Documentation & Reflection

Week2- Poster

Shuang Wu - Tue 3 March 2020, 3:07 am


Inspired and touched by Bertolt Meyer, who's born without an arm and armed with a mechanical synthetic one. I wnat to create something for the disabled people to make their life convinient or bring them happinese.Since they may enjoy less because of their physical conditions or the shortage of special designed products.I'm not sure whether my language or thoughts being rude, but i have no intention of offending.

Another inspiration is the trailer of a Marvel TV series i just saw, DareDevil.

The protagonist became blind because of an accident, but at the same time he gained heightened senses, which makes him can "see" the world even more clearly by echo.Even without vision, he can sense the world in a higer level by hearing.Back to normal life,auditory is one of the most important sense for the bline people. With more sensitive hearing ability, they can feel and react to the life more easier.At this point,i easily think of a popular game i played.

How to play: The plyer blindfoled, and try to hit another player by hearing their movements. It sounds easy, but when you cannot see anything, you start to realise that how dark and how difficult to sense the others. From this, we could know how important for the blind people to have a sensitive arditory.

My Design

I want to create a game for the blind people, which could also help them train their hearing. Of course, it can be played by other players.

The overall concept is to let the players make differnet reacts to sound from different directions. I call the game "Zatoichi"(It comes from the Japanese moovie:The blind swordsman:Zatoichi).The swordsman is superb,so as his hearing. And the player in the game will hold a sword to react to attacks from different directions.


Be prepared: Put on headset; Hold the sword(sensor in it); Get blindfolded

When the game begin, the headset will randomly play the sound of enemy attacks from the front, back, left and right. The player has to make different moves to handle attacks. For example, when the attack sound comes from the front, player has to swing sword forward. So as the attacks from other directions, but the gesture will be different accordingly.

I wish this game would bring fun to all the players. For the blind, they can train their hearing sense as well.

"somatic game" "auditory game" "blindfold"

Week2 Presentation

Tianyi Liu - Tue 3 March 2020, 3:03 am


Exercise/Fitness /Music /Synesthesia


Inspired by a video (I forget the original resources) which transcript the Cosmos Microwave Background (CMB) to a sound clip. It sounds deep and mysterious. Every digital signal or waveform could be transcript into sound waves. This process transforms these things that we couldn’t sense into sounds we could hear. It’s a total new way to perceive our living world.

How it works:

The pressure transducer is an object that could sense the pressure on a surface and transfer it into digital signals. These digital signals could be transcript into sound waves through some algorithm, and output as relaxing

Why this is interesting:

Ring fit Adventure, a very successful game in the beginning of 2020

The most important idea I got from this product is that when people doing exercises, positive feedback could provide them strong motivation to persist.

Target User

Fitness lovers, Childs (they love anything that could provide feedback), any people who are interested.

Context of use

This could alternate or implemented with other fitness instruments in the outdoors. User could do exercises on the implementation after their works or studies.

Project Idea and concept

Jay Sehmbey - Tue 3 March 2020, 2:39 am


Different workplaces have a different working environment. It is very important for a company’s Employer to know the frustration level of his employees. A happier and stress-free environment means that the employees will be performing better which will benefit the company. The stress of work at a workplace may sometimes also lead to a drop in work performance, depression and even anxiety.


So, I thought of a device that either takes a punch or takes a high five. This will be in the form of a character like a big cartoon mouse.

The users can either

1) punch in its stomach (which will have a soft cushion with a detector for measuring how hard they punched)


2) give the mouse a high five (a soft area near its hand with detectors as well).

A punch means the user is stressed while a high five means a user is overall happy and is having a good day.

The Employers will then receive weekly data of recorded punches and high fives which will further tell them if they need to bring changes to their work environment. The data will be collected by the detectors, depending on how hard they high five or punch.

Furthermore, if a user punches the mouse, it will prompt a response from the mouse that will tell the user to do a breathing exercise that will help them relax.

This concept is in motive to decrease the overall work-related stress and make the workplace a happy, stress-free environment.


(open image in a new tab for a bigger view)


I got my idea from talking to a friend about his workplace and the offices' stress environment. He shared his experience with me about how many of his colleagues were stressed out for work but would not say so. I hence started working upon this idea.


