have lost the chance to get more feedback after our team’s presentation which it’s quite disappointing. So, next time, I would make sure at least my microphone would work. Another thing it’s that without seeing people’s mouth, it becomes hard for me to understand others. Good chance to practice listening. ==

Week 4 - Presentations

Liony Lumombo - Sun 29 March 2020, 10:57 pm

Because of Corona, the course model has changed. And the lecture week goes back one week. And Zoom everywhere and every day. Week 4 is presentation week. My group's schedule is on Tuesday in the second session.

My group was preparing for our presentation on pause week. We divided the tasks to prepare slides to be presented, then record our voices to be later made into one video. I got the Inspirations, Purpose and Target Audience sections. Because I knew very well for these parts, one problem that arises at this stage is the division of tasks that are forgotten to be written clearly on the document, so the works were done based on "as I recall".


On the day of the presentation, I saw several presentations from other groups. I concluded that many groups did not consider the target audience very well. Some groups state that their ideas are for everyone, all children, or all the others. Designing for children is different from creating something for adults. For children, there are individual restrictions. Children's toys sold in stores always include an age match for these toys with consideration of safety, importance and comfort. For this reason, in World Café activities, the target audience is discussed and should be taken seriously.


Bee Bear Lions get feedback and critique for our presentation. The point that concerns me is "whether our ideas can teach programming to children". Because based on the tutor's explanation, even though children learn coding with the game, when they are confronted with the actual programming language, they will not be able to solve it. This issue is still a matter of debate and consideration in our group.

Imgur Imgur

Week 4 - Feedbacks

Zhuoran Li - Sun 29 March 2020, 10:53 pm


After the presentation, it’s glad to see the reflections we have got. We have reviewed the feedback and I organized them. Basically, there are five perspectives that I think it’s really useful.


Through the feedbacks, the loudest sound is about safety. As we have done a body storm about how this concept could interact while cooking, people are considering whether waving the knife would become a dangerous action. We have to admit this possibility and think about solutions. There are three questions need to be discussed.

  • Is it suitable to join in the game while cooking?
  • If yes, how can the game change guarantee safety?
  • If no, will the person who is cooking feels isolated?

Right now, we still want to keep the kitchen part and have raised some solutions.

Using the feature of cooking. While people need to bounce the ball before, now the ball would fly to the thing that is chopped or cooked. People need to chop it three times or hold it on the spatula for 15 seconds, then the ball would go to the next person.

Change the form of the game. Actually, the kitchen is always a dangerous place. So, the ball would no longer show up in the kitchen. Instead of that, the ball would stay around the kitchen in a “no power” status and a family member need to remind the “chef” to press a button to trigger the ball again.

Whether these ideas would work is still need to be tested. And in the next week, we are planning to get some feedback through these ideas.


People have suggested adding some sounds to the concept. It could be one choice. But for the initial idea, the reason why we did not add to the sound it’s because, on the one hand, some people might like to listen to some music while doing housework, on the other hand, the sound might interrupt people’s communication. This is what we do not want to see.

So, yes, we would consider trying to add the sound. It can be a reminder to tell people the ball it’s coming. It can be a celebration when people have bounced the ball several times. It also can be a note to tell people where it’s the ball right now.

Young people involved

While most people agreed that the game could motivate young people to join in the housework, they are looking for the detail that how they can be motivated.

More interaction

We have already noticed that there are plenty of details we have not thought of. So, in the video, we also ask for advice. So, for more interaction, we are thinking about these possibilities:

  • To begin the game, family members are required to “have five”. The problem is how can the game sensor the action. Or it would be easier to trigger the game by saying a sentence together.
  • When someone fails to catch the ball, there would be a sound to indicate it and this person needs to hug one of the family members to restart the game.
  • When people are done the cleaning, they need to put the tools to the right place to quit the game.
  • A board would be added to the game, where people can see their grades during the game.


Some people talked about the real situation. As this is still housework and there are things need to be clean. How can this game promote people to do better cleaning? We think this advice it’s really useful as we have not thought about this before. It is easy to have a ball showing up where the table/ floor is dirty. But what about washing clothes and cooking, how can the game be connected to the housework? We now have not thought about solutions and this topic is reminded to next week.

Team change

As the course has changed a lot, one of our team members decided to drop the course. So, there are only three people left. We are concerning how much would be influenced because of the change and what we should do if some of the work cannot be completed because of the lack of people.

Hope this would not have much impact on the project.

What to do next

  • Get feedbacks for the new ideas.
  • Discuss the possibilities of interaction
  • Discuss the way to make the concept
  • Get ideas on how the game can be connected to the housework

Week 4

Peiquan Li - Sun 29 March 2020, 10:46 pm
Modified: Mon 30 March 2020, 10:22 am

This week is the first week that we move to the online course, though we met some software/network issues, the overall experience is pleasant and communication is clear regardless of physical distance. We are getting used to this new form of course delivery.

