Documentation & Reflection

Week1_Reflection

Kuan Liu - Mon 2 March 2020, 11:36 pm

A week passed by, we had clarification about how this course is going forward, and what we would be expected and do. Though, new concern rises when everyone was going to work together toward the end of the course. How it's going to manage with the tools and spaces? On the other hand, my curiosity increased when I was working on my poster. Thinking beyond current technology was fun and excited.

On that say, time management becomes a key that has been addressing in all past projects. I don't like to do anything in the last minutes. Sometimes, the brainstorming and ideas section took much time or rather in a rush; as a result, the product we had was not exciting and fun. Since we had more time in this class, I hope this would change with time constrain.

HCI: The Seven Grand Challenges

In our group, we assigned to Human-environment interactions. We started by breaking down and discuss over by small sections. Since we had a large group of people, we break into two groups. One of the classmates took notes, and the rest of us shared what we think and agreed. Below are the notes we had from our table, and the image of the two groups joined, in the end, to share what we found.

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My ideas and thoughts:

In this section, one of the areas that I was worry about (maybe a little exaggerated) was how our world is going to take forward with the technology with AR/VR. Are the users be able to find the balance between the virtual world and the physical real world? For example, HoloLens helps users moving toward real virtuality; however, the users might become addicted to virtual worlds and over-relying to virtual agents. It reminds me of a Korean TV show called Memories of the Alhambra, I saw over the break, it's about a VR video game in AR setting. The physical reality is the game environment itself. It's similar to Pokemon GO, but the users would play the game once they put on the gaming contact lenses. It merges of playing and viewing the game in the real physical world. One odd thing from the people who don't play the game, they would think you might have a mental problem. Once the user started playing the game, they will have big gestures moving in the air or jumping in a space. Without revealing too much from the drama for people who are interested to watch it. I would end by saying that the main character, in the end, doesn't need the contact lenses to play the game because he, itself, is in the game already. Nevertheless, people thought he had some severe mental problems, but only he knows what happened to him, and only the people who played the game would understand.

Maybe in the future, we do not need only lenses to view VR/AR. Minimizes is always an aim for all the designers and technology inventor. It is so-called a sleek design.

One other thing I take away from our group discussion is that beyond using our senses in most of the current designs. Smell and taste have not yet developed. I am interested in how our future design would have accomplished in these areas. Since it's going to be a new challenge to pave the way towards involving, evolving, and evaluating methodologies and technologies, I would love to be part of it.

Ideation activity in the class

We have an exciting ideation activity in the second part of our class. I have never used this method before; we used the porker as a design thinking tool. At the beginning of the group work, it was a bit confusing since none of us had played it before. Everyone was trying to figure out how to play; however, we got a tough sentence. Everyone in the group was having a hard time to rephrase it. I gave tried to try to open up so that everyone could share what they think. But it didn't let the conversation going. In the end, with the tutor's help, we started to break down each word to generate more ideas.

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Next, we worked on some concepts alone. I don't know why somehow I got stuck with the words I had. I couldn't think outside of the box. I struggled a bit of thinking I can only write all the words in a sentence. I don't know why I would think that. It limited myself to thinking anything beyond that "one sentence." Here are some of my notes.

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#week1 #reflection

Project Ideas & Inspirations Elevator voice control system

Edward Zhang - Mon 2 March 2020, 11:34 pm
Modified: Thu 5 March 2020, 3:14 pm

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This is an elevator system controlled by sound. It is mainly composed of three parts, infrared detection device, floor display device and sound control system. This will greatly facilitate people to choose the floor in the elevator, directly and conveniently choose the floor by voice, and try to avoid touching the public area.

Design intention

Because of the recent outbreak, viruses have been found to spread in a variety of ways, one of which is by attaching to objects. The original intention of my design is to minimize the user's contact with public objects. According to recent Chinese research on the new coronavirus, the virus has an aerosol shell, meaning it can stick to objects for at least five days as it spreads. So I designed this elevator that was controlled by sound.

Why is it important?

