Documentation & Reflection

Week 1 Introduction

Sylvia Wu - Fri 28 February 2020, 2:41 pm
Modified: Fri 28 February 2020, 3:10 pm

Hi, I'm Sylvia. I am a 3rd year BIT student (majoring in Software Information System and User Experience design). In the past two years, I have studied courses such as DECO2500 (Human-computer interaction), DECO3500 (social & mobile computing) those courses gave me a deeper understanding of user interaction design. This course combines physical construction and interaction to allow I broadened my perspective on design works and this course has a relatively large demand for programming skills, so, in my opinion, this is a good opportunity to improve my programming skills, and it can deepen and strengthen the knowledge of Arduino I learned in the deco2300 class. This course is a 4-credit course, so I need to spend more than twice as much time as usual. I can also have more time to improve this project and make it as best as possible. At the same time, I hope to design an interesting project with the team members.

In my spare time, I like to do handwork and graffiti. I will also consciously start to cultivate and improve my aesthetic concept and sensitivity to design (browse design works such as Behance, etc.). What excites me most is that I have the opportunity to use tools that I don’t usually have access to and can increase the applicability of my physical work.

In this week's studio class, our team discussed Challenge 2: Human-Environment Interactions, which added inspiration to my design idea. talked about how technology can help vulnerable groups in society, which inspired me to design ideas, it reminds me of deaf people and the importance of sign language to them. In the next two days, I will search for related technologies and start to design my poster.

Week 1

John Jiang - Fri 28 February 2020, 1:59 pm
Modified: Fri 28 February 2020, 2:08 pm


Hi there,

I’m John, a second year student in the MIxD. I did a bachelor degree in film production. The program of film production is pretty helpful for my essential skills development. Over the last 5 years, I have developed a good theoretical and technical foundations of graphic design and also curious the whole process of designing from the concept to the physical installation.

My expectation for this course is build something awesome. I know it is pretty wide. So in the next couple of weeks, I gotta narrow down my expectation and work as hard as possible, in order to achieve this expectation.

In this course, I’m looking forward to have an experience in making something from concept to physical things. In the process, I hope I can leaned something that I’m not familiar with. For example, programming, using some fantastic tools(laser cutter, etc.) in UQ Innovative to make pieces of materials. And also looking forward to deep my theoretical knowledges to support the designing process going on. For examples, the users experience, the shape and colour of the product, etc.

Week 1 - Introduction

Rine Marie Laegreid - Fri 28 February 2020, 1:57 pm

My name is Rine and I am an international student from Norway. I am in my third year of a Bachelor of Information Technology currently majoring in Software Design. I have completed most of the courses for the UX major prior to enrolling in this course with the exception of DECO3500 - Social and Mobile Computing. I am hoping to pursue two single majors if possible - Software Design and User Experience, as I am very interested in both of these areas. Throughout my studies I have enjoyed engaging in user-centred design, hence I am looking forward to further work on this in the following semester.

Starting the course I feel confident in my graphic design skills, and somewhat confident in my programming skills. I have worked with Adobe applications in completed courses and I am looking forward to further improve and use my gained skills in this course. In terms of programming I am confident in my Python and Java skills, however I am slightly less familiar with coding for Arduino or hardware in general. In DECO2300 I got partly familiar with Arduino, and so I feel like I have a good starting point. In relation to this, I do not have much experience with assembling physical components or general construction. This is something I have been keen to work on, and I am beyond excited to be exposed to new construction techniques such as woodworking, laser cutting and soldering. Overall, I think this course will be an exciting opportunity to expand on my current skills and gain new skills.

My expectations for the course is to learn a lot through hard work and dedication. I have heard from other students that there is a lot of effort required and expected when enrolled in the course. The same students said the effort put in reflected their final project and paid off. The effort required is something I am prepared to put in, as I want to have a good experience of the course as well as be proud of the work produced at the end of the semester. For me, I think a highlight of the course will be to learn new ideation techniques, physical construction and novel interaction modes. Although the course will be challenging, I think it will be a great learning experience and a useful course for my future studies and career.

week 1

Huiyu Jia - Fri 28 February 2020, 1:43 pm
Modified: Fri 28 February 2020, 1:56 pm

Hi there,

I'm Hailey, This is my third semester in interaction design. The past two semesters have not been easy for me but I have learned a lot. I think these gains are a good foundation for this year's study, not only the unique way of thinking in interaction design but also teamwork. I think the course of deco7385 requires the full use of the knowledge learned in the previous course. What's more challenging in this course is the combination of hardware and software. You need not only programming but also manual work.