Reynolds, C. J. (n.d.). The Sensing and Measurement of Frustration with Computers. 92.

Services, D. of H. & H. (n.d.). Work-related stress. Retrieved March 2, 2020, from

The Power of The High Five. (2017, October 5). Maki Performance Training.

work office stress frustration mental-health

Week 2 : Project Inspiration - Kitchen Kriminal

Amraj Singh Sukhdev Singh - Tue 3 March 2020, 2:10 am
Modified: Tue 3 March 2020, 2:15 am


A knife that is a social robot. Use it wrong, and you'll be chastised - becoming a Kitchen Kriminal, if you will, because you're breaking knife safety rules. The intent, the knife engages in a brief conversation with you depending on how you used it wrong.

An increasing amount of people have trouble learning to cook as the later it is that they start[1], and I believe one of the many opportunities to address this starts with the simple act of handling a kitchen knife safely.

From experience, there's at least three interactions are at the heart of using a knife safely - proper grip, a safe angle so the edge does not chip, and appropriate force to smoothly get through ingredients and reduce dulling.

To a lesser extent, a response to the topic of Human Technology Symbiosis from Week 1. A significant amount of smart technology simply expects to be let into your home, where it sits idly the whole time, until you tap a button to activate it.

I wanted this smart tool to be more engaging than that, even if it only has humourous retorts to you misusing it... It's a companion rather than a substitute. "You" are using the smart tool to get a task done, and it helps you do that, rather than taking "you" out of the process entirely save for hitting a button.

Project Inspiration

Modified from an idea in response to the prompt "design to enlighten in the kitchen using x with the property of disgust".

Additionally inspired by the idea of how in horror movies, the antagonist may be compelled by their tool of choice to chase down unsuspecting individuals. I didn't have a specific film franchise in mind... just the idea of it being very creepy to have a sharp object that talks.


[1] (Background reading on learning to cook)

F. Lavelle et al, “Learning cooking skills at different ages: a cross-sectional study,” International Journal of Behavioral Nutrition and Physical Activity, vol. 13, no. 1, 2016. DOI:

kitchen #socialrobots #smartdevices #parody #designfiction

Week 2 - Idea Pitch

Fardeen Rashid - Tue 3 March 2020, 1:45 am
Modified: Tue 3 March 2020, 1:51 am

Live Social Feed


My concept is called Live Social Feed

My idea was inspired by the GOMA light wall and the Westfield Garden City Projectors on the side of the shopping mall. In this concept, the user/s will take photos of a given set location and they will post that online, out of all the photos that are taken by everyone on that location, some of the best photos will be displayed against a nearby building.

The software will keep refreshing and updating the current photos every 30-40 seconds. If no posts are made it will rotate from previous posts. This system can take inputs from many different social media platforms ie. Facebook, Instagram, Snapchat, Twitter.

This is a great way to provide exposure to local creators and help them grow. Also provide the general public with a new public platform to experience local art and talents, or even share their own.


The Problem this concept is addressing is the lack of exposure local artists have, and the lack of a platform that can a decent amount of exposure.

Target Audience

This concept is aimed towards local artists. Whilst still focusing on the general public, however, this system will cater to the artists more.

art local artist talent social live interaction

Week 2 - Project Inspiration

Rine Marie Laegreid - Tue 3 March 2020, 1:42 am



Chroma is a tangible tool that encourages playful interaction with colour based on colour theory. The system prompts the user to create a specific colour using the three primary colours; red, blue and yellow. The user may complete the task by applying pressure to one or multiple pressure pads of the colour(s) they decide to mix. These pressure pads are equipped sensors which register user input. The amount of pressure corresponds to the hue of the colour, i.e. a soft touch will generate a lighter colour whereas applying more pressure will generate a darker colour. If the user struggles to find the correct combination, the system will generate hints to assist overall understanding.

The concept can be altered to fit a variety of purposes and target audiences:

  • Testing colour perception and fine motoring skills through an interactive game, i.e. use the three colours to match generated colours with varying accuracy within a given time frame.
  • Teaching children and adults colour theory by mixing colours to give butterflies a specified colour. These butterflies come alive as animations across the screen for each correct response.
  • Creating a mood board in a public space.