Firstly, through voice control, users can reduce their contact with public areas and prevent the spread of diseases. In addition, voice control elevator can make the operation more accurate. In addition, it is difficult to press the elevator floor when there are a lot of people in the elevator, which can be avoided by voice control. In addition, the way of saying the floor or this special keyword by voice is also a means of social communication, so that people who are on the same floor but do not know each other can have a chance to chat.

Sensing system

The infrared function is to determine the number of passengers on the elevator, to check the number of passengers using the elevator each time, so as to avoid as far as possible, the number of selected floors and the number of passengers up. In addition, the use of infrared ray can prevent some people from choosing many floors maliciously, bringing inconvenience to others.

Visual display interaction

The function of the display is to record all the floors that have been selected and make reminders for passengers. The display is located above the door inside the elevator. It's so high that all the passengers can see it. This screen will record the floor said by passengers through Numbers. Maybe some passengers will say the floor they want to go to through keywords, but still show the floor they want to go to in the form of Numbers. If a passenger names a duplicate floor, the number on the screen will alert them with a flashing interactive display.

Voice control and interaction

The main voice control system is at the top of the elevator's interior. Its main function is to collect passengers named floor, and take passengers to the corresponding floor function. It can identify the number of multiple floors at the same time. For example, when a large number of passengers enter the elevator at the same time, many passengers will definitely say the floor they want to go to. When passengers say the specific floor, the voice system will record and feedback at the same time. The voice system not only records the number of floors to be visited by passengers through Numbers, but also converts the number of floors to be visited by passengers through keywords.

What can be improved

In this initial design, because my original intention is to solve a problem and get the idea, so in this design is more in line with the actual needs.

To make the idea more interesting and practical, I also designed some features that can be added later. First, in terms of voice control, users can not only say that a specific floor has reached a certain floor, but also use some keywords to reach the corresponding floor, such as the company name or company features.

week 1

Yuqiao Yang - Mon 2 March 2020, 11:33 pm
Modified: Sat 7 March 2020, 4:12 pm

About me

My name is yuqiao yang. I'm the 3rd year student of IT. My major is user experience design. I like this major because thinking and creating new things is a really fun thing for me.

Expectation

In this semester, I hope I can get more knowledge and inspiration in physical interaction with a human. I am looking forward to learning the progress to design include how to start with an idea and then develop it. During the design process, I will get many suggestions from the different testers. Then continue doing to receive the improvement.

Week2 Explanation Post (Presentation)

Wentai Ouyang - Mon 2 March 2020, 11:29 pm
Modified: Tue 3 March 2020, 7:23 am

Speaking shooting game


A3 Poster

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Design Concept

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This device allows users to turn their words into bullets to fight with enemies. It consists of two important components, one is a sound sensor and the other one is a 360-degree curved screen. The sound sensor can detect the player's sound source angle to ensure that the word bullet can accurately hit the enemy. The player can stand at the center of the curved screen, so that the enemies will come from all directions, you need to be alert.

Description

At the beginning, you will find the enemy come from different directions, You can turn words into bricks or bullets to shoot enemies in the distance by speaking. The direction you speak is a factor that determines whether you can hit the enemies. When the number of enemies is higher or the life is higher in the late stage of the game, you may need to defeat them by rap or fast talking.

Target Audience

  • people who feel stressful
  • game player

Inspiration

This device is inspired by comic books. In comics, there are often many sound effects words, which is a manifestation of comics. I want to visualise the words and use them to achieve some interesting interactions with people's voices.

#game #sound interaction #relieve stress

Project Ideas & Inspirations

Lachlan McIntyre - Mon 2 March 2020, 11:28 pm
Modified: Mon 2 March 2020, 11:30 pm

OSCAR

OSCAR is a three part bin that tracks the amount and kind of waste produced by each person in a household. Giving people a way to see how much they throw away can help highlight unnecessary waste and make them think about finding a more sustainable alternative to things they buy.