From the first semester, I visited the exhibition of this course and I became very interested. I was amazed at the creativity and execution of each work. They not only dared to imagine but also dared to turn their ideas into reality. In fact, I don't think the creator is utopian when watching any science fiction or movie, I think those inventions will come true. This is why I chose this major, just to create something amazing.

It is sad that I will be absent from the first two weeks because of the travel ban. I know that this course is not effective in studying online, I am worried that I have missed some important information, So after returning to campus, I need to spend more time on this course.

Week 1

John Cheung - Fri 28 February 2020, 12:19 pm
Modified: Fri 28 February 2020, 12:20 pm

About me

Hey guys! My name is Cheung Ka Ho, just call me John:). This is my last semester in the Master of interaction design. My hobbies are doing animations and thinking new ideas to make the world a better place. I hope this course can help me build something great to inspire other people.


Before attending the contact session, I believed that this was one of the most challenging course in the curriculum. I worried about the work load and lack of skill and ability to make concepts alive. The projects in previous years brought me huge pressure because the fancy features and technology were not achievable by myself. In the coming weeks, I wish I could acquire different skills and knowledge to cope with the new challenges, such as using laser cutting and 3d printing techniques to build a real physical object.

Week 1 Intro

Nick Huang - Fri 28 February 2020, 10:39 am

About me

Hello, everyone, welcome to my blogs! This is Menghao Huang, and I usually go by Nick. I am a postgraduate majoring in the Master of Interaction Design. As this is my last semester here in UQ, DECO7385 is about to become my last course in addition to my personal thesis project. The courses of the past three semesters have brought me a lot of new experiences and at the same time, also equipped me with the knowledge and skills in the field of interaction design, HCI, etc.

Frankly, I think interaction design is a multi-disciplinary field, also because of this, I have been provided with more opportunities to acquire different knowledge, such as conducting contextual inquiry, user-centred design principles, graphic design, programming languages, connecting hardware, etc., which enables me to reap some practical and divergent experiences from these courses, I suppose that’s why I’m always glad I’m here. In this 4-units course, I also hope to gain more new experiences as well as new skills, meet some new friends and learn more from people around me.


I have heard something about this course before, such as a great sense of accomplishment, large team projects, hands-on ability and so on. I was also impressed by many of the projects on Exhibition last year, and I have to say they were so amazing. So, I'm looking forward to doing something interesting and impressive with my future teammates in this course. At the same time, I’d like to continue to gain more knowledge related to the field of interaction design, especially physical computing, like how to better integrate the digital world with the physical world by coming up with some novel interaction means. I also want to acquire some new skills related to circuit board and hardware by the project and hope to expand my skillsets. Finally, I’m looking forward to the opportunity to consider more about human value when designing and try to design for everyday life.


Yuanyuan Wei - Fri 28 February 2020, 4:15 am

About the course

In week one,before the class i read the social organisation & democracy part. In the class, I studied online and firstly we discuses 10 mins about what we what our fears, hopes, questions and expectations .We learned the HCI 7 Grand Challenges.After the class i have fresh understudying about HCI grand challenges.


Working process

After class i finished the task on the blackboard which is important when we go to lab.The content is complex and some information i reviewed about two times. In the beginning when i received the pitch task, i am not really sure what to do next project because i have no inspiration. After review the resource of class and check some design cases in website, I have new idea.

Source of inspiration:

Many contemporary people have the habit of doing daily planning. This is a very good habit, which can help one to complete the task efficiently every day. Children rarely have good self-control. They need to complete homework and tasks every day. But some children have bad habits of delay, which is a problem that many parents are boring.

Concept of design:

I will design a new type of physical interaction aid to motivate children to complete the tasks they need to complete every day. This device consists of 30 boxes. The screens of these boxes can be recorded by the user to record daily tasks and displayed on the electronic screen. Parents can put small gifts in each box. When the child completes the task, the box will pop open and the child can get a reward.

Aim of design:

This device can interact both visually and through audio. It is a novel interactive device that helps children efficiently complete daily learning tasks and life plans, and helps children develop good habits.

About future work

In this Saturday and Sunday, i will finished the posters design and on Monday i will prepare my presentation.Beside,for a long time, research deep in the project is needed.For example, i think the device is too big and it is not flexible for users.


