Documentation & Reflection

Week 3 - Team (Supparoo)

Thomas Saly - Thu 12 March 2020, 11:47 am

On Wednesday we were allocated teams, although the process is somewhat nerve-wracking and feels a lot like playing the lottery, I'm pleased with the results. I was allocated my first choice, Emotional Intelligence and have what seems to be a solid team. One of our team members was not physically present due to potential Corona (luckily already cleared) and was included in the creation of the team contract through chat and google drive, we will discuss the contents in more detail with all members present at our next meeting, discussing, clarifying and changing any points as needed. I'm happy with the contract we've drawn up, it's clear and relatively short meaning that's it's easy to understand and clear points on what is considered conflict and how to deal with it. We also have included a point-by-point plan on how to deal with disagreements when they undoubtedly will arise. We've set up a Discord channel with the needed subchannels for primary communication with Messenger as a backup, Google Drive for documents and files, Github for eventual code and Notion for documentation and keeping everything organized.

Directly following the class we moved to a different location and started planning next weeks presentation and our current project ideas. We went through the papers and posters given and have gained some insight into the theme through the classes eyes, we've planned to come up with two ideas each for our Friday meeting, where we'll discuss and choose one for the presentation next week.

Thus far our group seems to run smoothly and keen on keeping it so. I'm excited to explore the theme some more, come up with an idea collectively and start fleshing it out more. I am somewhat concerned about finding an idea eveyone will be excited about in such a short time, but I'm also keen to see how our group dynamic will function and see how good we all are at compromising and swallowing our collective pride when it comes to ideas.

Week 3

Rhea Albuquerque - Thu 12 March 2020, 8:24 am

This week!:

This week was big! We did some major brainstorming with all the themes in the World Cafe activity. We also had a chat with Bash who is a graduate living in the UK. Finally at the end of Wednesday's session we met our teams.

Video Chat:

Hearing from Bash and how he has made a life for himself in the UK was interesting to hear. As a soon to be graduate it was rewarding to hear some advice on life after uni and how to get jobs. One thing that stood out for me from what he was talking about was building a brand for yourself and using your unique qualities to make you stand out from everyone else. The activity where we had to write 50 words about our self was a good one. My last word was confidence. This words means to me being able to do any task with confidence and efficiency. Without needing to rely on others.

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Meeting the team:

I also got to meet my team this week. I have never worked with the guys on my team but I think we have enough diversity, skills and creativity to design and develop a prototype for the exhibition. In preparation for our pitch next week, the team has decided to go away and brainstorm at least 3 ideas to pitch to the team. As a team we will go through each concept and vote on one to move forward with. On Monday we intend on meeting and creating the poster and presentation for Tuesday's contact. My ideas:

Title: What's in Things

Idea: On the basis of STEM, children will interactively explore what materials, metals, minerals everyday objects are made of. Combining the balance ball idea but use it as a wheel of fortune type thing. Where the disk is divided into 12 or however many sectors - each one being an element from periodic table. An image will show eg Car and they have to figure out what elements a car is made of whilst balancing.

Title: How patient are you?

Idea: Using the pressure pads and technology, people are able to see how patient they are and improve on their waiting skills. Kids are generally really impatient and this game will test to see how they are. Using a maze people are able to move only downward whilst pushing down on a pad. Obstacles come in the way every so often eg. a turtle crossing the road, or maybe an elderly person asking a question (could be a random physical phone that has a speaker and they have to answer?), or having to wait in line for groceries. Basically a timeline and the pressure is how fast they move through the various tasks and complete them.

Work that Inspired/Interested Me:


Liquid MIDI is an experimental textile interface for sonic interactions, exploring aesthetics and morphology in contemporary design. The technology is screen printed directly onto a textile surface, then through an Arduino micro controller communicates with the desired software, using MIDI protocol. This unique interaction with this textile interface allows the medium to become part of the message, where the interface becomes part of the process of creation itself.

Week 3 Entry 22: A Look at Looking at a Job

Amraj Singh Sukhdev Singh - Wed 11 March 2020, 11:36 pm
Modified: Wed 11 March 2020, 11:43 pm

Bash Isai, a veteran designer who pursued UQ's MID joined us today, and I thought it would be good to consider what I reflected on while hearing the Q&A.

A point of interest to me was that when the class in general was asked... no one said they wanted to be a UX designer or interaction designer, a fact I know isn't true because I've spoken to coursemates and heard of their aspirations before. I think the quietness from this portion of the session was because people weren't expecting the question. Personally, I didn't raise my hand either as I was afraid of becoming Mad Man, but an equally valid reason could have been that in a room full of people who had different balances to what they bring to the table, can anyone truly be said to be suitable to be one? What is UX?

On a lighter note, I posit that it's far more enjoyable to sink into the background unnoticed in general, the primary reason why my complete outfit is always entirely black. I've even gone to such lengths as to have 5 sets of the same outfit, like a childrens cartoon character, opening their wardrobe to see just duplicates of the same thing.

Recruiters, Apparently the Best Friend You Haven't Had

Bash highlighted the need to have a network of recruiters - including the fact that you have to have a personal relationship with a recruiter... I suppose an intimidating consideration, perhaps the reason I've failed to obtain any positons I've applied to in the past year is because I've been trying to do it all myself?

But a relationship based on trust like so... it's hard to come by. It's hard to stay consistently concerned about a large number of people, particularly when you're interacting with dozens of people every day. There's only so many tribesman you can have. Does your recruiter get elevated above other people, simply because through them, you become able to be "a guy" from the phrase "I know a guy who knows a guy" to someone?

For interviews... he said to not just accept a position a recruiter gives you talk to them, show your portfolio and so on... so perhaps its a whole discussion... This portion I could agree with, you're showing off what you can do, everything needs to be on the table, or you're going to be undervalued. It certainly feels a little depressing that finding the right place to get a job involves a middleman however.

Figure Out How Much You Need Before Job Search

I would argue this extends beyond the monetary value you require from the job, it's the experience you're looking for, and also the potential morals you have to compromise. How far should one be willing to go if asked to do something questionable?

Plenty of people feel the ability to live comfortably merits not thinking too hard about the ethical implications of their job, I think. Bash mentions how people value their 9 - 5's, so it's not a stretch that there's individuals whose entire lives are go in, fix a problem, address the challenge, and leave the office at 5 pm. Sure, there's care and effort going into creating whatever that thing is, but depending on the situation there isn't enough time in the world to consider edge case scenarios that lead to extreme harm... and as a result many creators are reactive about reducing harm, rather than proactive.

You're Not Good Enough if You're Not Hired

I can't find any reason to disagree with this even when Bash claimed it was untrue. Whenever I apply to something and get rejected - my default reaction is just that "I must have done something wrong or made a mistake somewhere".