How it works

OSCAR can be setup to have profiles for everyone who lives in a household. A display on the front of OSCAR shows the current amount of waste produced by each person from the start of the week. At the end of the week when the bin needs to be emptied, OSCAR will decide who must empty it based on the amount of waste produced that week. When someone uses OSCAR the items they have thrown away will be checked by OSCAR to see if they have placed it in the correct bin. If the wrong bin has been used, OSCAR will make a horrendous retching sound and throw the waste back out of the bin.

Inspiration

I came up with the initial idea for OSCAR during the brainstorming session with the playing cards, which gave me the sentence ‘Design to train in a kitchen using sound with the quality playfully’, the idea was then further developed within the group at my table. The other inspiration for OSCAR was Oscar the Grouch from Sesame Street.

A3 Poster

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smartbin #waste #environment #kitchen #household #family

Week 2 - Project Presentation

Sheryl Shen - Mon 2 March 2020, 11:25 pm
Modified: Mon 2 March 2020, 11:44 pm

Click to view poster

‘YOUR shoes' is a pair of shoes with sensors and leds implemented. The main feature of the product is that it can detect the users emotions based on the movements and pace, and then determine which playlist is most suitable for their current mood. It can be used for the general public with little limitation since the product can be easily accessed and navigated.

It has the following features:
  • Detect your emotion based on your pace, movement and play music based on the results

ex, fast pace may because of the negative mood or have something urgent, so the music may have fast rhythm

  • Show your emotion with colour spectrum
  • Record personal exercise information (how many floors and distance you have gone through for the day)
The product comes with an app, which has 2 main functions:
  1. Review the logs the sensors recorded. ex, moving pace, calories consumed
  2. Collaborate with the music provider to select appropriate playlists
Scenario
  • When a person is running, which has high frequency paces, she might be exercising. The music can be rhythmic, so that it suits the needs for the users.
  • When a person have limited activities, the system will know the user is probably sitting, so that the soft music will be played.
Inspiration
  • The token exercise we have done in DECO1800. One of the ideas is that the token present individuals emotions by colours, so that each other will understand if the others are in the emotion to chat.
  • Personal experience: When I walk on the street, it feels frustrated to pick the right music for the mood at the moment and is quite dangerous of doing so. Thus, I imagined that it would be really helpful if there is an item that can detect your emotions and pick the right music for you.
Future Development Resources:
  • Recognising human emotions from body movement and gesture dynamics

https://link.springer.com/chapter/10.1007/978-3-540-74889-2_7

  • An application that works out how you feel and determines the suitable music

https://www.vice.com/en_uk/article/6xzjx4/youneedtohearthis-septimu-knows-what-music-your-heart-wants

  • Recognise emotion from movement

https://www.frontiersin.org/articles/10.3389/fpsyg.2019.01389/full

#musical #shoes #mooddetection

Project Inspirations - Explanatory Post

Ryan O'Shea - Mon 2 March 2020, 11:15 pm

Smart Kitchen

A3 Sketch of Concept

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Description of Idea

Cooking in the kitchen can be a mess of preparation and multitasking, getting everything you need from every nooks and cranny, hiding in the shelves, cupboards and racks. The Smart Kitchen is a simplified and streamlined experience where everything that you would use in the kitchen is both compacted into a manageable work-space while also being put online and able to respond to your beck and call.

This project incorporates all kitchen appliances and drawers into a compact system which extends from the main body, opening doors or sliding out a bench-top, allowing proper work-space when in use and neat storage when packed away. The whole system is online and voice activated, allowing users to call for their oven, microwave or a spoon and the system opens and even operates the selected command. This will be paired with an app for remote capabilities incorporating features such as:

  • Saving or Creating presets for certain meals or functions, like a Ramen Setting, Morning Coffee, Nanna's Cake or more
  • Editing or creating commands which will open the set drawers, benches, and spices while pre-heating the oven, warming the hotplate and any other simple task, all of which can be added to the presets created
  • Voice command edits or changes for custom lines that suit users tasks or to have fun saying catchphrases like 'set lasers to stun' to start the microwave at 50% power
  • Upload or download other's presets for recipes to make finding a favorite meal even easier

This will make users interact with their kitchen in different ways which they find most useful and fun, while condensing the usually large room of a house, making way for more compact designs needed on watercraft, spacecraft or even city apartment blocks in the future.