7 HCI GRAND CHALLENGES9:10 - 9:30 Stephanidis, C., Salvendy, G., Antona, M., Chen, J. Y., Dong, J., Duffy, V. G., ... & Guo, Y. (2019). Seven HCI grand

challenges. International Journal of Human–Computer Interaction, 35(14), 1229-1269.

Week 1: Introduction

Shawn Xue - Fri 28 February 2020, 2:16 am

Hello good people. I'm Shawn and I'm in my final year of my BIT(UX) program. I'm always interested in game and web development, and I'm expecting to gain experience in noval interaction design from this course. I'm very excited getting to know all of u and collaborate with u guys.


Gloria Phaik Hui Cheah - Fri 28 February 2020, 1:32 am
Modified: Fri 28 February 2020, 1:32 am

I am in my final year of a BInfoTech(UXDes) program. I am interested in combining my love for crafting and coding in an innovative way. I am concerned about being unable to complete technical requirements satisfactorily, or not being able to come up with a sufficiently groundbreaking idea. However, I feel that this course will allow me to grow in my technical skills.

I am looking forward to learning the relevant machinery needed to bring my ideas to life in both creative and practical ways. In this course, I am excited to explore physical computing in the area of fun and enjoyment to promote human eudaimonia while still producing useful and impactful products that enhance the user experience.


Jiajia Liang - Fri 28 February 2020, 12:16 am

Hi there

I’m Jiajia, a third semester master student of Interaction Design.

In the past year's study, I have understood the principles and processes of interaction design adequately, and participated in as well as completed several projects, which made me more and more interested in this field. However, most of my previous projects focused on traditional interaction ways, such as web pages and apps. Therefore, I hope that I can accomplish some things I have never tried before in the PhysComp class, with some positive innovations, could make things interesting and meaningful in the real life.

I have good function and practical abilities. It is very excited for me to hear that this course will involve laser cutting, woodworking and other things like that, but programming is the part that worries me. I hope that in the future study, I can improve my programming ability on the basis of give play to my advantages. However, currently, I am also concerned that because of the Australian travel ban, I can only participate the remote learning and cannot go to the classroom to participate the discussion. Despite Lorna's and I work hard, such as this Wednesday’s, the article of 7 challenges. I was able to share my thoughts with others online and get their perspectives as well. But in the second half of the course, I’m not very involved in the poker game. For next week's presentation, it's also a challenge. Therefore, I think I must spend more time and energy on pre-class preparation and after-class review to minimize the influence.

I have a feeling this course is not going to be easy, but it must be fun and useful. I hope I can record and reflect continuously, and really learn something.

Week 1 Reflection

Aizel Redulla - Thu 27 February 2020, 10:36 pm


We brainstormed what our fears, hopes, questions and expectations were in the first part of the day. My main concern that I contributed was cost of material and time constraints because not everyone can use the machines at the same time but we all have the same deadlines.

I forgot to put my expectations for the course in my previous post so I'll put it here instead because it's easier than editing my post and more transparent that way. I'm anticipating a lot of stress but also a lot of relief as well in terms of feeling like I'm ready to graduate and go out into the real world. I expect to encounter a few learning curves depending on the project I do. Especially if it involves woodworking, laser cutting and printing, but this also really excites me because I'm grateful that UQ has these facilities available for us to explore.

The other part of the day was focused on looking at examples of physical computing projects posted in the Slack channel and discussing why they might have been put as an example. We also tried looking for examples of our own. The example I posted was a wearable popcorn eating machine and I had the justification that while it was more of a set-and-forget type thing, it had the potential to be interesting if the hand only moved towards the person's mouth at a filler scene or during more loud bits where they don't have to pay close attention. It could listen and monitor the volume of the video or pre-process the video so it could forecast to the person a good time to take a bathroom break/get more popcorn etc.


HCI 7 Grand Challenges

The first part of the day involved discussing the readings of the HCI Seven Grand Challenges paper that we had to complete before class. I was assigned to Challenge 2 which was about Human-Environment Interactions and we split off into two tables to discuss our interpetations of the challenge we read, anything we'd like to add that wasn't in the challenge, and to come up with a short description. Photos of these can be found below:

Imgur Imgur Imgur

Project Ideation

The next part of the day involved some really cool project ideation using a set of playing cards and a list of words where it would generate a sentence to prompt for design ideas. First round was group brainstorming, second round was individual ideation and the third round extended an idea from the table. We went with Lachlan's prompt and concept which can be seen in the 3rd picture.