There's a standard I'm not reaching perhaps? But how can one know the standards? It feels like when people think fo UX Designers, they want either software engineers who read, or someone to design their poster or website. Expectations are different everywhere and it feels like its possible to burn out just trying to keep up sometimes.

"What Can You Do For Me?"

Some would say the Interview question to always expect. Bash says you need to be able to say "I'm gonna make your life easier"... but to me it just feels like for this generation - it's no longer about raising the plants right so they bear fruit, the fruit needs to be ripe and of a good quality before you even see it - when it comes to having a job. All the questions revolve around how the new burdens can contribute a larger bottom line for the company, and it's not a collaborative effort where the company benefits from new ideas and perspectives coming in.

Putting that aside, a job can be great, but there's only so much ... how do I say this politely... shenanigans, one should put up with. It's possible the people at your workplace might not be the best to work with, I've had experiences with colleagues using slurs or spitting at the floor when I walk into the room, back in Malaysia. In this case, what can I actually do for the company? It would be wearing me down just to have interactions with such people, let alone completing complex tasks.

There's also the reality that unpaid internships seem to be the dream of every other manager or recruiter. "You're working for exposure / experience" is frequently touted at places that offer neither of those things in sufficient quantity, where someone joining the team actually costs the recruit money. Some may argue these internships are an opportunity to build relationships and get people to like you so that you get future opportunities.

A damaging mentality mirroring an abusive relationship. "Hey, they treat me like garbage and my life isn't improving, but maybe some day it'll get better, and sticking with them all this while will have been worth it".

"You Need to Identify What It Is That Makes You Unique"

Before one even gets the job, there's an expectation that they know what to do, which is fine. But uniqueness... cannot be fixed or improved on. One can improve their skills, but not be unique (one of a kind). I'd say I'm not unique, plenty of people can do what I do better. In fact, one can easily find all the contents of this post in the collective minds of the class, there's just a hesitance to share the ideas because of a fear of judgment.

A response I wrote to a prompt on bothersome technology recently made me consider - perhaps in the future once our lives are worth even less to society, before we become a financial drain on the government, we'll have the option to euthanise ourselves after completing our education. I would take the option, because my response to "What makes you unique enough to continue to be alive?" is "nothing". The same arguably applies to jobs as well, I would respond the same way, and by not having the job, am one step closer toward the edge of the metaphorical bridge.

People Not in Education, Employment or Training (NEETs) aren't working toward a job, and as a result, aren't contributing to tribe. Therefore, tribe logic dictates they do not belong to the tribe. They must be removed from tribe. ... The logic that usually wins is the perspective "people with no jobs just shouldn't be allowed to exist" (whether in society or in general). An almost inhumane logic, but not an uncommon opinion.

A depressing realisation, but it's good to be reminded that this is how things are, and there's likely not much to be done to change it.


An activity was part of this talk, everyone had to write 50 words about themselves, then cut to 20, then to 13, 6, 3, and 1, with the one word supposedly representing oneself the best. I would prefer not to go into too much detail on the activity as a whole as I can't say I'm proud of the description I came up with, but unintentionally ended up with "teaching" as my word.

There's teaching myself, improving what I can do by comparing my work to examples. But there's also teaching others... by having explanations I would usually give myself when describing something, and saying them out loud. There's more to it than that of course, but all that makes it quite complex, so we'll leave it at that. This second round was an opportunity to say something once again... but in truth I just thought "teaching" sounded too pretentious to share.

Selling Oneself as a Brand

In a way, everyone is an influencer now, with their own personal brand (representing what they can do). One might not be unique, but perhaps the illusion of being that can be obtained when a certain image of ones self and skills is crafted. Bash says people might not want what you sell (of yourself), and I can imagine that - different people have different jigsaw puzzles, and simply forcing you in when you're not the right fit has some messy consequences.

But on the bright side, the talk about influencers and portfolios... as well as how portfolios are clickbait... reminded me of some of my recent illustrations. A lot of people judge the sum total of your work from a single project, the same way that some people might judge all my art just by the thumbnail of one of my illustrations. as a result, recently I've been working on making almost all of them have... a different flair. They all do something specific, but have recognisable similarities.

Some are based on prompts, some are creatures, others are attempts to try out patterning or shading and still more I just drew candidly. Each has a different function, but because I made them, it can be said they're all "my work"... and I can leverage them to show off the best ones... something I'm actively doing, since even here, these are a selection, rather than every illustration I've shared in the last week on instagram.

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So, if I'm influencing peoples opinion of my art by sharing it online, perhaps every time I pull up old projects on my mobile phone, I'm doing the same thing? Perhaps the presentation of projects I've designed is the same way, I show off the cool parts, or at least what worked, and discuss what didn't (arguably the more interesting part). Now the person around me has a better idea of what I can create, and I'm more likely to both... leave an impression, and demonstrate some skills. I've "influenced" them, and now they're a fan of the brand, possibly willing to buy (hire) the product (me).

I suppose there's been a lot to think about here... and with that all in mind, I'll get to reviewing whats coming up next, more thoughts on the group work we got done over today.

Thought Train and Carriages
  • Going over what we discussed as a group with a fine toothed come might be worth bullet points instead of paragraphs, cause the charter is already its own document
    • team charter - personal thoughts on logic for what worked
    • spirit animal megazord
    • prep material and ideas
  • some thought on collaboration styles and cooperation
  • finishing up refinements for the project inspiration...

Week3 Reflection

Wentai Ouyang - Wed 11 March 2020, 4:03 pm
Modified: Sun 15 March 2020, 4:30 pm


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This week, I take part in the UQ innovation tutorial, which mainly help us learn how to use different tools to create items. In this process, we will get in touch with many kinds of tools like saws, drills and laser cutter. The instructor give us many advice like when we push the wood close to the saws, we have to be careful with our hands and remember to clean the dust on the floor when we sanding the wood. At the first half part of the innovation course, the l can easily understand how to operate the machine and the safety requirements, but when we start to learn laser cutter, I have a lot of confusions. The laser cutter is like a printer, and the acrylic materials are like papers. When you finish drawing a picture with Adobe Illustrator or AutoCAD, we can change the outline colour of the shapes, and each colour represent different depth the materials will be cut. The steps of operate the laser cutter is really complex and I tried my best to remember all the steps, but I'm still not sure whether I can operate with it by myself next time.

Tuesday Contact


On the contact this week, we did the world cafe, which is a good ideation method for people to brainstorm. In world cafe, each table will have four to five students communicate on one topic, and every five minutes, one person should stay at the table as the host and the other people should find another table and take part in the second round communication. We discussed about different ideas from context and target audience aspects, and give them some refine suggestions.

Wednesday Contact

On the contact of Wednesday, we take part in a guest lecture about how to find a job after graduate in Australia and I learned a lot about preparing resumes and some useful working experience. The other thing we did on this contact class is that we formed our team based on the theme we choose. The topic allocated to our group is about creative learning, and we come up with some interesting related ideas.