How to Interact

  1. Put hands on pressure boards

The user uses their hands to apply pressure to one or multiple sensor pads simultaneously.

  1. Apply pressure

The amount of pressure corresponds to the darkness of the colour output, i.e. less pressure for brighter colours and more pressure for darker colours.

  1. Observe colour output

The pressure applied to the pressure sensors will output a colour on the screen which is responsive to the user input.


The concept and interaction mode is inspired by playful interactions using colour and responsive art such as the Sketch Aquarium in teamLab Borderless museum in Tokyo, Japan. Furthermore, the concept aims to explore colour perception and neuroscience related to visual stimuli.

Gegenfurtner, K. (2003). Cortical mechanisms of colour vision. Retrieved 2 March 2020, from

Sketch Aquarium | teamLab / チームラボ. (2020). Retrieved 2 March 2020, from

colour colourtheory pressure

Project Ideas & Inspirations

Yuanyuan Wei - Tue 3 March 2020, 1:41 am
Modified: Tue 3 March 2020, 1:55 am



Background and social problem:

In contemporary society, parents always encounter many problems when educating the next generation. For example, students have poor self-learning ability, poor learning habits, and low efficiency in doing homework。Therefore, there is a need to understand the influences of human factors to design digital learning environments that best suit every learner (Chen & Wang, 2019). Enhancing the fun and self-learning is the consideration of cultivating good habits for the next generation.

Research areas:

New learning styles of young learners

Idea detail:

It is a task box, which consists of six electronic screens.

Users can record tasks at each time of day through voice interaction. Tasks are arranged in the text on the electronic screen in the previous section. When the user completes the task within the prescribed period, the corresponding task on the screen will disappear.

The upper part of the box is an electronic calendar, and the color of the corresponding date part on the screen will turn green. When all tasks for the month are completed on time, the box will open from the top, and users can take out the reward gifts that parents put into the box early.

Target user:

The younger learners 6 to 12 who have poor self-control in learning.

Design aim: Provide a playful new type of auxiliary learning method for younger learners who have poor self-control in learning and finished school task and life task

Interactions method: Voice interactions

Automatic Speech Recognition(ASR):The machine converts the user's voice signal into corresponding text through recognition.

Natural Language Processing(NLP):It focuses on communication between computers and humans using natural language.



About the Idea, my inspiration comes from the seven HCI grand challenges. From the sixth part, the book describes the challenges for learning and creativity in technologically advanced and intelligent environments. There reference one main issue about the new generation of learners.

#Voice interactions# #young learners #


Chen, S., . Y., & Wang, J., . H. (2019). Human factors and personalized digital learning: An editorial. International Journal of Human–Computer Interaction, 35(4–5), 297–298. doi:10.1080/10447318.2018.1542891

week-2-Idea Pitch

Sulaiman Ma - Tue 3 March 2020, 1:27 am

Title of the Concept: Cook the World

A3 Sketch




Cooking is one of the most important activities I do every day. Since Chinese food usually requires people to do stir fry in a pan, and normally people will spend much time to use the spatula to mix the food every day. So I am thinking about how to make the boring cooking process more fun.


The problem I am addressing is to make the cooking process more interesting, and also promote people to eat healthily to provide them a healthy life.


The concept is designed for people who usually cooking but feel bored with the process. By using this application, everything gets more fun. Because you can see yourself cook a unique world of your own. Your materials in the pan will change the composition of this world, and your heating and seasoning will change the weather and ecology of this world. Your healthy diet will make the world more and more beautiful, and the character in the world will become bigger and stronger.

#cooking#visualization#health#produce fun#game

WEEK 2- Presentation

Yuqiao Yang - Tue 3 March 2020, 1:23 am
Modified: Sat 7 March 2020, 4:00 pm


Smart pen

Smartpen can improve work efficiency, and it can write any colour just need to scan the colour of real objects in life. Therefore, he is also a thing that enhances the taste of life. In addition, it can be used unlimitedly and only needs to be charged, so it is also an environmentally friendly product.

My inspiration

When I write something on paper, I think it's a waste of time to organize the text on the computer. But I really enjoy writing. So I think if there is a smart pencil like this, it can help me a lot in life.

When you take notes, you need different colours to highlight the points. So you need to carry different colours of pen. If there is a pen can write different colours, it can improve lots of fun.