Links to Concept Inspiration

  • Minimalist Shows trying to remove clutter and unnecessary things in homes, for example; Tidying Up with Marie Kondo on Netflix
  • Bruce Willis' apartment in the movie 'The Fifth Element' was a major inspiration for storage with a bed that slides into the wall, and a fridge/shower/cupboard swapping section. This is the best link I found to show some of this off:
    .
  • Rotating Car garages which move cars around onto different floors and when asked will retrieve the cars Imgur
  • Adjustable Desks where the height can be changed to suit the user Imgur

week2 kitchen storage voicecommands usability app

Project Ideas & Inspirations STORY KEEPER

Annan Yuan - Mon 2 March 2020, 11:14 pm
Modified: Mon 2 March 2020, 11:25 pm

Titile: Story Keeper

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Sketches (Ideation)

The process of how this idea came up.

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Description

Story Keeper is a digital transparent glass panel which can change photo to cartoon mode with a color-filling function, and users can choose the part that they fill colors to create an audio recording. Users can listen to the recording in the future. The purpose of the Story Keeper is to allow people to experience memorable moments that make them happy, moved, grateful and so on, and then immediately record the mood of that moment in combination with the image. In the future, users will be able to recall good times by recording their feelings in photos and sounds. The process of filling in the color is to give people time to review what happened in the photo and better record their feelings, and this process can be done with your friends and family (the participants in the photo) to increase communication with each other.

Story Keeper only tells the user that there is a story record in the picture, but it does not tell the user which color block the story is on. This exploration process can also be fun, especially if it's a gift from a friend or family member. The only way to play the story record is to touch the color block where the sound was recorded. The time spent can give time to recall the story, and the voice, as an expression of feelings at the time, can better bring the receiver back to the moment.

#memoryrecording #audiorecording #pictures #colorfilling

Week 2

Zihan Qi - Mon 2 March 2020, 11:07 pm

Inspiration and Introduction

The design is inspired by Toy Story movies. In the movie, various toys are active in the human world. Because toys are different in size from humans, the interaction with the same thing is also very different. When humans are in a huge "conventional scenario," this can lead to very different experiences. The design inspiration also refers to the movie "Ant-Man".

The main purpose of the design is to enlarge the user's conventional scene several times by various means, and then immersed the user into the scene immersively, bringing more interactive ways to the user's conventional scene. At the same time, the enlarged scene provides plenty of space for some games. For example, users can start a basketball game on their desk anytime, anywhere, or use various furniture in the room as obstacles to play some first-person perspective games.

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Here are some possible interaction methods or technologies:

  1. Virtual reality technology: We provide users with some simple model building methods, so that users can restore home scenes or other scenes as much as possible, and then provide users with corresponding games, and adjust the size of the user-built models according to the map size required by the game. And proportion.The advantage of this technology is that it allows users to participate in the construction of scene models, which enriches the freedom of the game. At the same time, the built scene can have better accuracy and richer details and better game compatibility in the game. However, the disadvantage is that the game increases the workload of the user, and for some users who are not willing to build simulation models, it may reduce the user experience.
  2. Scene scan:Use as many cameras as possible to capture and scan all the objects in the space, and intelligently segment and map the photos on each piece of furniture, completely restore the user's indoor space, and develop different games in different areas of the space.The advantage of this technology is that it completely restores the real scene, ensuring that the user is in a huge "conventional scene", and according to the game, it brings a better experience for the user. However, the disadvantage is that the level of detail in the scene may be reduced due to lighting or scanning accuracy.
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Project Inspiration

Gloria Phaik Hui Cheah - Mon 2 March 2020, 11:06 pm
Modified: Mon 2 March 2020, 11:48 pm

Smart Curtain

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The smart curtain allows indecisive users to change the colour of their curtain according to their mood. The varying degrees of opacity allows users to customize the amount of light that is let in according to the activity that is taking place.