  • Coding education
  • Cooking
  • Instrument
  • learn circuit
  • Teach dog how to use toilet
  • Code Battle Similar to 7 Billion Human
  • Reservoir Leak (Based on Plumber Game in Android)
  • Battle of Element (Based on Little Alchemy and Card Game Like Owen Said)
  • Combine AR with circuit components card to help people learn circuit
  • Learn how to draw a picture
  • Learn natural elements by the AR and cards

Work to do

In the next week, we will have presentation about our final idea.

Week 3 Entry 2 - Bash and Team allocation

Seamus Nash - Wed 11 March 2020, 2:09 pm
Modified: Mon 1 June 2020, 3:53 pm

Today's session began with a chat from Bash Isai about graduate roles and how to prepare for things such as assessment centres, internships etc. The talk also incorporated a task in which we would write a 50 word statement about who we are and what makes us unique. We narrowed this done to just one word tat described us. My word was enthusiastic

The second part incorporated our team allocation. The team I was allocated with is focusing on enhanced mundane spaces. My team members are Dimitri, Alistair and Anson. We drew up a contract that stated what to do conflict occurs and how to solve this.

We also began thinking about some ideas in the problem space such as a dancing elevator in which instead of the menial task of going up and down an elevator without any form of entertainment, the user would have to dance a combination from a dance dance revolution mat to get to their desired level.

Another idea that was explored was a space invader type situation on a floor that is interactive and can be place in menial mundane spaces such as waiting rooms

From this, the team will decide a concept to go further with and gather more insights from this idea to try and propose a plausible physical interaction for everyday life.

To reflect, in this process we probably should have focused more on other spaces as well just in case the elevator wasn't plausible for this semester. This is so we could have had a backup just in case.

After listening to Bash's chat, I actually looked him up and had a look into his portfolio and this inspired me to start thinking about the final portfolio and his portfolio design and content gave me great inspiration that I can get it completed and looking aesthetically pleasing

Week 3 - Day 1 (World Cafe)

Dimitri Filippakis - Wed 11 March 2020, 10:18 am
Modified: Sun 21 June 2020, 11:27 pm

Tuesdays contact was organised as a word café. After lasts weeks organisation of ‘ideas into themes’, this week we had the pleasure to explore these themes further. It was a very enjoyable exercise (the free food made it a bit more relaxing and less linear), it gave the contact a deeper understanding of each theme and allowed for us to develop new ideas that weren’t created. First round was broken into two mini rounds, in round one we through of the potential problem space and alternate ideas from what was already made. After the first mini-round it was difficult to come to a new theme as you’d have to pick up all the thoughts of the last group. The second round was to look at potential users and how they would use the potential ideas as well as the ideas made through the presentation.

Since there was a lot of tables I was only able to make it to a few, but during the break I tried to go through and read the tables butchers paper. The ones that I had sat at included:

  • Change through discomfort
  • Altered landscape
  • Enhanced Mundane Spaces
  • Sassy tech
  • Change through positive reinforcement
  • Creative learning
  • Digital Sensation made physical

At the end of the contact we were tasked with choosing the top three out of all the themes, this was:

  1. Enhanced Mundane Spaces
  2. Creative Learning
  3. Emotional intelligence

Overall it was a great day to make everyone think of new ideas and think deeper into the themes.

Below are some photo's of the work done in the class.

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Week 3 - World Cafe

Rhea Albuquerque - Wed 11 March 2020, 10:01 am

World Cafe Activity

Today we all participated in the world cafe activity. It looked at the various themes developed along with inspiration concepts attached to those themes. The first part of the exercise looked at sitting down at a table with a theme and discussing various aspects of the theme with the others at the table. I first sat at the table with musical things. I found this theme interesting because it took the physical interaction of playing an instrument and invoking it with another physical action. It was interesting to see that the inspirational concepts were divided into public and individual interactions. I quite like the boxing pad and the fountain idea. I thought this idea involved both exercise and music and that it an engaging activity to have. This idea could be a new fad or exercise regime which can encourage people to make music while working out, learning how to make music or workout to a beat.

This musical things concept could also be used in an educational situation. For children trying to refine their motor skills or learn about different sounds. The music box would be great for this as it had leavers which children could turn and create sound. It could also be gameified to ensure engagement.


Another theme I sat down at was the Ability-centric interactions I found this theme quite interesting. One of the ideas that came out of the Part 3 activity was a maze that the user has to go in blind (without the sense of sight) and navigate their way around the maze. The group I had also suggested obstacles and tasks the personal would have to complete without that particular sense. I found this would be an engaging physical interaction to have and can be used in so many different scenarios.

I found this world cafe activity very helpful in understanding and fleshing out the various themes I was interested in. By being able to talk to others asking their opinions on ideas, target audiences possible realisation for the idea to come to life was useful.



Week 3 Entry 21: Examples of Sassy Tech to Use Later

Amraj Singh Sukhdev Singh - Wed 11 March 2020, 12:09 am
Modified: Wed 11 March 2020, 8:49 am

While looking into sassy tech (my domain of choice)... I had some issues identifying tech that fit my vision of "sassy" ... to me it had to be technology that had specialised reactions to prompts. Getting sassed would mean an unexpected reaction meant to break the regular interaction flow.

Some social robots occupy this space, paying attention to peoples reacitons or tones of voice, and then responding with specific actions.

But this doesn't feel ... sassy (just responsive). To me, the tech had to not only react, but react in a condescending way, to fit under this category. Something unexpected that makes you think about the interaction after the fact. An alternative definition seeks to classify any tech "with a personality / atttitude" to this marker, which is part of why I selected the following examples.


A machine that responds by using gifs on it's faceplate

  • Much of these reactions feel... preplanned and scripted
  • Additional google sleuthing reveals it's likely because they are
    • I believe that Peeqo can only respond the way you've programmed it to
    • This ... customisation aspect kinda lessense the impact of its condescending responses to me.
  • you're deciding how it sasses you by setting the machine up
Spot Mini
A walking robot initially designed for assisting troops in carrying weight over uneven terrain, later converted to be a consumer product, and supposedly reacting to you when you approach it, while being concious of obstacles.
  • Another example of sass... thre's a certain... personality and consistent set of actions the robot takes
  • Similar to a dog in some ways, does "cute" things
  • Some... animation design so to speak
    • the way it flips over
    • its actions tapping on the ground or navigating around (particiularly in this video) - its unclear how much of this it does on its own?
    • there's aspects with no functional benefit to the "animations" like how it springs up, but that do look aesthetically pleasing
    • some "fakeness because the video is scriped"
  • The intent: Seemingly get it out as a niche companion (?) among other things
Thought Train and Carriages
  • Need to find examples of more sassy tech
    • More examples in general
    • but also tech with stronger and clearer responses - it doesn't really feel like you're being sassed enough with these

Week 3 Entry 20: World Cafe, Galaxy Brain

Amraj Singh Sukhdev Singh - Tue 10 March 2020, 11:16 pm
Modified: Wed 11 March 2020, 8:46 am

Setting aside the refinement, as I've realised that the parts I really need to focus on there is the activity, not the tool... We had a session of world cafe today - reminiscent of DECO3500 but with some... improvements I would say. The benefit of a larger class meant more ideas, but also more perspectives so that the ideas that did get presented were more vivid amd varied.