Imgur Imgur Imgur Imgur

I will be working on my project inspiration ideas tomorrow and I think my ideas tend to either lean towards being educational or environmentally conscious. This isn't necessarily a problem but I do think it would be cool to explore something more abstract. I'd like to step out of my comfort zone more and not limit myself to things I know already.

I went to the 78-207 Space Induction in the afternoon. Some people kept trailing in after 1pm and that was a bit frustrating because every time someone new came in, Ben would have to go and open the door and check that they had the right shoes and no food or drink, then Steven had to repeat what they missed. The rest of the induction went well though.

projectinspiration week1

week 1

Yi Lu - Thu 27 February 2020, 9:02 pm
Modified: Thu 27 February 2020, 9:02 pm


My major is interaction design and this is the third semester of my study. in the last 1 year of study, I learned professional knowledge of interaction design and I found that when I use the mobile apps, I would like to think more about the user interface design and user experience of the app than before. I like to watch some science fiction movies or TV shows such as “Black Mirror”. These kinds of films bring me a lot of new thinking. For example, when we are designing a new high-tech human-computer interaction experience, as an interaction designer, in addition to making the interaction experience more user-friendly, we should also think more about the balance between users and the environment to avoid some negative effects or results. I hope that the future interaction design will bring positive influence and thinking instead of becoming a hidden danger in future society.


During this course of this semester, I hope that I can design and implement an interesting, creative and engaging interaction design and promote interaction between strangers. Combining the learning experience of the previous two semesters, I hope that we can better promote and complete the communication and cooperation between the group members, and everyone can seriously complete the task. And, I hope that in this process, we can do every iteration carefully, real and from data. In addition, I hope I can learn physical computing skills and I think that will be very interesting.

Week 1

Anshuman Mander - Thu 27 February 2020, 8:47 pm
Modified: Sat 29 February 2020, 11:08 am

Who am I? Who is anyone? What is world? Why am I living? Is there any reason for anything?

Hi, I am Anshuman. I am a 3rd year BIT student (UX major). I have various interests which mainly include lazing around. On more serious side, when it comes to doing work I like to be completely satisfied with the result. If I am not sure, I put in work till I am happy with the result. Also, if you didn't get it from the intro of the blog, I am facetious. Anyway, I can do both programming and designing (slightly better at design).


Before attending Innovate Induction Session, I had no hopes as I barely understood the course. But after the session, I got real excited and started researching more and now, I am genuinely interested in what I can learn. Physical creation, coding and designing, all these things get me thrilled about what's to come. My only hope is to be even more immersed into the course and it's possibilities at the end than I am right now.

To conclude, "You son of a *, I'm in"

Welcome to my journal page

Bowen Jiang - Thu 27 February 2020, 6:19 pm
Modified: Thu 27 February 2020, 6:41 pm


I am Bowen Jiang. It is my last semester for the MIxD study.

Look through the whole journal of the studying, all kinds of creative projects can always attract my interest, like game and website building. Even though I am not a good programmer, l like the process of exploring the new fields and creating something. Therefore, I am so excited that we can use laser cutting and professional workshops to build a tangible system in this course.

Talking about the expectation for this course, apparently, I want to learn more technics about all kinds of new tools in both workshops and UQ innovate. And one of the most desired outcomes I want to achieve in this course is making the final product as functional as it can. Hopefully, all the future teammates can be optimistic enough about the challenges we might meet and also don't mind the time-consuming process.

My concern for this course is about the time. The initial schedule seems like we have to decide the design concept in the first four weeks and start moving on the handwork immediately. Thereby, I definitely want to work with someone I familiar with, otherwise, there can be time wasted on allocating jobs and unnecessary divisions about the products.

Week 1 Entry 3: Visions of Grandeur and Srs Bsns

Amraj Singh Sukhdev Singh - Thu 27 February 2020, 6:05 pm
Modified: Thu 27 February 2020, 6:22 pm

Theres a tendency that exists throughout the design process, a way to look at the project with ... an expectation of what we're aiming for it to be. Essentially, there's a composite vision of what the project is going to do, with constituent vision

The Architect's Vision

The Architect has an expectation and intent for what the finished project is going to be. They're thinking of what the building is going to look like, peering into the future.