  • work efficiency: It is designed for people who enjoy writing instead of typing words. But it's too waste time to organize the word to the laptop. Smartpen can easily transfer an article/sentences to the computer.
  • Brings fun(relieve stress from work): it can scan any colour in the real-life and be written on the paper.
  • Environmentally friendly: only need to charge it. unlimited uses.


There are two buttons. When you want to scan thing press the red button then press the green to release it.

Project Ideas & Inspiration

Shao Tan - Tue 3 March 2020, 1:05 am
Modified: Tue 3 March 2020, 1:09 am

No Craving Shoe

The shoe that keeps you away from your unhealthy food cravings.



Food cravings are powerful things. People are often triggered by environment cues, e.g. seeing an ad with a picture of a juicy burger or walking past an ice cream shop seeing all the different flavors on display. It is hard to stop people from seeing all these cues, so why not stop people from getting near the food instead.

How it Works

The No Craving Shoe is a shoe that senses when the user is walking towards a shop selling unhealthy food. It will then use three different ways to warn and stop them from going closer. It will start with a small warning by vibrating once. This acts as an alert. If the user ignores the warning and goes closer, the shoe will start blinking red and start beeping. This embarrasses the user to try to make them stop. If the user ignores the warning once again, the shoe will start getting heavier and heavier until it is hard for the user to walk towards the shop. This method tries to stop the user physically. Even if the user is strong enough to walk to the shop, at least they got some exercise before eating.


Pavlok the Habit Changing Wristband

Pavlok is a wristband that zaps its user to help them break their bad habit. However, Dr. Greg Cason, a psychologist, said that it is not effective as users will just remove it when it zaps them. So, I wanted to create something that would not punish or hurt the user but would create inconvenience for them. Also, it would be harder for the user to "escape" from the shoe compared to a wristband out in public.

Project Inspiration

Benjamin Williams - Tue 3 March 2020, 12:59 am
Modified: Tue 3 March 2020, 1:16 am

Prod Paper - Make music with paper and pen!

These days, producing music is a pretty easy thing to do with the help of Digital Audio Workspaces such as Garage Band, Ableton and more. These softwares allow users to harness midi technology to play, edit and record music without the need for physical instruments.

Prod paper is concept that builds on this technology by combining conductive paint and sensory paper. The idea is that users are able draw melodies onto paper and have it played back to them. Like the lines and dots of a digital midi project, Prod Paper would use the same language to process sounds. A secondary device paired to the users phone / headphones would then clip onto the paper, read the sensors and playback the music to the user.


  • lines can be rubbed out and redrawn
  • the pen can draw in different colours = different instruments
  • paper can be joined together for a longer song
  • the paper would feature grid lines to so that the user can draw in time
  • paper data can be copied off the paper and saved
  • book = album


Breakfast Bubby

Timothy Harper - Tue 3 March 2020, 12:49 am

Are you a morning person? Do you have your ritual sorted out? A glass of water, shower, shave and stretch, dress and eat and you're good to go?

Arguably which of these steps is the most important? Perhaps the shower, or a coffee to follow. Breakfast, I'm told by many is the most important meal of the day, but according to a study by Australian Food News found that almost half of Aussies skip breakfast at least once a week, and a further third up to three times a week.

Introducing the Breakfast Bubby, a smart fun way to start your day.

The Breakfast Bubby (BB) is a smart bubble wrap which you put your cereal box inside. You press the bubble buttons to wake up BB. It will then light up and flash colours until you shake out a recommended amount of cereal, and which point it will light up green and turn back off again.

This fun little interaction aims to encourage kids of all ages to eat breakfast and start the day right.

Inspirations / Links A study about Aussie eating habits A LED lighting array used to help grow food Touchable lighting which turns on and off when pressed or can be programmed to make a fun light show. Utilising accelerometers to add a new level of interactivity in turning on of a light.


Kids Be Shh

Jessica Tyerman - Tue 3 March 2020, 12:31 am
Modified: Tue 3 March 2020, 12:38 am


Kids Be Shh is a waterproof patch that attaches to the arm or hand of a school aged child. The patch remains a slightly, transparent green colour until the child should reach an unacceptable level. At this point the device will alert the user by turning the colour yellow. If the user continues to use an unacceptable volume, the patch will turn red and the offence will be recorded. Each time the ‘red zone’ was entered, it will be displayed on the patch. The data recorded can then be access by those required (such as teachers or parents).