In light of recent reflection where I considered the consequence of format consideration, I'll go with a bullet list of what I considered to be the more interesting points for each round here...

Round 1: Musical Things
  • A quick start, cause everyone was excited perhaps, the first round the group still felt fresh and excited.
  • "A musical instrument is a musical thing"
    • a thing that producs sound is an instrument
    • provided there's control, anything can be an instrument
  • Musical prosthetics that make sounds
  • Doot (trumpet sounds) as communication
  • A musical tunnel that reacts to your movements
    • Would speed affect this?
    • Also sounds like an opportunity for trippy visualisation
  • Just wearing a music suit with bits of instruments on them
    • No need to think up completely new usages of instruments
    • simply adaptations of instruments, grafterd onto a suit kinda thing it seems
  • Kick Drum with literal kicking
    • So taking literal actions and making them instruments
  • Taking activities you do in real life and generating music based on the data, like your running path generating a unique track you can share
Round 2: Enhanced Mundane Spaces
  • What is mundanity?
    • "repetititon and tedium"
  • Musical instruments - tedious for children
    • have to repeat same musical notes, not very exciting
  • Mundanity of packing bags
    • packing things can be a tedious process
    • too many things make going around for the day tedious
    • too much extr weight, can't even use the things being carried sometimes (like chargers not being tested and tagged)
Round 3: Enhanced Mudane Spaces (Host)
  • Making cars more involved - people tend to zone out
    • more involvement in general, there's lots of tasks people lose focus at because they're so dull or repetitive
  • Driving Dungeon
    • an enclosed but safe location to practice driving
    • replicating conditions while driving... how? (unfinished point)
  • Kindergarden jail
    • Teach discipline by recording every action
    • children that break the rules get set to time out
    • recording of mistake replayed over and over until they learn
Round 4: Musical Metrics
  • Pretend to be a construction worker, make music with fake construction tools
  • So, turning data and information into music through various methods
  • Musical playground
    • Things like monkey bars and slide becoming instruments
  • Turning graph into a slide, customise graph, get a crazy slide
Round 5: Creative Learning
  • A variety of topics to learn
    • color theory
    • math
    • artistic skills
    • how to drive
    • being ambidexterous
  • the methods for learning however... those were harder to think of, what makes for a successful learning experience?
    • using texture to trigger certain associations
  • A bear that falls apart when answering questions wrong
  • In hindsight I regret not taking charge with more drawing ... speaking out ideas and brainstorming here was great but it feels like I just help put down a small wall of text
Round 6: Guided Movement
  • I would argue this rund was ... our least successful table session
  • combination of factors
    • not the hosts fault as there was too much to summarise
    • a lot of existing suggestions were abstract tech descriptions about locating common things, rather than promoting interesting movements
    • we kept going around to see what could be modified..., but no real thoughts on how to break these complex down or use them successfullly.
Round 7: Change Through Discomfort
  • So, forcing a break in habits so that people stop doing things that are damaging to themselves and others
    • Smoking damages / changes the colour of your clothes and or accesories
    • A fridge that requires a prompt to open, lock out wasteful roommates from grabbing food from them
Round 8: Altered Landscapes
  • many ideas focusing on transforming the campus through mixed reality, so.. literally transforming the landscape
    • seeing the university at night during daytime or vice versa
    • lighting being different, or the atmosphere or mood being mismatched between what you see, and what you hear
    • admittedly you'd have to be in a space where you're thethered because processing day and making it look night is a rather.. large task
    • drawing inspiration - take a picture of your friend, then draw them to show them off on the building
      • so getting people to take a closer look around things they see
      • not just a giant screen taking up space, but promotes some form of reflection and consideration of parts of the environment people pass by... provided the focus is around everything in the area, and not just drawing your friends funny
What Went Well?
  • Especially in earlier sessions - collaboration where we could get everyone doing something
  • Free flowing ideas and not many expectations
    • arguably lost later on as more and more things were on the butchers papers, perhaps this became a bit overwhelming.
  • using silence, holding back and waiting could sometimes trigger some group members to contribute ideas - most of the time being proactive still would have been the ideal however
What Didn't?
  • A tapering off of ideas in the later rounds
    • I think it was because people needed to be more careful with suggestions
    • Takes more time to think through an idea than just lay one down
  • Many people gave up on drawing things after the second and third rounds, myself included (because the papers were more filled, there was less space to draw things out too
  • A lot of text, reading everything could be fatiguing
    • many times everything from the previous x rounds would be ignored in favour of something completely new with no baggage
    • needed to engage more with what we already had rather than what we could have
    • not a bad thing, but it meant some potentially cool ideas got dusted
  • Directions - text was all over the place - might have been somewhat disorienting
  • We didn't end up sticking to the instructions, some portions of refinements we simply continued with different approaches to ideas, or tweaks and improvements, so some thoughts on making it practical, but still dreaming quite big
    • maybe we were intended to think of each third of the three mega rounds just as different forms of brainstorming
Thought Train and Carriages
  • A little concerned at how long this took to go over
    • even just covering important details... not much success at reflecting on them, but gathering the bits and pieces to use later for other things was helpful
  • spent a bit too much time trying to refine this post...
  • inspirations in progress, it's its own post for now... chosen domain will be discussed there.

Week 2 Presentation Critiques

Ryan O'Shea - Tue 10 March 2020, 9:39 pm
Modified: Tue 10 March 2020, 9:39 pm

This week we did our presentations of generated concepts and critiqued others in a positive and constructive manner. These presented concepts will then be used in week 3 to further generate ideas which groups will use for their overall assessment. There were a lot of good ideas presented, with some standing out as distinctive, creative or disturbing (Smoking Baby, although it probably didn't even have to be named) with the those I liked the most being;

  • The Handshake door lock, for being super creative and a simple idea that could be applied in many other scenarios or attached to other concepts
  • Thinker Painting, using texture is a simple idea with 3D spaces, yet it is unexplored or could be a whole new way of working with touch that hasn't been used yet
  • Mort. Using a smart stuffed toy to teach alone is a great idea, but morse code is applied so well to the toy too in a smart manner that made it charming and creative
  • Naomi, turning the mundane everyday sounds you hear into music sounds both fun and creative and is something i'd be interested in doing

Written Critiques

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week2 critiques

Week 3 - World Café

Marie Thoresen - Tue 10 March 2020, 9:03 pm

World Café

This weeks first contact was organised as a world café. The previous week all of the different ideas had been put into themes and this week we would explore them even further. This was a fun exercise and gave the class a good opportunity to understand and develop ideas beyond what they already were. The first round was definitely easiest as everything was blank and it was up to the table to start each theme exploration. As time went by it became harder and harder to reset your mind for the new theme and catch up to what the previous groups had discovered. Also, since the butcher papers were rarely well organised it was difficult to read and understand what was what. By the last round some of the previous notes was so weird that my group had difficulty starting the discussions, so we decided to kind of start from scratch.