All this is achieved by intuitive gestures already commonly in use, such as swiping and twisting. The user can swipe upwards or downwards anywhere on the curtain to increase or decrease the opacity of the curtain, controlling how bright they want to room to be. Meanwhile, a five fingered twisting motion allows the users to change the colour, according to the adobe colour wheel. The learning curve isn't too steep as the colour wheel is intuitively following the colours of the rainbow, while even if users do not remember the order, are able to still keep twisting until it reaches their desired colour without too much effort.

A mid opacity setting, combined with different colours also allows users to tinge their room various colours, allowing that there is sufficient light coming in.

During this ideation process, I thought through the problems I faced in the past few months, and having moved house and designed my new room was unable to decide on colours as i liked many different options as well has wanting more than binary options of light.

Alternative uses of the Smart Curtain also include easy set changes for stage productions, providing simpler ways to change the tone or mood of each scene.

https://color.adobe.com/create

Project Inspiration : Electroplant

Sean Lim - Mon 2 March 2020, 11:01 pm
Modified: Tue 3 March 2020, 1:16 am

Problem Space

The standard hours of work for employees are either 8 hours a day(40 hours a week) or 7.5 hours a day (37.5 hours a week). Research has shown that spending too many hours sitting in front of a computer or at a desk will cause chronic back pain and unhealthy weight gain. 57% of people blame their sedentary office job for a decline in their health and fitness and 92% percent said they regularly have days where they spend most of the day sitting down. This decreases their motivation to have a healthy and balance lifestyle.

Possible Solution (Introduction to ElectroPlant)

To achieve a healthy and balance lifestyle, we should aim for at least 30minutes of moderate physical activity every day. ElectroPlant helps to reduce sitting time by having intervals of 5 minutes brisk walk throughout the day to increase employee’s motivation for a healthy and balance lifestyle.

It is a fun activity where everyone will be trying to maintain a healthy and balance lifestyle that can help to increase their focus and productivity in their work.

How does it work ?

The chair will detect the employee’s weight and will automatically set the pace and intensity according to their physical capability. The chair will have a small vibration and will sound off with a beep to notify the workers that it is time for their walk. Once everyone stands up ,the chair will automatically move backwards to allow some space for them to walk. The treadmill will then make a sound to signify the start of the walk. This time will allow employees to spend some time exercising as well as motivating their colleagues to achieve a health and balance lifestyle

Once the walk is completed, the treadmill will then make a sound and a to signify the completion of the walk, the chair will automatically go back to its position. The electrical output generated from the treadmill after every work will help to grow the plant.At the end of the day, employees can get to see how many workouts they have completed and they will be more encouraged to want to maintain a healthy lifestyle.

Poster

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Inspirations/Links

https://www.mayoclinic.org/healthy-lifestyle/fitness/expert-answers/exercise/faq-20057916

https://www.livescience.com/61322-surprising-things-bad-for-you.html

https://my.hr.gov.nt.ca/handbooks-agreements/excluded-employees-handbook/hours-work

#healthylifestyle #motivational #accomplishment #electroplant

Week1 Reflection

Wentai Ouyang - Mon 2 March 2020, 11:00 pm
Modified: Sat 14 March 2020, 3:46 pm

Work Done

As for the first week of the physical computing course, unfortunately, I missed the contact class of Tuesday and Wednesday because of the travel ban of corona virus. After the class, I have read through the course slides and understand about what we should do and our current tasks. In these days, I have read the chapter of Challenge 3: Ethics, Privacy & Security, and I also did some ideation and come up with some useful and creative ideas.