Group pitch

We had a group meeting at the beginning of this week, prepared for the presentation on Wednesday, we divided our tasks and each one was responsible for several sections. Below is my individual work:


Within the field of product design, the ability to represent our ideas by using effective visual methods such as sketching opens doors for better communication between designers and the audience. We find that using sketching is an efficient way to explain our concepts and designs.

Imgur Imgur

I drew the full view and front view of our installation with explanations and physical components introductions. Although these are just rough sketches, they can help the audience to have a basic impression of what our design looks like. In the next stage, we will listen to feedback from our tutors and also from other groups to iterate these designs.


In our presentation, we also decided to use a persona combine with a storyboard to show an actual use scene in daily life, just to demonstrate our design is practical. By thinking about the needs of a fictional persona, we may be better able to infer what a real person might need. It can also help us to share a specific, consistent understanding of various user groups.


In this persona, I introduced a user called Michael, a father with a child, due to COVID-19, he has to stay at home and want to have some fun. Most importantly, he wants to keep fit, and all gyms are closed during this period. In previous experience, he always feels boring while doing exercise, and lack of motivation to keep fit. This time, he would like to try some fitness equipment which is interesting and help him to stay healthy while working remotely at home. Also, he would prefer to play with his child, considering this would be a great chance to spend with his family.

Critiques on other groups

I learned a lot through listening to other groups' pitches, some ideas are inspiring and gave me a lot of reflections.

EMS - Housework Thread

The design purpose is quite interesting and trying to solve an actual problem in our daily life. Turning housework into a game could be a great motivation and promotion for people. Just wonder if the ball is a little bit annoying for those who don’t want to be bothered while they are cooking, for example.


A clear introduction of design inspirations and purposes, and using colours to express emotions is reasonable . However, when it comes to the design, playing music in a public space may have several issues: will it annoy other people, will it affect the actual interaction if it is in a crowded and noisy place?

Ninja Run Game

Really interested in how it will help young children learn programming. The mechanism is clear and logical through project demo. But it seems too simple for 9 year old children, could lower the age while you are considering target audience.


Hope it can adapt to more complex questions rather than simple A or B questions. Other than that, it is meaningful in raising people’s awareness of environmental protection.

Reflection of pitch feedback

We received a lot of feedback from our presentation, these comments could help us to improve our design, but first, we need to look into these comments.

  • Some mentioned that our design could work both ways, as in the music adjusting to your actions and you have to exercise according to how the music and floor lights change. This was discussed previously in our group meeting, at that time, we have not decided to use which mode or involve them together, since our audience like to have both. We will do some user research and user test lately.
  • Music type, some mentioned about what music people want to listen to while working out and if any particular type of music fits better for specific types of exercise. This requires us to do more literature review to see how music affects people.
  • Promotion, some suggest that the promotion of exercise can be improved, for example, if everyone is working out correctly, a melody is maintained. If one person is falling behind – music starts to play out of time (causing frustration and motivation to keep up to pace). Fitness promotion is our next step of discovering our domain, one of our members is currently working on this aspect.
  • Music haters, some mentioned that what if there are people who do not like to listen to music or if it is using speakers to play music, it could be annoying in public places. Well, our design could not cover every people and satisfy them, so, when we design this, we have a specific user group and use case, to limit it in household fitness. However, we can still involve some adjustments like using wireless headphones to replace speakers so they won't bother other people.

Next step

On Sunday, our group had another meeting to discuss how to divide our work for the project proposal, and how we might to discover our domain.

First, we agreed that we still want to work as a team to complete our original design, each one response for a part of this installation, so, we sent an email to the teaching team to ask for permission. And we have roughly defined our individual target, for example, Tianyi will discover the algorithm to translate pressure data to music, I will discover how to build a board that contains pressure sensors and collect pressure data, Shane will focus on using a projector to provide light and image feedback and interaction, just to make this device more playful.

For the proposal, we decided to review some literature for the following three aspects: Tianyi will search for electronic music generating related literature, I will focus on music's effect on human emotions, Shane will discover music's connection to exercise. We will do this to enhance our theoretical knowledge to justify our design in our domain.

Personal discovery

As I mentioned above, I will discover how to use Arduino and pressure sensors to capture pressure data for music generating. During this weekend, I have learned some tutorials as a kick-off.

Week 4

Kasey Zheng - Sun 29 March 2020, 10:45 pm

Prepare for the Pitch

In week 4, we delivered the concept pitch by a recorded video during the class zoom session. It was new and challenging for all of us for the first time. Once I get used to the pace, it gets easier to carry on. Compared to listen presentation in a class, it's actually more easy to concentrate on the actual content and giving more thoughtful feedback.