Because there were so many different tables and themes it was impossible to explore every theme that was available. I tried to have a quick overlook as I ran around finding out which table I wanted to sit by, but in the end I ended up just sitting somewhere I hadn't been before. The themes that I got time to explore were:

  • Change through discomfort
  • Enhanced mundane spaces
  • Emotional totems
  • Emotional intelligence
  • Sassy tech
  • Guided movement
  • Body as controller

(Might have forgotten one or two)

In the break I got the chance to go to each table and look at the themes and their descriptions. In the end we were asked to choose three themes and arrange them from 1-3 of which one is the theme you want to work with the most and three is the least. After considering all of the themes(mostly those I had discussed) I chose these three:

  1. Emotional intelligence
  2. Change through discomfort
  3. Sassy tech
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All of the themes above gave me inspiration and was the easiest for me to contribute in the discussions since they almost immediately gave me new ideas. Overall, a good and productive day.

worldcafe #themes #chosetheme

[Week 3 - Post 2] - Actuated Pixels - Updated Version

Sigurd Soerensen - Tue 10 March 2020, 8:33 pm
Modified: Tue 31 March 2020, 3:33 pm

See the concept poster here: actuated pixels

Actuated pixels' (AP) is inspired by the interactive, seemingly tangible holograms from Marvel's Iron Man and conceptualized based on the InForce project developed by the Tangible Media Lab.

An apparent issue with our modern-day everyday touch devices that many a sci-fi universe has solved is the ability to reach out to grasp and feel digital elements with our hands. Take the smartphone, for example. These devices can be drastically limiting to vision-impaired users as many of them are dependent on software such as text-to-speech, or similar, to use the phone.

AP creates physical elevations behind its digital counterpart, providing a sense of depth and various touch sensations based on the type of element that the user interacts with through hydraulics and electro-tactile feedback. Use cases could be as simple as braille text for the visually impaired to browse the internet, but even more interestingly, its application for navigational purposes.

Ed is vision impaired and reliant on his white cane to navigate. Ed was recently introduced to the new AP Phone and is excited to give it a go. Ed finds google maps by reading the braille text on his screen and immediately feels a map forming under his fingertips. He can sense the buildings on his left, the park and river on his right and the pavement he stands on. Ed notices an elevated wave moving towards him on the screen, realizing it's a person walking that the camera has translated into actuated feedback.

Using his phone to feel what others can see has provided Ed with valuable new opportunities. Now Ed can find bus departures by reading braille text and navigate there using elevated real-time maps, making his everyday activities much more accessible.

week3 actuatedpixels actuated update

[Week 3 - Post 1] - World Cafe

Sigurd Soerensen - Tue 10 March 2020, 6:28 pm
Modified: Tue 31 March 2020, 3:33 pm

On Tuesday of week three, we went through an ideation method called World Cafe. This method included three rounds, the first being context, the second being different target audiences, and the third being refinement. Throughout this exercise, we had a chance to look at and re-evaluate the previously presented ideas, which at this point were introduced through the final themes, to spark new ideas. All themes were spread throughout the tables, one theme per table. After a certain amount of time, all but one person at that table moved to a different table to work on another theme while one person, the host, sat back to explain the previous discussion to the new people sitting down at the table. One person could not be a host on the same table more than once.

I believe there was some confusion throughout the tables on what the task was, given that over half the tables I visited had just listed keywords from the posters, summarised what they were about and never moved on from there to generate new ideas. Therefore, at some tables, it wasn't very easy to do the task in later rounds as we needed to catch up first. At these tables, I tried to facilitate a discussion and come up with quick ideas to race along so that we could catch up again. For most tables, this went fine; however, I found that there were always a couple of people that did not participate, even though I tried to include them in the discussion.

I forgot to take pictures throughout this session from all but one table, so the following ideas and reflection are based on memory alone.

Ability-centric Interaction (hosted)

First of all, we started off trying to define what the theme was about, so we began with writing down some points on what the theme is and what it isn't based on the posters. After that, we tried to see if we could combine some of the existing ideas from the posters to generate new applications or twists to the original ideas. Given that I hosted this table, I'm not 100% sure which idea came from the first or second round.

One of the ideas that came from the first round was a bodysuit that used actuators similar to those presented in two of the posters, Actuated Pixels and Mind Speaker. This suit would give vision-impaired people a layer of actuators that would both sense objects before the users would hit them and also soften the blow of hitting objects. It's an interesting spin on the original ideas and could be realised using a camera to sense objects and some soft material to soften the blow if the user hit an object. This would later be built on by twisting the suit to be used in a game where people would be blindfolded and use the suit in a dark maze to try to find their way out.

Another idea was to have an entire floor covered with actuators so that they could carry you or objects around in the room. A later design built on this by thinking the actuators could be used to lift people upstairs, similarly to how elevators work to enhance our everyday living room into a moldable 3D environment.

From the ideas generated, I would say I was most intrigued by the capabilities of a moldable 3D home which would be possible to simulate in a small scale model.

Body as Controller (hosted)

When I first sat at this table, we had to catch up as they were falling way behind, having just written down stuff about the posters and not continued to generate new ideas. I took the lead to bring the table up to speed and bring forth some ideation of new concepts to the table.

We started with animals as this was one of the subjects the last team had as a talking point. From this, we came up with a concept where you could play with your dog in a ball pit. Both you and your dog would have different sensors on you to differentiate between you and the dog. When 'swimming' around in the ball pit, all the balls the dog would hit would turn one colour, and the ones you hit would turn another. The person would be allowed to use his and the dog's body movement to create art in a fun and playful way, whereas for the dog it would be fun to have the power to turn on lights by touching balls and jump around in the ball pit. We discussed that this could be beneficial to have in an animal shelter for people to play with animals before choosing to adopt them, or just for people to come in and play with the animals.

Another concept was inspired by playing fetch with your dog. The idea was that currently the dog would sit and wait until you throw something that it will then fetch, but what if it could be made otherwise? We came up with the concept of a ball that you could pitch to the dog for it to fetch, but then the dog assumed control over the ball, steering it based on its movements.