7 HCI Challenges

The chapter I read is about ethics, privacy and security, in this chapter, the author mainly talked about the ethic and privacy challenges from six different aspects:

  • Online Social Networks (OSNs)
  • Healthcare technologies
  • Virtual reality
  • IoT and big data
  • Intelligent environments
  • Cybersecurity

Ideation

First idea: Water harp

Project Ideas & Inspirations

Jianing Jin - Mon 2 March 2020, 10:58 pm
Modified: Tue 3 March 2020, 2:15 am

Melo Catcher – A music box that can DIY your own melody

Music is long be regarded as a way to relieve stress and make people happy (Myriam, 2013). Nowadays, many designers try to integrate the element of music into daily life using various interesting forms of interaction.

Inspiration

Interactive sound exhibition

Playing three novel music instruments by touching lines on the wall, floor, or hanging on the ceiling.

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ARASHI Live Tour 2014 THE DIGITALIAN

A specially designed coat that can produce different sound according to different body movement.

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What is Melo Catcher:

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Melo Catcher is an interactive music box that provides users with a new form of musical interaction. Users can enjoy the beauty of music and DIY their own melody regardless of their musical experiences.

How to use it:

Each handle represents a different piece of music, people can start generating their own melody simply by rotating different handles on the box. The speed of the music will change in accordance with the speed of the rotation. Once the device is triggered, the screen will generate a different wave pattern based on the selected music and shaking speed. The music will stop when people stop rotating the handles.

Who I am designing for:

Anyone who loves music and enjoys creating.

The sparkling point:

  • Easy to use

Inspired by the design of a music box, the interactive device looks more like a large music box with many switches, users are more likely to be comfortable with this device.

  • No background restriction.

People don't need to be proficient with a certain instrument, anyone who is interested in music can use this installation for music creation.

  • Unique experience for musical interaction.

Users can feel different rhythms by shaking different handles and trying different speeds, at the same time, they can also gather multiple people to create unique melody.

Reference:

[1] Thoma, M. V., Marca, R. L., Brönnimann, R., Finkel, L., Ehlert, U., & Nater, U. M. (2013). The Effect of Music on the Human Stress Response. PLoS ONE, 8(8).

[2] LINES - an Interactive Sound Art Exhibition. (2016). Retrieved 2 March 2020, from https://www.youtube.com/watch?v=hP36xoPXDnM

[3] Music box. (2020). Retrieved 2 March 2020, from https://en.wikipedia.org/wiki/Music_box

Poster

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#interactive musical installation #physical engagement #cooperation

Week 1 Intro

Timothy Harper - Mon 2 March 2020, 10:58 pm

Hey all, my name is Tim, and I enjoy shows like Alterned Carbon, which portray a futuristic model of the world, to things like Vikings which offer insight into the way it use to be.

Design wise, I like to come up with weird and funky ideas, I'm a bit of an opportunist and always thing of the marketing side to it as well. I'm majoring in UX.

I'm a bit of a noob at programming but will grit through it if need be :D

This semester I'm most looking forward to the exhibition and seeing how far we come.

Week 2 concept

Zihan Mo - Mon 2 March 2020, 10:35 pm
Modified: Mon 2 March 2020, 11:44 pm

Idea:

'Squat deep' is an interactive game for people to do strength body exercise easily and effectively

Some people feel painful and tired when they are doing exercises in the gym and sometimes they may feel bored. This game aims to motivate people to do squats effectively and create an interactive environment for people to do exercises.

The game interface and players' shadow will be projected on a screen. There will be different balls move from one side to another. Players need to move their bodies to control the position of their shadow on the screen, use their shadow to catch the black ball on the screen and they can get one score. Players also need to squat down to avoid touching the fireball, if the player touches the fireball, they will lose one health point. By doing that, users can do squats while they are playing the game, the more scores they got, the more effective squat exercise they have done.

The game can be set up in the gym for customers to play, and the game can be multiplayer, for example, customers in the gym can play the game using different screen and see who gets higher scores.

The game can also be set up at home and allows people to do exercise easily at home rather than going to the gym.

Poster link

Inspirations:

  1. One of the inspirations comes from my own experience. I always feel bored when I was doing exercises in the gym and I want to do strength body exercise in a funny way and feel motivated.
  2. A previous DECO7385 project- Street Spirit. This project also uses projectors to project human's shape on the screen and users can interact with each other.