The exploration for the globe is the first thing I did in the week, by searching and looking at the different projects by utilising the same object "globe", I got some basic idea of how could the prototype could be build look like.

Globe Inspiration part1 Globe Inspiration part1

We had two meetings before the pitch. The first meeting shared everyone's idea for the concept, discuss the details concerting three main parts of the concept. Then the second meeting to make sure everyone get ready for all the material we need for the presentation. It's a bit stressful for me at this part because the individual part should be finished by some of the team member could be done in time and keep putting off for about two days. This defiantly affected the whole process of the presentation making. And result in the last minute work done, and some mistakes appears in the video. I learnt from this time and hope this situation won't be happen again in the future.

I'm part of the duty for slides making, script writing, voiceover recording and the video editing. To be more specific, Kuan and I were working on bringing all the content together to make sure our concept could be converted clearly and comprehensibly into the audience. After finished the final draft of the illustration, we had a finalized version of our concept. We spent 3 hours working on the slides and scripts together to structure the whole presentation. After that I collected the individual part video and audio from Jay and Eddie to pull all the materials together. I did the overall job of voiceover for the video and it's still a challenge for me. I hope I did communicate our idea clear and sounds attractive for the audience, although I still doubt it and know that there are something I could improve and well for the next time.

Concept further exploration

After the pitch session, we got some feedback directly from Lorna and other tutors on Zoom. We also discussed further more in a private zoom meeting with Alison and Clay right after the class. Based on the feedback from both teaching team and peers, we had three major concerns for the further concept developing.

  1. input - how could the user's data input be more interactive and entertaining
  2. expression ways of the globe - how could the impact of the input could be shown more directly on the globe, then give the user an impressive feeling
  3. output - a summary result of the collaborated work all users get involved, an actionable advice/suggestion for the behaviour changing in future daily life would be ideal

At the meeting on this Friday, we shared about the basic understanding of concept and discussed further more of how wee going to be work as a team in the next step. We went through the team proposal report doc I setup on Google drive together, to make sure everyone understand what we are about to do. We went through the feedback altogether again to make understand what parts haven’t been consider thoroughly in our concept. Although we tried to have another round of brainstorming at that time, it's difficult for everyone to have some new ideas from new angles. We kind of stuck in the loop that could think out of what we had so far. At here, I suggested we have a pause at this point, to let everyone have some new input during the time before the next meeting. The tasks for every team member were: think of two possible interaction way to let the user input their daily behaviour/habit; find two peer-reviewed academic research papers related our concept. Then we will have another meeting on Sunday to hear everyone's report back then move forward. The particular I make those tasks for everyone is I found it's hard to work remotely from home and doing the team meeting online. We a;ll tend to be demotivated and lose the focus on the concept developing progress. It's also difficult to narrow down into certain area that each individual will focus on(at least for myself when I tried to do the further research). I wish by doing these tasks, all team members will have a more clear goal for both team proposed concept and their individual concept exploration.

input exploration

Lastly, we had another meeting at Sunday afternoon as a report back session. Each of us shared the outcomes of the two given tasks and discussed a bit further. According to the research paper each individual chose, I can sense the different focus that everyone's currently get more interested in. For the input methods everyone came up with, I could also have a rough understanding of everyone's preferred interaction mode. This is a good exploration for everyone I would like to say. Personally I found one papers researched on multi-sensory flavour perception and one project regarding designing a smell-based interaction. Therefore, at this stage I'm more interested in build the smell/flavour feature or function for the globe. In next week I will still looking at different aspects to see what other functions have been explored so far in the current research and practice area.

Finally, at the end of this week our team allocated every breakdown section in the team-based proposal report and set the proof-reading time one day before the deadline. It's not like we are going to focus completely individually for our own project, we are still going to keep the communicate channel open and support for each other. On the Tuesday session next week, we are planning to ask the teaching team the implementing details of our concept especially asking for the technical support. Then the regular team meeting will be held right after the session.

Hopefully in next week, I could decide which certain are I would like to put the focus on and have a rough idea of what kind of prototype I'm going to build for the rest of the semester.

week 4

Jianing Jin - Sun 29 March 2020, 10:30 pm
Modified: Sun 29 March 2020, 11:47 pm

Affected by the epidemic, the school changed all courses to online courses which will make this a little challenging for the first teaching week of the change. Fortunately, although some unexpected things still happen, generally speaking, this week has progressed smoothly. Taking advantage of the one-week suspension period last week, our group conducted an online meeting to determine the overall idea and discuss some details according to this idea. At the same time, based on the existing ideas, we made a paper prototype and took some clips as the material for the video presentation of week 4.