Afterwards, when new participants arrived, we started to look further at the idea behind the Running Hand concept. We generated concepts where the game could be used to train fine-motor skills either for people with fine-motor problems, for children learning fine-motor skills for the first time or for certain professions that need to keep their hands exercised, such as surgeons. Moreover, we looked into how the concept could be used in a kitchen. This led to an idea which is best explained as fruit ninja for chefs. The design would translate hand gestures to determine how a machine cuts the food which is behind glass just in front of the chef. Given the recent coronavirus, someone mentioned that this could also be beneficial in terms of chefs not having to touch the food when making it, which could be a more hygienic way of handling food in the future.


Musical things

This discussion ended up being my all-time favourite, and our table had a blast ideating on this theme. We based our concept on what had been discussed previously by the people sat down before us, but we believe we brought the idea to new heights. What we were presented to was a music-making concept where blocks would be put on a grid pattern on the floor to make music. Each row on the grid determined what instrument was being played and they had discussed how to get a high or low pitch and long or short tones, but seemingly not landed on anything. We figured long versus short tones could be made with the number of cubes placed in the x-axis, whereas the pitch would be determined by the number of cubes placed on top of each other. We discussed several methods of adjusting volume, one being pressure plates around the grid for everyone to stand on, another being the proximity of people's hands to the cubes. In the end, we came up with using Hue and Saturation to determine what I think was the volume and what would be similar to how pedals on the piano would work. We discussed whether all cubes could be rubber ducks instead or small aliens with different aliens meaning different volumes. Moreover, we looked at how we could make it more sci-fi, so we came up with the concept of having the blocks you build the music with represent skyscrapers, the grid be the planet and when the music was played a laser would go over the cubes as they were being played. Also, we ideated that a history of that planet could be showcased as an alien invasion destroying the buildings as the song plays on and that we could shoot the cubes up as the song played. When the cubes were fired into the air, a streak of colour could be painted behind its trajectory, making it an art show.

Beautify the Self

This was also one of the tables that had fallen way behind in terms of idea generation.

We started to ideate off a jacket that could sense emotion and looked into how we could build on this. Some of the concepts that emerged were a jacket that would straighten up and give you a better posture when your posture was bad, or your mood was down. Other ideas involved a fabric that changes colour or text based on your mood and the mood of people in your vicinity with the same jacket and a jacket that would thank people as they were being friendly or gave you compliments. At this stage, we had reached the last round of the world cafe. Therefore we had to look at how it could be made feasible. We figured that reading emotions could be done through bend sensors for posture, heartbeat, AI analysis of language and body temperature amongst other methods.


I also partook on the guided movement and digital sensations made physical tables. However, as I forgot to take photos of the butcher's papers, what our discussion revolved around on these tables elude me.

week3 worldcafe

Week 3 - Day 1

Thomas Saly - Tue 10 March 2020, 5:25 pm

This week, we did world cafe, we moved around the room to different tables containing themes with ideas in those themes to work on improving, changing and iterate on those ideas to get a better image of what the space contains.

Table 1: Ability-centric interactions

For the first table I forgot to take an image before leaving so I won't have a reference image for it. For a large part of this table we tried to define the space a little, deciding what the space and the ideas were and weren't. We had some interesting thoughts around it, mainly that the space did not solve the actual problem but rather created an alterative or substitution. For example the ideas that helped guide vision impaired does not solve the problem of being blind but it helps guide the user through a different sense, meaning it does not fix the problem that the user is blind but giving them an alterative to seeing. the other thing we found is that there was one idea that made the user blind forcing them to navigate through sound based prompts, giving the sensation of blindness possibly showing the user what it could be like to be blind, possibly spreading awareness.

We also came up with a new idea by mixing actuated pixels with the vibrating shoes (the name of the idea escapes me). The idea is to create a suit with the same kind of pressure points, those points mimic the user's surroundings, this means that if the user were to walk towards a pole they would feel the location and size of that pole through their body, slowly getting stronger the closer they get.

Table 2: Musical things.


The group that came before us had explored different ideas on how to make music by other means, and had left a note on how music may be sensed. I came from the ability-centric table thought about how deaf people may gain the ability to sense music. Another idea spawned from this with the inspiration from the backpack that can be used to play beatsaber, a music game. This backpack lets the user feel the beat, creating more immersion for those that aren't deaf and creating a way for deaf and hearing impairment to enjoy the game as well by feeling the music, especially the bass. the idea was to use this technology to feel your surroundings, especially useful for the hearing impaired to sense where the sound is coming from, the more intense the sound the more intense the vibration notifying the user on any potential dangers, such as for example cars or pedestrians asking to pass. This could also be useful for non-hearing impaired, namely those who enjoy listening to music, using this they could be more aware of their surroundings. After we did find that this idea does not specifically fit the theme were in at the moment, but it was an interesting idea nonetheless.

Table 3: Enhanced mundane spaces

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This was the first round where we changed to the different approach, talking about who we are designing for etc. We spotted on one of the sheets an idea on how to enhance solitary confinement. We then discussed what would change if we were designing for children instead (assuming that solitary confinement is meant for adults) This is how the idea of Kindergarnder Prison came. The idee then was built upon thinking about why we would design this. We figured that the reason could be to teach the children but in jail why they were put there and how they could change. One idea was to have a video of they're crime repeatedly shown to them so they really understood what they did wrong. Although this method is somewhat crude, the idea itself I would say is decent, using the prison more as a correctional facility, treating the problem with knowledge and understanding rather then basic punishment.

The Second idea came from driving, specifically learning to drive. We talked about different solutions to learning to drive, simulation and physical representations of driving problems to create a more interactive learning method instead of just theoretical.

We explored the idea of driving some more but this time focusing more on the actual driving part. We thought about the times when you drive and you become unaware of what you are doing, the times where you basically phase out for a long time, a thing that is quite dangerous. No actual ideas came to mind apart from mentioning the signs that are beside the road up to bundaberg keeping drivers awake through trivia questions beside the road. However, we came to the conclusion that safety would be essential here, having something that engaged the driver but no so interesting to draw attention away from the road so it would become dangerous again, a real tightrope to walk.

Table 4: Enhanced mundane spaces (Host)


After introducing the table on what we had talked about previously we expanded the idea of entertaining drivers to bus drivers, since we expected that the job may get somewhat boring. We talked about enhancing the way they get guided through their routes, to make in more visually appealing, but we came up with no ideas that wouldn't be distracting to the driver. Then we thought that we could make the act of stopping enjoyable for the driver. We considered some ideas t\but the one that stuck with me was the one where we would use note progression for every person tapping on or off, together creating a song for the driver. We did realise that this almost enhances what we assumed is the boring part of driving a bus route which is when nobody gets on and with this solution would mean little to no song. Our final idea came from shifting the entertainment towards the passengers creating the idea to have the seats in the bus light up based on the moods of the occupants so that if were not in the mood to talk to random people it would be visible and those that want to strike up a conversation could find each other.