Video link

Week 1 Journal_Introduction

Zihan Mo - Mon 2 March 2020, 10:34 pm
Modified: Mon 2 March 2020, 10:34 pm

Intro:

I'm Zihan, and I'm the third-year Bachelor of IT student, majoring in user experience design.

I have limited experience with physical computing so that I hope to learn more about hardware implementation during this semester and I aim to build a highly interactively installation at the end of the semester.

7 HCI grand challenges:

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Key finding:

Have to find balance between being a helpful addition to somebody's life without completely taking their ability to have control over their own life, and find a medium where interaction is intensive but not invasive.

Example: Black Mirror: Social Credit System

Poker Activity:

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Design to conflict kindergarten using air with the quality disgust.

  1. Someone bring smelly food to the kindergarten.
  2. Kindergarten class takes flight to travel. Children feel disgusted because the plane vibrates because of the strong airflow.
  3. Smoke comes into the kindergarten. Kids thought somewhere on fire and struggle coming out of the room.

Week 2 Presentation

John Cheung - Mon 2 March 2020, 10:31 pm

The perfume maker

This is an interactive game that allows user to feel other's emotion and share their own by completing three tasks.

Step 1:

In the beginning of this game, the user will wear the AR glasses that shows the message left by the previous user, it could be some good memories or some kind of frustration. At the same time, they will smell the perfume that he has created for the message. For example, someone created a (peach+apple+rose) perfume to commemorate her first love.

Step 2:

Next, the user will solve the perfume code on the AR glasses by identifying what ingredients the previous user have applied on the perfume making. New ingredients will be unlocked depending on the number of time the user spent on the task.

Step 3:

After that, the user will randomly select one scenario on the AR glasses, which may be related to love, friendship, family, workplace... They can record their feeling toward this scenario or leave anything they want as a message. After doing that, they can make their own perfume by following some guides on the AR glasses.

Poster

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Inspiration

1, Perfume: The Story of a Murderer - A 1985 literary historical fantasy novel by German writer Patrick Süskind. The novel explores the sense of smell and its relationship with the emotional meanings that scents may have.

2, How to make raspberry perfume - https://www.youtube.com/watch?v=MYhlh2PTo

3, How to make all-natural perfume - https://www.youtube.com/watch?v=P5WXNobNI4I

4, How To Make A Love Potion That Really Works - https://www.youtube.com/watch?v=FbU7GU5dm4I

5, How I Made my own Smart Glass Under $10 - https://www.youtube.com/watch?v=pkB1Nahi-X0

Week 2 - Explanation Post (Concept Idea)

Maria Harris - Mon 2 March 2020, 10:18 pm

Good Mem Box

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Description Of Concept

The lives of many adults can be stressful and busy. People tend to forsake their wellbeing; they do not take the time to reflect on their day or week. When people do reflect; however, it is much easier to think of the negatives rather than the positives.

Consequently, the Good Mem Box was created for young adults, allowing them to take time each day and think of one good thing that happened that day, or to reflect on all of them at the end of the week.

How the users interact with the concept is through a three-stage process. In the first stage, a theme that their memory falls under is selected from 9 options by pinching a certain area of the puzzle piece. The next stage involves coming up with a word that summarises the good memory. From there, the user can input the first letter by pinching multiple spots on the piece. Each letter has a unique area to be pinched. The last stage comprises the displaying of a list of drawings/symbols which relate to the theme and first letter. How the users will select the option is by tracing the drawing on the puzzle piece. They also have an option to pick ‘Other’, allowing them to trace their own drawing by pushing their finger down on the puzzle piece and moving it.

Once done, each puzzle piece will be placed, face-up, in the box. At the end of the week, the display will show the drawings once all pieces have been connected and are in the box. This will not only allow the user to reflect and remember the things that happened, but also allow their family and friends to see them too and, perhaps, encourage them to share their good memories.