The patch is designed for use in situations where children struggle to understand social etiquette and appropriate noise levels. The patch was designed with a classroom situation in mind; where there is an interactive activity taking place that requires the children to listen and respond appropriately thus using their “inside voices”. The patch could also be used at home in situations such as quiet time or bedtime as well as during family car rides. The children can be rewarded from low records, encouraging those to not enter the “red zone” continuously.


The aim is to encourage children to be cautious of their volume and when it is their turn to speak. By alerting the user when they are becoming too loud, it promotes awareness and thus actions on their volume level. Children are reinforced to listen to those speaking and learning when it is their turn to speak. It can also assist the user in learning different situations and their appropriate levels of volume. Learning proper social etiquette at a young age will help develop skills to assist with communication and social interactions later in life.


NIOSH Sound Level Meter App -

Wearable Technology in the Classroom

My noisy nieces :D


learning #socialetiquette #noise #kids

Inspiration & Idea

Bowen Jiang - Tue 3 March 2020, 12:12 am
Modified: Tue 3 March 2020, 2:32 am

I inspired by a puzzle video game called Witness ( Some of the puzzles combine with the environment like the shadow of the tree.


Therefore, I propose there is a room with one side of the wall tracking the shadow of people, meanwhile, the opposite wall reflecting the shape of the shadow into a digital prop or tool. The first idea is to place two people in that space and lets them fight with each other. The fighting capacity based on their equipment which comes from their shadow and their creativity. For example, if someone holds a book and an umbrella, the digital character can have an extra sword and shield.


However, after I considered how to enhance the playful and make the player broaden their mind, I figured out the second version of the game. It is no longer a fighting game, but more similar to an adventure game. The player needs to overcome the difficulties to accomplish the goal, for instance, if the bridge in the game is broken, the player can use shadow to create the shape of a bird to fly through it or use your arm’s shadow to create a new bridge. The shadow is functional, itself is like smashing every 3 dimension object into 2D. In terms of that, the player can also use the power of other people to build the impossible shape like tank, ladder or anything you can create. The example in the game witness:

Imgur Imgur

As the picture demonstrated, the shadow of the girl is actually composed of multiple branches, stones on the second floor of the building behind and a piece of fabric.

The final version of the idea

The system aims to enhance users' creativity by post different shapes of the shadow and let the participant feel relax by the digital game or music instruments.


#shadow #game #music instrument #relaxing and creativity

Week 2 Project Ideas & Inspirations

Peiquan Li - Mon 2 March 2020, 11:57 pm
Modified: Tue 3 March 2020, 12:01 am

Naomi – Mixed Reality music creator

What is Naomi:

Sketch & Poster:

Imgur Imgur Imgur


  • A video about a music creator called Ben Mirin who uses nature sounds as materials to make music. (
  • A YouTube video about a Virtual Reality Music Production Software


Each Naomi device has a knob for users to record any sounds they make (it can be tap, click, talk etc. even noise can be recorded as a sound material) or captured in daily life (like birdcall, water flow, car’s engine, traffic light sound etc.), these sounds can be collected into online sound library. In virtual reality world, users can assemble different sound materials as soundtracks to create a rhythm or music. This creative process can also be done by multi-person collaboration for social purpose, each one can contribute their own soundtracks to a group of creators. In a short sentence, use Naomi to capture sounds in everyday life, and start creating your own rhythm in virtual reality world.

Target audience:

  • Music creators and lovers
  • People who like to record daily life experience
  • Amateurs who do not have talents to create a complete song, they can contribute through their original sound materials and share the happiness in a music creation journey.

Key features:

  • Easy to carry: Naomi is lightweight and just like a normal glass that everyone can carry it like any other daily devices.
  • Capture sounds at any time: creative inspiration is short-lived, as those random sounds in our daily life. When you have inspiration, you don’t want to lose it. Through turning on the knob, Naomi can start recording your genius idea.
  • Share happiness with other music creators: for those who like teamwork, Naomi could be a good connection with creators just like you, cooperate and make complete music could be a fulfilling experience.

mixed reality music creation sound capture

Week 1

Lachlan Turnbull - Mon 2 March 2020, 11:52 pm
Modified: Mon 2 March 2020, 11:52 pm

I think it was brilliant to see how well everyone worked together in our first contact considering some of us have never met one another before. It really showed how collaborating over an idea can bring people together.