Table 5: Musical metrics

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During this group we got quite off topic, talking about ideas about music but far from user metrics. However, we returned to metrics towards the end and came up woth some ideas to create music using metrics. The ideas we came up with were to create music from alcohol blowing tests. We then talked about making music for students and staff on campus, then we came up with the idea of making a song for every course after the semester, making the songs from the final grades everyone had, making it a happier song of the average was high and more sombre of the average was low.

Table 6: Creative Learning


Now we were supposed to refine the ideas on the table. We thought the Chroma idea was interesting and decided to expand on it a bit. Although we liked the idea we thought the interaction could use some enhancement. So instead of simply applying pressure, we came up with the idea of using a platform like this just much bigger. It would represent a colour circle and users would have to balance together to find the correct colours.

We took the idea of mort and instead of restricting it to morse code we figured that it could be used to teach grammar and sentence structure using some of the same mechanics that would have been used on the mort, we did not really reach any real conclusion on how we could make it interesting for the users and motivate them.

Table 7: Body as controller


At this point I think most of us at the table at that time were running a little low on energy so it took us a little while to get going properly. I don't remember where the inspiration came from but we came up with the idea to use a users shadow in a variety of different ways using blob detection technology. The first idea was that a user could stand in from of a wall and use their shadow to reveal parts of an image. The second idea was that multiple users had to work together to navigate a maze, one controlling the thing traversing the maze and the other revealing the maze, more people would mean more roles like revealing the maze, revealing traps etc. In hindsight, this round was far from as productive as the other rounds, not entirely sure why, it could have been lowering energy levels or maybe people getting tapped for ideas and inspiration.

Table 8: Emotional intelligence


This was the last round. Here we talked a little bit about the potential moral problems with the idea about punching away frustration. Creating that opportunity to release frustration is probably effective, however, it does not solve the core issue. The fact that someone becomes that angry and frustrated that they have to punch and hit it out is quite serious and I believe that this solution does not approach this problem in a healthy way. Although we did not come up with any healthier alternatives I still think that it could be worth exploring due to the fact that a healthier solution would be better in my opinion.

We did come up with an idea for an expansion on the DigPhoto idea, instead of just seeing images we figured experiencing them in 4D could have a bigger effect on the user, sensing the calming image with all senses instead of just sight, escaping the world for just a little bit.


Nan Xiao - Tue 10 March 2020, 5:18 pm
Modified: Tue 10 March 2020, 5:19 pm

Contact Session

This week conducted a very interesting activity at Contact session, called the World Cafe. Classmates shared ideas and concepts based on previous ideas on last-week posters. In this journal, I would like to inroduce some ideas from my classmates in one round or me below.

World Cafe

The first theme of round 1 was Altered Landscape. We discussed three ideas which were other feature's view of the world, play with famous scene, and gifts from strangers. I found that the last two ideas were about social network, such as sharing memories or architectures with others. However, the other festure's view of the word, what I am interested in, offers an opportunity to know the world of other animals, like ants, tiger,etc. It brings us into a total different world from ours.


The second theme of round 2 was Guided Movement, which I was interested in it, especially for the guided shoes. I came up with the idea that the shoes not only can track users steps, but also can guide the user to the right way. For example, the user can be guided by the shoes to the healthy food restaurants after doing exercises.


The third theme of round 3 was emotional totems. In this round, I expressed many my views about relieving feelings which were inspired by posters. For example, the pillow can be designed to give person who are angry or upset a comfort, which is like a Baymax.


In this round, we refined the idea of tree of health. We came up with some good ideas, but the tree in offices or houses was hard to be implement because the tree in offices can detect our emotions. The problems are how the tree detect the emotions of users, whether the tree should be watered or not. Meanwhile, the previous idea was that the tree will be worse when the user feel disappointed. However, we thought it was a constrain for this idea. Therefore, we considered that the tree can stop growing instead of being worse if the user is upset.


Week 3 Entry 1- World Cafe

Seamus Nash - Tue 10 March 2020, 3:56 pm

In today's class we went through looking at all the overarching themes that were generated in last weeks theme collection sessions. The world cafe scenario allowed us to explore different themes in three separate rounds. The themes I looked at were

Creative learning - In this theme as this was the first one we had to see what concepts we could generate from this. An idea that we cam up with was inspired by Michelle's "mort" idea in which instead of morse code, we could use it as a tool to teach simple maths in which you replace the letter with a number and the code symbols with mathematical operators i.e. + - etc. We also added that we could centre this around learning about a soft skill i.e. morse code as an example and make this creative. Below is the ideas we came up with for this


Ability centric interfaces - This theme explored trying to level the playing field in relation to people who are blind, deaf etc. The expected concepts generated tried to expose people who had these impairments but we decided to try and make the people who don't have these impairments to have an idea that anyone can interact with regardless. We came up with an interactive braile game in which you can learn braile by touch. Once again, this tied into the creative learning aspect also.

Technology with negative reinforcement - This theme tried to get people to maybe break a bad habit with negative reinforcement i.e. like my smoker baby concept. In this round we looked at the audience that could be targeted in these concepts and it was obviously people with bad habits. I came up with a concept relating to narcissism in which people stand in front of a mirror but don't look as good.

Making mundane activities exciting - this theme looked into making mundane activities and try to make them more interesting. This round we looked into trying to add more concepts and refine these also. Some ideas that came about were a mystery box fridge that like in Masterchef when you open the fridge, ingredients come out that you need to cook with as some people don't like to cook.

From all these themes I decided on my top 3 themes which were

  1. Making mundane activities exciting
  2. Creative learning
  3. Technology with negative reinforcement

From these I hope to persue into a project that can make a learning experience that is mundane to learn and try to make it interesting.

[Week 2 - Post 3] - Theme Generation

Sigurd Soerensen - Tue 10 March 2020, 2:49 pm
Modified: Tue 31 March 2020, 3:34 pm

After the presentations, both on Tuesday and Wednesday, most students attended one of the inductions, whereas the rest stayed behind to sort the presented concepts into themes. Given that I had previously completed all my inductions, I attended both the Tuesday and Wednesday theme sorting sessions.

During these sessions, we used post-it notes to write down possible themes and what ideas could fit under that theme. I expected most of the categories we generated throughout this session, as some are repeated in other courses as well, such as Sustainability, Social, Health, Learning etc. See images of my post-it contributions for Tuesday here.