Essentially, The Architect has some concern for how the project works but ultimately, they're more concerned with how people use the space / creation *

(*Note: Not to imply this is the truth of modern architecture - just an example)

The Architect's intent is "x must do this" which means it has to be supplemented, no one should be "just the ideas guy" in the context of the course. And so to dovetail into that;

The Engineer's Vision

The Engineer's vision is "how does it work", they have an understanding of the mechanics of the design and the minutiae behind it.

Because there's no "definite" way things work, this view of the project is much more short term, it's an immediate understanding of "alright, this is how it's working at the moment". Essentially, the path toward realising the Architect's vision is through this, and the constant change means the initial intent may be compromised along the way to make it possible.

Not necessarily a bad thing, changes and compromise so that you have something beats not having anything on hand that you can pull data from. The burden of making sure that there's an output falls here, so it's a balancing act.

The Cartographer's Vision

A Cartographer surveils the area, and has an understanding of "*how things are now", where everything in a general area is located, and potential places where changes can be made safely.

Before the project starts, we need to know where it's going to fit in, it has to be purpose built. The design shouldn't aim to "break in" to a space and change the world there, without us first having a clear idea of what the normal is.

Presumably this is why the brief wants us to take a look at everyday situations, more specialised and niche situations require more consideration, and there has to be care taken to ensure we're not stepping into a design space that's so complex to get information about, that it becomes impossible to get meaningful ongoing feedback.

Throughout the design process, there's a need to step back and try to look at things objectively before making a decision. A Cartographer sees things as it is, but there's no way a single person can know the entirety of the lay of the land. Although their view is objective, it's not ominiscient, which goes for us as well.

While working and in the moment, it's sometimes detrimental to just steamroll through a tough task, when there's possibly alternative interpretations and approaches... and I guess thats what the staff at both Innovate and the course can help with.

This is beyond the fact that to an extent, there's a room of experts to pull from in 3850 - each student has a direct sight line towards specific things that are going to be useful when dealing with more specialised topics. (provided everyone engages in the course earnestly - in week one I think everyone was still a little shy).

Srs Bsns

All this is fine and well to think of, but some would argue that making such comparisons is kinda ridiculous, I'm not in any way an architect, engineer or cartographer, these are all just metaphors. It could be argued that for a student to be making such large leaps between what we do, and how these highly skilled professions work, is to overstep the bounds of decency, so perhaps the way to think of these should change over the semester.

The intent though, is to think about how these separate visions split and collapse into each other along the way, like a kaleidoscope of thought, into reaching the final design we can be collectively satisfied with. Perhaps at the end of the course, I'll have realised a way in which the combined Visions here form its own form of perspective , where the individual components aren't distinct fields of study.

Week 1: Introduction

Lucy Davidson - Thu 27 February 2020, 3:46 pm
Modified: Sun 1 March 2020, 10:01 pm

Hi! I’m Lucy and I am in my final semester studying BBusMan(Marketing) and BInfTech. I’m super keen for this subject as I think it will be a great way to finish my degree! I’ve always been interested in building physical things by using the laser cutter, 3D printer and woodworking tools at home, so I’m very excited to be able to use these skills in combination with my IT skills to create something really cool. I’m very passionate about visual and UX design so I hope I can implement these skills throughout this course while also being able to better my ability to program, and learn more about electronics and micro-controllers.

I guess my expectations for this course are that I will have a team who will want to work as hard as me to create something that we are proud of. I think the exhibition is such a unique experience to show off what we have all worked on so I hope we take advantage of this by creating something really cool and fun to interact with.

My concerns for this course are that I’m not the most confident programmer and tend to just work on what I’m comfortable doing, which is design. However, I think this will be a great push to enhance my programming skills.


WEEK 1 Introduction

Annan Yuan - Thu 27 February 2020, 3:36 pm

Hey, my name is Annan and I'm in my final semester of studying a master of Interaction Design.

Based on the experience of doing projects in other courses (ie. design thinking, design computing studios, social & mobile computing, etc.), I‘m looking forward to the project in the PhysComp.

I am also looking forward to giving full play to my design ability and improving my programming ability in this class. (I'm a little concerned about my coding skills but I'm happy to learn.) I am very excited and hope to use physical materials to build the final product which can reflect the idea that makes us proud through our creativity in the exhibition.

It seems to me that finding an interesting idea is very important for this class, which will make me more motivated to carry out every step of the investigation, design and construction process.

Week1_entry 1 About me

Zhijiang Wang - Thu 27 February 2020, 2:50 pm
Modified: Fri 28 February 2020, 11:56 am

About me

👋 Hello everyone

I’m zhijiang and I am currently in the last semester of studying mater of interaction design.