One of the activities that really resonated with me was the Ideation using the playing cards. It was a really cool concept to try and generate different ways of interacting using the random luck from a deck of cards.

The group I was in at my table originally produced the statement "Design to reinvent in a pub using fire with the quality disgust" from our cards. We had a lot of fun discussing all the different ideas that came from the statement as it seemed as though the list of things we could discuss from this was never-ending. The idea that kept popping up as mainly a joke was something along the lines of reinventing the pub by burning it down which was causing consumers to be disgusted. The main idea that we ended up with was reinventing the drinks in the pub to be full of spices (which we derived from fire to hot to spices) and they smelled quite disgusting yet did not taste so.

The statement that my cards produced was "Design to understand in a highrise apartment building using light with the quality unobstructed" which I found very difficult to utilise in coming up with ideas. I started by trying to rearrange the wording into something along the lines of "understanding how light is able to work unobstructed in a highrise apartment building" but that did not yield many ideas either as I have always struggled to think of imaginative creations.

Project Inspiration - Explanatory Post

Alistair Harris - Mon 2 March 2020, 11:50 pm
Modified: Tue 3 March 2020, 12:07 am

The Problem

The problem space is the inconvenience of needing batteries to run your wireless computer technology. Often we find ourselves running out of batteries or disconnecting due to low battery especially at some of the worst times – like at uni etc. This means that we either need to be able to use our equipment until we get home or remember to go buy more batteries. Either way it is frustrating and really shouldn’t happen as wired equipment doesn’t have this hassle.

The Solution

The solution to this problem is to harness you using these devices kinetically to recharge them. It sounds confusing; however, many devices do this today and in some train stations in Europe they have places where you can peddle a wheel to charge your mobile phone, so it is the same principle as this. The way it would work is that when you move your mouse and use the scroll wheel and do clicks you are creating small amount of kinetic energy. This is your body using its energy to transfer it to the energy required to make these actions. By attaching energy conversion devices to these simple mechanisms we can use this energy to power the mouse connectivity and keep it charged.

The same principle above applies to the keyboard capturing kinetic energy to power it. There are two methods of possibility for this though. The first is implementing a sensor within the keys of the board to pick up the downward force of the keys and then transform that into energy which can charge the keyboard.

Target Audience

The target audience for this technology would be the younger generation as they are much more environmentally aware compared to past generations and they have grown up around wireless technology. This is not to say however that the tech wouldn't be great for all ages and demographics and really anybody who finds it annoying having to change batteries on these devices.



There is no exact specific inspiration but rather a bundle of similar renewable energy advancements. Solar has become a much larger energy type than it used to be too.

energy #renewableenergy #kinetic #recharging

Week 2 - Poster Presentation (SMART BEDROOM)

Jason Yang - Mon 2 March 2020, 11:46 pm
Modified: Tue 3 March 2020, 12:01 am

Idea Explanation


Utilising the most recent AI and heat-mapping technology, it will allow the SMART BEDROOM to map emotions in the body.

The bedroom will respond to the human’s emotion accordingly. Responses by the AI incorporate all 5 senses to help better the emotion/situation.



In today’s society, there is a constant battle to help those who are battling with mental health, and in particular the emotions of the elderly and children. In today’s society, there is a contestant emphasis on ensuring the quality of life and healthy personal well-begin.

Emotions originate in the brain but can manifest as physical feelings throughout the body. Given the demographic, accessibility and university access is a major factor to consider. As a result, this does not require conscious human interaction, rather the AI will detect and action accordingly.

Affective computing is an essential part of current HCI. This technology allows for automated human affective behaviour recognition. This type of recognition is provided by means of the capture and analysis of implicit information about the user, such as vocal and facial changes, alterations of body movements and gestures, and so on. Recognition of affective behaviour is a part of effective interaction where a computer approaches the emotion, mood, attitude and personal preferences of the person. Adding the ability of emotional intelligence to computers makes them more coherent to the humans who interact with them. Light and colour are omnipresent environmental factors which influence the human being.