While some people kept on writing post-it notes and other people just stood around talking, a group of us started to put it all down on butcher’s papers. I took on the responsibility of writing down the themes that emerged when some of the other’s brought in the notes. We put the post-its down side-by-side and discussed which ones to combine to form broader themes to place on the paper. At the end of Tuesday’s session, we ended up with the themes: Emotion, Health, Learning, Change, Stress, Game, Music, Accessibility, Fitness, Physical, Negative Reinforcement, Smart, and Sustainability.

imgur imgur imgur

As for Wednesday, we started off doing the same as with Tuesday’s session, writing down themes that the new presentations could fit into. However, this time around, I tried to form more specific categories than the previous day, as we had to split up the broader themes to form more specific ones. After having done so, we started to collect the themes on butcher’s paper as we did the day before. This time around, I focused more on creating new themes rather than sorting through them on the butcher’s paper as I did the day before.

Following this, we started breaking apart broader themes to create even more specific categories. Here too, I took the job of writing on one of the boards. A couple of us discussed through the various themes from the butcher’s papers and how we could break them apart or make them more specific. The themes we ended up with was: Negative Reinforcement, Sustainable Visualisation, Negative Reinforcement for Behaviour Change, Supportive Fitness, Technolgy for Security, Bothersome Tech, Shadow as Input, Promoting Social Interaction, Social Awkwardness, Emotion as Input, Technology for Conative skills, and Centering Emotion. I believe the lecturer came up with the last one, Life Beautification.

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week2 themes themegeneration

Week 3 - World Cafe

Heng Jiang - Tue 10 March 2020, 2:41 pm
Modified: Tue 10 March 2020, 3:08 pm

Bothersome tech


We separately discussed the audiences, situation, application and experience for these designs. In fact, we think these designs are designed by people who want to become better. Although these designs are annoy, the aim of them is good.

design for:

  • people with bad habits
  • live alone / no caretakers
  • socially phobia

which situation:

  • getting up
  • eating
  • going out for fun
  • environments with relapse

experience we are designing:

  • uncomfortable
  • afraid to communicate with others
  • forced to finish
  • feel unsafe

jail break

It encourages users to go out and not always stay at home.


It makes people get up on time.

smart shoes

It keeps users away from unhealthy foods and maintains .weight

Emotional intelligence

This theme is roughly divided into two points, sharing emotions and expressing emotions

sharing emotions


The skyscraper is a building with love lights, and it could connect to other skyscraper. It will show same pattern. So, other person will sharing your emotions.

This design is a good expression of sharing emotions.

expressing emotions

party cup

Party cup is designed for fun and funky looks. It's a glass that glows, When partying, lights of different colors light up and express different emotions.

This design is a good expression of expression emotions.

Week 3 - World Cafe

Tuva Oedegaard - Tue 10 March 2020, 2:31 pm

Tuesday in week 3 we had a World Café in class. This was a session where I got to explore all the different ideas and think of how they could be developed with different contexts, different target groups and refining ideas, going from dreamy and futuristic ideas to how we could actually implement it in the real world.

We had a total of 8 rounds with three different topics. I forgot to take photos of all the tables I was at, and it is, therefore, difficult to remember all of the specific topics. I will, however, elaborate on the ones I chose, and the ones I remember to be particularly interesting OR difficult.

Emotional Intelligence

With this topic, we explored how emotions can be expressed or communicated outwards. We explored what form an emotion could be expressed though, like colour, temperature, size of something, sounds/music, etc. We noted the fact that emotions are very very complex and hard to for example display a device as red because you are angry because you would never feel just anger. We explored how we could show different colour patterns or gradients to visualise different emotions or how you are feeling. That got us further to the controversial thought of what if everyone lights up (halo, clothing, etc) displaying their emotions and feelings? There would be a lot of privacy and accuracy concerns with that idea, but it would be an interesting concept to explore because we are in a world filled with mental health issues and different range of emotions. It would be interesting to see what would happen when you couldn't hide what you were feeling. Another aspect was to display the emotions of a whole building together, and cities would light up in vibrant colours.

I was at this table in round 2, so I never got to explore how this could be put to life, but had a look at the table after the last round and saw they were more focused on the "expressing emotion" part, where you throw things or do physical things to express how you are feeling. This was my first choice of topic, as I thought it would be interesting to explore further.


Change through discomfort

This is my second choice of topic. I was at this table in round 3, where we got to explore how we could make the ideas come to life. Previously it had been explored what kind of situations you'd want to change, and I tried discussing whether we'd want to make something controversial that didn't necessarily want to change from a bad habit, but just change in general. We couldn't think of many ideas for that except from making friends on the bus, but that would be an interesting area to explore. The most recent previous group put together ideas for 1) Procrastinating, 2) Getting out of bed and 3) Compulsive Swearers, so we tried finding something in that space that could be realised into the real world. It was slightly difficult for those ideas as most were already invented in some way. We looked at a previous concept of "change" being "avoid saying Ahh/Uhmm when speaking publicly". We thought this could be a fun concept to play around with, and ended with an idea in the form of a light that lights up every time someone says "uhm" in a public speaking setting. The light would be visible for everyone including the speaker, to constantly remind them. This might throw them off, but it sure would be uncomfortable and encourage change.


Guided Movement

This was the very first table I was at and also my third choice. We explored how this didn't have to mean reaching a physical destination, it could also be a mental state or a goal to reach. Many of the ideas provided was considering exercising and turning it into a game, but some were about travelling and reaching a destination. We explored different ways of getting to a destination, by for example shoes that vibrate to tell you which way you are going. We explored different ways of notifications such as a gradual vibration notification or pressure wristbands.

Digital sensations

I wanted to mention this topic because I found it very difficult to work with. I was there for the last round where we were supposed to come up with realisable concepts. The ideas that were there before were building on one idea (control weather through meditation and breathing), but we found this difficult to realise into something realistic. We tried twisting our brains into sensations with technology that we have in our daily life. Buttons were mentioned as a physical sensation that is removed with the mouse and touch world, so pressing physical buttons would be very interesting, but not particularly possible. Another concept we came up with by the end was to make the shapes of the letters you are going to type, either by using your full body or two or one hand sign language. This would be realisable because we do have technology that can recognise shapes through a camera, but we struggled to find any good purpose for this.


I thought this activity, the World Café, was very encouraging and inspiring. However, I thought it was a bit difficult to "land" in round 3. So far we've gone above and beyond with our ideas, not thinking about implementations, but now we had a short amount of time to make it realistic. It was difficult to not just think of new ideas but to think with a realistic perspective, and I experienced that we weren't able to come up with any very good ideas.

In addition, the hosts weren't always good at accommodating for new people, so I found it hard to put my head into a new topic. A final challenge I think this challenge faced was people that didn't want to participate. It let a lot of the communication to only a few people, which is a shame because more minds means more ideas.

self introduction

Heng Jiang - Tue 10 March 2020, 2:18 pm


My name is Heng JIANG. I'm a bachelor of IT student. It's my last year in UQ. I prefer handwork and design.

This is a 4 unit course and I hope I can get more interesting experiences during this course. After UQ Innovate Induction and Soldering 101 Induction. I am so interested at those. hope that this semester I can learn and use these skills and tools