Inspirations

Hole Punching Tickets:

https://www.nytimes.com/1977/11/06/archives/long-island-weekly-the-lirrs-punch-line.html

Artificial Skin Phone Case:

https://www.usatoday.com/story/tech/2019/10/21/phone-cases-made-faux-human-skin-next-big-thing/4051017002/

Cloth:

https://www.fastcompany.com/1671684/a-piece-of-cloth-that-conjures-light-and-sound

#memory box #puzzle pieces #pinch interaction #daily well-being #memory diary

Week 2 - Explanation Post (Concept Idea)

Maria Harris - Mon 2 March 2020, 10:17 pm
Modified: Mon 2 March 2020, 10:37 pm

Good Mem Box

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The lives of many adults can be stressful and busy. People tend to forsake their wellbeing; they do not take the time to reflect on their day or week. When people do reflect; however, it is much easier to think of the negatives rather than the positives.

Consequently, the Good Mem Box was created for young adults, allowing them to take time each day and think of one good thing that happened that day, or to reflect on all of them at the end of the week.

How the users interact with the concept is through a three-stage process. In the first stage, a theme that their memory falls under is selected from 9 options by pinching a certain area of the puzzle piece. The next stage involves coming up with a word that summarises the good memory. From there, the user can input the first letter by pinching multiple spots on the piece. Each letter has a unique area to be pinched. The last stage comprises the displaying of a list of drawings/symbols which relate to the theme and first letter. How the users will select the option is by tracing the drawing on the puzzle piece. They also have an option to pick ‘Other’, allowing them to trace their own drawing by pushing their finger down on the puzzle piece and moving it.

Once done, each puzzle piece will be placed, face-up, in the box. At the end of the week, the display will show the drawings once all pieces have been connected and are in the box. This will not only allow the user to reflect and remember the things that happened, but also allow their family and friends to see them too and, perhaps, encourage them to share their good memories.

Inspirations

Hole Punching Tickets:

https://www.nytimes.com/1977/11/06/archives/long-island-weekly-the-lirrs-punch-line.html

Artificial Skin Phone Case:

https://www.usatoday.com/story/tech/2019/10/21/phone-cases-made-faux-human-skin-next-big-thing/4051017002/

Cloth:

https://www.fastcompany.com/1671684/a-piece-of-cloth-that-conjures-light-and-sound

#memory box #puzzle pieces #pinch interaction #daily well-being #memory diary

PROJECT INSPIRATION

Xue Xia - Mon 2 March 2020, 10:17 pm
Modified: Tue 3 March 2020, 7:21 am

New site (campus) assistant

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Problem

Most of the new students may face the problem of missing on campus that cannot find sites or facilities on campus. Similarly, when people visit a new site they may face this problem as well. This technology focuses on helping people find the way.

Place

It can be installed on campus or attractions or shopping centers. On the campus, it can be set to clean campus on the time that the majority student comes to course, after clean, it can stop and stay in front our the gate or in the center of the campus. During the orientation week and the first two weeks of the semester, it can be set to moving more round without clean more for guiding new students. I use it instead of the map in the shopping center and attractions, no movability required.

Functions

It can identify various languages. It can show the normal map, map with a picture of the landmark, and show the 3D route on the VR glasses. It can move in a place as The Robot cleaner to let users consult the route in any place inside the campus. It can help visitors take travel photo and send to their email. It can offer a detail location of facilities that people want and can offer a booking service, such as meeting with the doctor. It can collect feedback after user use it by providing a few minutes Q&A session for who agree to (have time) giving feedback for both the machine and the campus. (eg. whether you still face some challenges on campus?)

Inspiration

My idea comes from a previous interview that I join to give user feedback of my friend’s project. She asked what challenges I face on campus when I was a new student. The challenge I faced is similar to a large number of new students, which is missing on campus and hard to find the location of the target facility. Thus, I want to design a Map that can help the new visitor find the way easily, consider the movability, I use the Xiaomi robot in my design.

Xiaomi clean robot

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Interaction

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