Through the studying of past two years, i am really familiar with the design process and most of the design software, Prior to this I did my bachelor degree in fine arts and worked in contemporary museum industry for a year. These experience help me to build curiosities toward digital and interactive art and this is one of the main reason I chose this major.

My expectations in this PhysComp

I have always been intrigued to learn manufacturing skills, because of the authentic experience of shaping the project.

Due to the hectic timetable, I would like to put more attention on learning hands-on tools and advanced visual design skills rather than iterating prototype and enhancing user experience.

An aesthetic and creative project is what I want to achieve in this course.

[Week 1 - Post 1] - Introduction

Sigurd Soerensen - Thu 27 February 2020, 11:45 am
Modified: Tue 31 March 2020, 3:35 pm

Hi there 👋

I'm Sigurd, a second year master student in the Interaction Design program at UQ 🎓. Prior to studying at UQ I did a bachelor's degree in International Marketing and also completed a diploma in Information Technology back in Norway. Over the last 10 years or so I have developed a natural curiosity for technology and I'm therefore intrigued by the contents of this course, given that we get more time to work on a project and a more hands-on approach.

My expectations for this course, amongst other, are to attain deeper knowledge in the field of mechatronics, learn to think about user experience in terms of physical products, and to build something awesome! 💪

💡In terms of my inspirations, there are too many to list; However, some relevant ones are: Maximilian Schwarzmuller from Academind, Chris Do from Blind Design, CJ from Coding Garden, Mark Rober former NASA engineer, Jinha Lee and Hiroshi Ishii from the Tangible Media Group at MIT, etc.

In this course I'm looking forward to taking a more hands-on approach building something 🛠 and spend more time working on aspects in the design process that often end up being overlooked due to time constraints of a two unit course. I'm eager to be able to focus on the little details and not just rinse and repeat what we've done in every other course prior to this.

With that said, I'm slightly concerned that a prolonged ideation phase will give us less time to work on the prototypes and that other assessment items will steal time and focus from the major project which often is the case. Moreover, I'm concerned that I will end up in a group where several members don't pull their own weight, which happens too often.

As we have mostly been focused on digital prototypes to this point, I'm aiming to achieve a level of competence in mechatronics which makes it just as easy to create a physical prototype as a digital one in future projects. 🤖Moreover, I hope time will allow for us to spend more time on making something I can be proud to present as we mostly run out of time before the prototype reaches a state where it is presentable.

week1 introduction

Week 1 Entry 1

Thomas Saly - Thu 27 February 2020, 8:22 am
Modified: Thu 27 February 2020, 1:34 pm

Currently on my last semester of my Interaction Design Master Degree. I enjoy different form of games, both digital and physical and love playing those with friends. I also have a fondness of creating and building even though I don't have a lot of experience with it past a hobby. In addition to this I love finding solutions to problems, which I feel will be fairly useful in future jobs within my field. Over the course of the my Masters I've already learned a variety of skills, there among a collection of coding languages and tools, Interviewing and Prototyping Techniques and ways to analyse and interpret the results.

My inspirations for building come from a variety of sources, not all are active at this time such as Mythbusters, who have often build rigs and approached problems from different angles to through different iterations come to a usable solution. Similar to mythbuster, Mark Rober is a interesting builder, using similar techniques. In addition to this, although these are not directly connected to this subject, there are several youtubers that I admire and have the same iterative design process and design by exploration. There among Adam Savage's Tested, Binging with Babish, Adam Koebel, Andrew Huang and Rybonator. All these creators are mostly in wildly different fields but all have to some degree inspired me to try different things and shown time and again that trial by error and improvement through feedback is a very effective design method.

As stated above I like to build things, so what I hope to learn in Phys Comp is exactly that, using better and more advanced tools to build better things then before. I also look forward to taking UX away from UI and apply my knowledge closer to the area that I am most interested in working with, since I have no intention of working with websites but would greatly prefer working with something physical

Something I'm a little worried about is the time constraints that we will face. This is partly because, according to the semester plan we won't be starting to work on building the project before around week 6, almost halfway into the semester. This feeling become even more prominent with the aspect of allocated groups making it somewhat random how good or stressful this project is going to be.

The thing I want to achieve in this course will likely come naturally, because I simply want to build something physical, test it and improve on the design based on feedback. I want to use what I have learned from previous digitally focused subject and apply it to something physical.