Idea Description

Combined with the results of the discussion on the theme of musical metrics in the world cafe event, we are very interested in working with the theme of everyday sound. Inspired by the everyday sound hidden in Billie Eilish's song "Bury a Friend" and "Bad Guy", she uses the sound dentist drilling her teeth and the sound produced by the traffic light in Australia street as a soundtrack and mix them with different instrument and make a wonderful song.

This makes use think of we have neglected various voices in daily life, for example, the life-like sound(such as the sound of vehicles passing by, the sound of crowds, the rising and falling of birds in the morning, the delicate rhythm of the wind blowing the leaves, or the crisp sound of the rain on the ground in rainy days and etc. If we start to pay attention to the everyday sounds, we will find that there are many beautiful sounds in everyday life waiting for us to discover. During the group discussion last week we explored the playful interaction mode that can be achieved for everyday sound, that is, using chemistry experiments to simulate the sound processing process to enable people to interact with everyday sounds. The following picture is the draft of our concept.


The whole device can be regarded as a daily sound processor. The principle of the whole device is to collect sounds, recombine them, and play them. We use the props that often appear in the chemical laboratory as a presentation form and simulate the process of doing experiments to act as the way for the users to interact with everyday sounds.


In week 4 we mainly focusing on making preparations for the group presentation. Within the group, I was responsible for making the ppt for the presentation, designing the persona, discussing what needs to be included in the presentation as well as recording my part of the research which needs to be included in the video presentation part. Our video conference this week is basically to discuss some details such as identifying the target audience and designing persona and storyboard, discussing the technologies that may be used in future implementations, and the feedback we hope to get in the presentation.

During the group discussion, we took a closer look at the target users this device can serve better with that is:

  1. Music lovers and producers.
  2. Those who are interested in daily sound.
  3. Those who are sensitive to sound

(This refers to those who are good at discovering the sounds around them as well as those who are associative to the sound of a particular segment)

The following pictures are the personas I created.


The first persona Amy can be used as a normal user. She is a student and good at discovering the beauty in life. she would like to collect interesting sound happen in daily life and she will play it back in her free time to feel the beauty that certain moment brings to her.


Our second persona Dennis can be used as those who have musical backgrounds. He is a music producer, and he often stores some daily sounds as materials for music production as his inspiration. Also, he often tries to mix different soundtracks. Sometimes, he may come up with some surprising effects.

At first, we only had a preliminary idea about the general direction of this idea, but less technical considerations. Based on the concept and a preliminary understanding of the Arduino components at this stage, I think we may use the following device.

Recording equipment (For sound collection)

Playback device (Producing sound)

Infrared sensor(Detect the position of the dropper. When the position of the dropper is within the range of the sensor, the function of storing music will be triggered.)

Motion sensor (Trigger music playback when the flask is shaken by someone)

LED lights(Using different light to represent different sound)

In order to get feedback and better improve our concept, we invite the students who have listened to the lecture to give valuable opinions from the complexity of the idea and the playfulness of interaction.

Taken all the listed questions into consideration, we have produced the following video to present our idea in detail.

Please refer to the following link to have a look at our video presentation.

This video contains a detailed description of the background, inspiration, prototype(explaining how to use it by bodystorming), target audience, personas, storyboard, technology involved, questions involved.


Sulaiman Ma - Sun 29 March 2020, 10:22 pm

Preparation for Presentation

For the preparation of the concept, we did an online meeting on the Zoom. After the discussion, we got clean on how to present our idea. We chose to use a paper prototype because it is the easiest idea for people to understand the idea. We assigned the missions to the team members.


Online Contact Session

During the online contact session, we reviewed the ideas of other groups. From the process, we got many useful tips from our classmates and the teaching team. Me and team member analyzed the critiques, and summarized a conclusion:

  1. Explore the gap between plaint-language and coding language
  2. Change the target audience from age 9-12 to the people who never learn the coding language (the age is not enough specific for our project, cuz there may a lot of children already had the foundation of coding)
  3. Maze — Box moving (From Zebing Yao, Clay 'I think keeping the robot in the maze is limiting')
  4. This would allow for the robot to modify its own code being able to correct your code. (From Clay)

Concepet Reflective

After a discussion with my team, we decided to modify our concept according to inspirations from the critiques. Bowen found a robot named Anki, which is a sound-control robot that can move according to the sound commands. So we decided to use a computer camera to identify the scripts on the block and generate a sound command according to the scripts. In this way, the robot will move according to the blocks' scripts. Besides, we want to change the maze game into a Box game which asks users to push a box to a certain place. In the future, we will design different difficulty levels for the box game.