Light and colour are ubiquitous environmental factors which have an influence on the human being. Hence, light and colour issues have to be considered especially significant in HCI and fundamental in affective computing. Affective computing aims to integrate issues dealing with emotions and computers.



week2 #ideation #poster #presentation #smartbedroom #personalwellbeing #personal #emotion

Idea Explanation

Zhishan(Suzy) Yan - Mon 2 March 2020, 11:44 pm
Modified: Mon 2 March 2020, 11:58 pm

Idea Explanation

I had so much playing this little project! Since millions of people nowadays have obesity, the burden of excess weight is much more than meets the eye. This chronic, debilitating condition leaves people prone to many serious illnesses, including heart disease. So how to save the world? Oh I mean, to help people lose weight using technologies?

Here comes Nutrition Wristband!

What is this?

The Nutrition Wristband is a wearable device designed for building healthy eating habits, and the target groups are mainly focusing on people with excess weight, and the wristband will help users by coming up with a smart grocery list, adjusting grocery price and interacting with reminders to control the diet to get users' weight-loss and keep fit.

And the inspiration is simply from the scale of the marketplace.

How does it work?
  1. Fill out your information(such as height, weight, allergic, etc though App on your phone, then connected with the wristband.
  2. Based on the previous data collection, a list of food has been recommended, along with a budget that has been decided. Now easily put on the wristband and get groceries.
  3. 3. Please note there will be no price tag for any kind of food in the supermarket, you need to get close to the food you want so the "price" will be sensed and shown on your wristband. If the food is on the recommendation list, you will get the market price; if you picked food out of the list, you will get 10 times its market price. For an example, normally you pay 2 bucks for a can of coke since it checked out by the price on your wristband, so now its turn to 40. Will, you still considering buying it? Maybe not.
what the interaction modes are?
  1. Emotion: The wristband will interact with a happy face when you picked food that is on the list, and show a sad face when you pick something else.
  2. Colour: Sometimes the face icons can be easily confused at a glance, but strong colors are easily distinguishable. For a happy face, it will be painted with bright yellow and the sad face will be applied with a significant red.
  3. Motion: The wristband will also interact with two kinds of vibration. When you trying to purchase inappropriate food, you get a light vibration for 3 seconds. However, when the total price of your shopping cart exceeds the budget, you will get a strong non-stop vibration until you put things back or press "stop" manually.

So umm you can eat healthily and save time and money on fast food I hope~

Check the poster out!



Week 1 Exercises

Maria Harris - Mon 2 March 2020, 11:41 pm
Modified: Mon 2 March 2020, 11:53 pm

In Week 1 we did a couple of exercises with different teams. The first exercise was to talk about what we wanted to learn, rumours, questions, fears and aspirations we had about DECO3850. This was interesting as it showed that we weren’t alone in our thoughts about the course, for example, the fear that we wouldn’t have the skills to do the course or that we didn’t know how to use the equipment.


The second exercise was to read Human Experience Interaction (HEI) section in the Seven HCI Grand Challenges. Everyone in the team talked about how they interpreted the reading and what they got from it. We then each wrote down the individual interpretations and challenges we discussed. It was interesting to see people's different viewpoints and similar opinions about the section.

Imgur Imgur Imgur Imgur

The third exercise was to come up with ideas using cards and lists of words to create a sentence. This encouraged people to think outside the box. The sentence provided some constraints which helped with the creation of the idea.


The third exercise was used to create initial ideas for the concept. This helped in coming up with the interaction and the purpose of the concept, wellbeing.

From there I started thinking about puzzle pieces as I love doing puzzles and had been working on one recently. Other inspirations came from a cloth that manipulates sound and light. This got me thinking about having a cloth on the top and bottom of the puzzle, however, this was not explored more. I also kept thinking about the artificial skin phone cover and how you could pinch it which I found interesting and further inspired the interaction mode. Other inspirations for the interaction mode was how the trainman used to punch holes in tickets. At one point a hole puncher was going to be used, however, this was not added to the final concept idea. From there I worked on creating an idea.

Imgur Imgur Imgur